YesNoOk
avatar

Last game you finished + 4 lines review.  (Read 138071 times)

Started by San2, May 30, 2010, 07:06:56 pm
Share this topic:
Re: Last game you finished + 4 lines review.
#1661  September 23, 2014, 08:45:09 pm
  • *****
    • Peru
    • www.mugenguild.com/renzo
Streets of Rage 2
This is a classic for the Genesis, my all time favorite side-scroller Beat 'em up. Played through it with my room mate who never played it before so I could show him how awesome it is.
Never understood why the had aliens in one level.
Also, when playing this back when I was a child SF2 was in the apex of popularity, internet didn't exist for me so I had to tell my friends about this game using SF2 references, like "Look, there's this guy who throws like 10 Shoryukens in a row (Axel) and this Boss who performs Blanka's rolling attack, but with Vega's Claws on his hands!"

Pretty fun game.
Re: Last game you finished + 4 lines review.
#1662  September 28, 2014, 12:33:43 am
  • ***
  • Most ****able 2013
    • USA
    • chronostrife.herobo.com/index.php
Lol yeah my room mate was talking about how each character looked liek someone out of Street Fighter, or in the Big Boxer boss dude in the boats case, Bald Bull from punch out.

Thanks for the hints on MM7 btw, I forgot about the alt route by killing the pumpkin a special way (definitely remembered the Wily portrait and getting the Energy Converter when I was like 12 though) so my memory definitely failed there. Also got Proto-mans shield which I never actually knew about. Which leads me to the next game I finished:

Rockman 7
This game is as good as I remembered it being, in my opinion a worthy successor to the rest of the classic Megamans from the NES days, althought its more forgiving then some of the earlier generations. The final version of Wily brought back some reactionary childhood frustrations as soon as his music started, even though I had know idea what the boss was like as I;d forgotten. Once I died I remembered why! Anyway I barely beat him on my second try, thanks to some dumb long in his reappearing in the same low spot 4 times in a row and my getting some lucky dodges in.

On to Rockman X3 now to finish out the SNES generation of the Rockman series', then onto the PSX ones bar maybe Megaman 8, I'll play MM:Legends in place of that. :) Maybe I'll also decide to stay consistent and say Rockman or Megaman instead of mixing them both in the same post...
Re: Last game you finished + 4 lines review.
#1663  September 29, 2014, 12:15:05 pm
  • ****
Super Mario 3D World

This isn't a perfect game, but it's damn close. There were a few areas where I found the perspective awkward and jumps were too difficult to judge properly. There were a few levels that I found were just too damn difficult, and I resorted to the you suck sparkle suit for some of them--definitely the last star level, and a couple in mushroom and flower. Generally it was getting a specific collectible, like the 'light all the torches' green stars in flower-3. The boss rush and super mystery house levels tacked on at the end felt like a cheap way to increase difficulty, and something that should be better-designed.

But I mean.

The level design.

The freedom to select your character of choice, with subtle but important gameplay differences.

The collectibles and the secret worlds that reward (or punish) you for finding them.

They did a spectacularly good job of ramping up the difficulty and the content, presenting a pretty smooth slope from the casual to the completionist. I don't even feel qualified to say what makes it so great, beyond to say that it's my favorite Mario game by far, and I've played most of them. I even enjoyed it in different ways, from appreciating the shiny graphics and new concepts in the early levels to the buttwrenchingly ridiculous world crown-crown that I spent three hours of thumb-wrenching frustration on when I should have been doing other much more important things.

I didn't expect it to be a Mario game, of all things, that gave me that fundamental joy of learning the patterns of something that seemed impossible at first and gradually overcoming it. The only other games I can think of that hit me that way were Megaman X4 (the final boss fight as Zero) and Batman Arkham City (the combat challenge maps). This wasn't quite as good as those, but it scratched that same itch.

9.5/10. Well worth the price of the console.

(100%'d as Luigi, not going for the other character stamps unless I feel like a full replay years down the line)
Re: Last game you finished + 4 lines review.
#1664  October 05, 2014, 12:45:22 am
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com

  • Online
Megaman x3
pretty good game still prefer x1 but i feel this one is better than x2 since well you can use zero
also can anyone recommand me some good snes platfotm game or beat them up
Re: Last game you finished + 4 lines review.
#1665  October 07, 2014, 10:32:46 am
  • ******
  • [The only one worthy of my love!]
    • USA
After finishing I Have No Mouth and I Must Scream (sidenote: that review was post #1337 in the thread :buttrox:), I got interested in hunting down Point-and-Click adventure games that delve into the psychological. After a false start with Harvester (my computer keeps choking trying to run it), I got a recommend to try:

Sanitarium (PC)

You play as Max, a guy who gets into a car accident and wakes up in an asylum. You've suffered some sort of head injury and your face is completely bandaged up. You're greeted with a fire spreading through the asylum and a failed generator, and if you don't get your ass out of there, you're going to die. While this sounds like it could pass itself off as the entire plot for a game today, this is merely the plot for the first puzzle.

I can't really go over what happens without spoiling big chunks of the storyline, but let's just say that Max has had quite an eventful past, and it's all coming back to haunt him in very bizarre ways. There are quite a bunch of surreal scenarios in the game, and sometimes it's hard to tell whether what's happening is real or is Max's damaged psyche acting up due to the accident. It's almost as if the game itself is trying to rationalize everything along with Max.

Now for the downsides. The first is that the second chapter is so well done, everything after that just really doesn't compare in my opinion. Don't get me wrong, it has shock value and is full of mindfuckery, but Chapter Two probably does the best job of it and sets the bar pretty high. The second is the control scheme. Everything is controlled by mouse. Hold Right-Click to walk and Left-Click to look at or interact with something (remember, if something can be taken, you have to interact with it at least twice; once to identify what it is, the second to take it). If you pick up an item, you have to left-click on yourself to pull up your inventory which circles around your character. While this doesn't sound bad, it does get a bit frustrating trying to position your character, especially regarding staircases, or when trying to grab something close to you. The camera angle is also pretty bad, and sometimes it gets difficult to tell where you can walk on (a few times I got stumped on puzzles merely because the pathway to where I'm supposed to go was visually covered up by something in the foreground). Finally, while the voice acting is pretty par for the course for its time, Max's voice acting can get pretty over-the-top, and considering he sounds remarkably like Hank from King of the Hill, sometimes it's hard to get connected to him.

So while those gameplay problems are pretty notable, the story once again saves the game. While the events probably won't surprise anyone, the way it's handled is so well-done it feels pretty darn original.

9/10
Last Edit: October 08, 2014, 10:38:57 am by Jango Hakamichi
Re: Last game you finished + 4 lines review.
#1666  October 13, 2014, 04:21:23 am
  • ***
  • Most ****able 2013
    • USA
    • chronostrife.herobo.com/index.php
Rockman X3 (City Hunter beat me too it!) - Another one of my Super Famicom games finally got around to finishing it.

-The music in X3 is excellent its themed slightly different than X1, feels heavier, but kicks ass none-the-less.
-It's challenging, I always felt like X1 didn't get difficult until Sigma's fortress and X2 was slightly harder except for Sigma who was piss easy.
-Lots of really cool features were in X3. The Armor-piece upgrades (or gold armor), the choose-your-own riding armor, and the ability to play as Zero once (this was awesome and shitty at the same time, luckily X4 got it sorted). Also super secret Zero saber for X which I skipped because-
-Vile/Vava is back! Plus a couple optional bosses like in X2.

Only major negative:
-Many of the special learned weapons feel slow or near useless, unlike the other games.

Agreed with City Hunter that X1 is better, but X1 is almost a perfect game IMO. They did everything right with it.

I'm onto X4 next, which is about X2 level easy if memory servers.
Last Edit: October 13, 2014, 04:24:49 am by chrono.st
Re: Last game you finished + 4 lines review.
#1667  October 15, 2014, 02:53:56 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Dan Jango. That's a nice write up. I like your style.

I just finished Eternal Champions in 20 minutes.

I bring this up because I'm one of the few who actually enjoyed the shit out of this title and played it a lot. I remember being immediately attracted to how Trident played and got quite good with him. So earlier tonight, I walked right into my local Games X Change and noticed Eternal Champions was playing on one of their demo units through a retron 5. I picked up the controller, selected Trident, and pretty much breezed through the entire tournament. I had about 25% life left as I defeated the Eternal Champion's 4th form, and this time it was the Shark form.

I still remembered all of the nuances of Trident's mechanics, so wiping the floor with the AI came naturally. Something about the way this game plays feels very refined and smooth. While a majority of the special moves are charge inputs, that adds in a decent amount of complexity since you're forced to buffer your attacks and strategize. The same can be said about the special move meter and how that works: you always have to plan. Mashing buttons won't get you far.

Lastly, the story is pretty interesting. While all of it is pretty much told through piles of paragraphs, each character is completely unique and features interesting and deep storylines. A lot of them are based off of history (Atlantis/Trident, Salem/Witchcraft/Xavier) and some are fictional stories from the future (Blade/futuristic virus). Round things out with interesting and large character designs along with varied stages full of detail.

Yeah, I love this game. I'd give it an 8 out of 10 since I'm a fan. Take the fanboy out and I give it a 7.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Last game you finished + 4 lines review.
#1668  October 16, 2014, 03:33:04 am
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com

  • Online
Im the same as you chrono x1 is one of the best megaman game on the snes still remember when i first buyed it

Fire emblem Sacred Stone
Finally I was able to finish this game my file was deleted like three time and redoing everything was kind of becoming boring
anyways this is still one of my favorite FE game I love everything about it I really like the skirmish where you could train all your unit wish they still use it in the recent game

Re: Last game you finished + 4 lines review.
#1669  October 21, 2014, 12:48:50 am
  • ******
  • [The only one worthy of my love!]
    • USA
Dan Jango. That's a nice write up. I like your style.
Thanks! That last one you did is pretty nice.

Now before I begin this review, I have to give a little bit of a disclaimer first: I accidentally started playing the fourth game in the series first, so some of the setting and surprises of this game were lost on me, but I'll still try to avoid spoilers if possible.

The Blackwell Legacy

The game starts off with your character, Rosangela (Rosa for short), scattering the ashes of her aunt off a bridge. After some misadventures in getting into her apartment, she meets her Aunt's doctor, who reveals that it's possible that Rosa may have hereditary dementia, as both her aunt and grandmother suffered from it. Additionally, both seemed to have been involved with an imaginary person named "Joey." Well, if you saw the artwork for this game, I'm sure you can guess where this going to go.

As a point-and-click adventure (surprise surprise), what I find very interesting is that for a game released in 2006, it looks like it could very well be at home in the 90's. The artstyle, limited animations, puzzles... pretty much everything looks very faithful to adventure games of old. Even the voice acting and dialogue could fit into this mold. Joey clearly steals the show with his talent, at points being supportive and funny, then switching it around and becoming angry and dangerous. Additionally, Rosa does a pretty good job contrasting confusion, fear, and the need to rationalize everything. The two combined make for nice conflicting personalities, with Joey being more forceful and following an "ends justify the means" mentality, and Rosa being more content with slowing down and trying to find a more peaceful solution.

Unlike most Adventure games, however, there is very little inventory management. Sure there's one puzzle where you combine items, and one where you have to create a distraction to get another one, but most of the game involves questioning people and making logical connections based on what they tell you, then further questioning people with the new information. Additionally, you can use your computer to research some terms, and get new topics for interrogations. What's even more interesting, however, is that in the style of Telltale's current ventures, sometimes you get dialogue choices. Surprisingly, unlike Telltale's offerings, your choices actually have big reprecussions (including but not limited to your ability to earn certain achievements on Steam)! You can tell there was a lot of planning put into this part of the game.

So what's holding this game back? For starters, it is very short. I finished the entire game without a walkthrough in about 1 1/2 hours. Maybe it's just that I'm used to these games being a lot more obtuse, but I found it to be on the easy side, even at points where I would get stuck, especially since many times you can just brute force deductions until you get what you need to advance. There are also some things you can't do unless the game decides that it's okay to do it. For example, one puzzle requires you to talk to Joey in your apartment to learn something he won't tell you anywhere else, even when you are provided opportunities to talk to him without interference from other people.

So in the end, while I still recommend this game if you like point and click adventures, it's a little rough around the edges, although if my brief stint with the fourth game is any indication, these will get ironed out as the series progresses.

7/10
Last Edit: October 21, 2014, 01:11:42 am by Jango Hakamichi
Re: Last game you finished + 4 lines review.
#1670  October 22, 2014, 08:10:01 am
  • *****
  • Unity of Hearts
    • Spain
How are the sequels of "The Blackwell" series, Jango?
Re: Last game you finished + 4 lines review.
#1671  October 22, 2014, 11:14:05 am
  • ******
  • [The only one worthy of my love!]
    • USA
Well I still haven't started the second game yet, but the fourth game (which is the only other one I've played a little of so far) lets you switch between controlling Rosa and Joey so you can use them to solve puzzles together. So for example, you can use Joey to phase through a locked door to use his GHOST BREATH to knock a set of keys next to a vent on the floor, then use Rosa on the floor below to pry the vent open and grab the keys. So IMO, it does a much better job of using them as a team.

Doing research, however, is a bit more clunky, because while the first game only allows you to search the topics you picked up during investigating, the fourth game requires you to actually type those words out into an in-game search engine. It gets pretty annoying pretty quickly, especially if you aren't exact with your words
Last Edit: October 22, 2014, 11:18:34 am by Jango Hakamichi
Re: Last game you finished + 4 lines review.
#1672  October 23, 2014, 11:29:20 am
  • ****
Infamous: Second Son

I waited too long to write my authentic fresh impressions so I'm just going to copy/paste a thing I wrote to a friend on skype, it's a little more informal than usual.

[2014-10-22 4:44:56 AM] Snakebyte: Opinion: That was one of the best-presented/written/voice acted games I have played. They have thoroughly raised the bar for the next generation. The gameplay was somewhat lacking, a little basic and repetitive in places, maaaaybe a slight step down from previous games, but it's like... a quarter of a step backward on gameplay, three or four steps forward everywhere else? I'm fine with that, and presumably things later in the generation will address that, as that tends to be how these things go.

tl;dr, very good game with a slight case of 'new title on next generation' syndrome but the advantages of being on the nextgen completely made up for it. Very solid 8/10.

Beat it on Good, going to do an Expert/Bad playthrough next.
Re: Last game you finished + 4 lines review.
#1673  October 31, 2014, 02:13:12 am
  • ******
  • [The only one worthy of my love!]
    • USA
Dark Seed

What happens when you put H.R. Giger and adventure games together? Well I don't know yet because I didn't play that game! Instead, I decided to see what all the hype was and played...

Five Nights at Freddy's

So if you've managed to avoid watching people's shitty Let's Plays for this video game, the concept is pretty simple. You just applied for a job at Freddy Fazbear's Pizza (think Chuck E. Cheese's), and you are now an overnight security guard. You're placed in a room that has surveillance cameras, two power doors, and two light switches that you can toggle on and off (more on this later). As the mysterious "Phone Guy" tells you, at night, the four animatronics (Bonnie, Chica, Foxy, and of course Freddy) for the stage show actually turn on and go into free-roaming mode in order to "keep their servos from locking up." The problem is that if they find you, they'll mistake you for an animatronic skeleton without a suit, and shove you into a suit which has all sorts of components that would basically crush and kill a human body. Welp, you've got five nights working a 12-6AM shift. Good luck!

Okay, so I'm going to say that I really dig the atmosphere of this game. Does it revolutionize the horror genre? No. Is it terrifying though? I think so. A lot of critics just focus on the jump scares of the game and think that that's all it is and thinks that's where the horror comes from. It's not. The horror comes from being trapped in a room unable to do anything except keep tabs on these guys as they get closer to your office, and every now and then close the doors to make sure they don't get in. It's all about the utter helplessness you feel as you see an animatronic just outside your office door. It gets especially more tense as the week goes on, because your character even starts to have hallucinations that may catch you off guard enough to make you miss shutting a door or checking a camera, which gets even worse when you find that two of the animatronics can actually jam your door/light buttons if you don't keep tabs on them, forcing you to "play dead" and hope that one of the other two animatronics doesn't run in and kill you. Additionally, there's actually a FIFTH animatronic that you can trigger as an easter egg that can kill you quite easily if you accidentally activate it (thankfully it's also easy to stop him if he shows up).

So at this point you're probably thinking "Okay, well how about I just close the doors as soon as the game starts, and nothing can get in? Problem solved!" Well, no, it doesn't work like that. In addition to keeping track of these guys, you have to do this on a limited amount of electricity. It automatically decreases as the night goes on, but you increase the rate that it drains whenever you use the cameras, turn on the lights, or have a door closed. So if you have both doors closed, you will drain power very rapidly, and it's entirely possible to run out of juice by 3AM if you operate like this. Thus you are forced to compromise between keeping the power at a reasonable level yet making sure you're in safe. It's a pretty interesting mechanic and it definitely gets more intense as the nights progress.

There are some downsides, naturally. The story is a bit nonsensical in that for some reason, despite almost getting killed every night, you come back to work a job that would barely be minimum wage in the early 90's, not to mention the management somehow being more concerned about covering up employee deaths than actually maintaining the robots. But hey, it's a horror game, I can deal with some weird plot issues. What is kind of sad, however, is that, at least for the main game, it's possible to exploit the animatronics' AIs, cutting out a lot of the horror. For example, it's entirely possible to beat the first night by waiting for the phone call to finish, closing the left door, then proceeding to do absolutely nothing until you beat the night (this works because Bonnie and Chica cannot attack unless you look at the cameras when they're in the room, and even though Foxy will be prematurely activated, he can only enter through the left door) . While the rest of the game isn't that easy, I was able to beat everything after Night 2 with the same pattern looped over and over again over the night*, which if done right prevents two of the animatronics (Freddy and Foxy) from ever activating, and also makes it impossible to accidentally trigger the easter egg robot, leaving you with two robots (Bonnie and Chica) that you don't even need to use the security cameras to track. Don't get me wrong, it's still pretty creepy to see one of those two peeking in when you turn a light on, but the magic kind of gets lost when you get the pattern down.

So in the end, I recommend giving the game a shot, as it is quite an intense experience when you're playing it, but if you're expecting any depth in terms of how you play the game, it can be pretty lackluster.

7/10

Spoiler: * (click to see content)
Last Edit: October 31, 2014, 03:53:59 am by Jango Hakamichi
Re: Last game you finished + 4 lines review.
#1674  October 31, 2014, 09:45:16 am
  • ****
Infamous: Second Son (Second Playthrough)

Huge disappointment, doesn't hold up well, nowhere near enough variety, morality system sucks and writing doesn't account for the change enough for it to matter. Gameplay is still fun but evil seems really, really tacked-on.
Re: Last game you finished + 4 lines review.
#1675  November 02, 2014, 11:04:43 am
  • *****
  • Unity of Hearts
    • Spain
Akiba's Trip 2: Undead and Undressed

I really like games that faithfully reproduce locations that exist in real life, like Yakuza for example. In this case, it's Akihabara in Japan. The concept of the game is simple, you defeat opponents by stripping them. You do that by first inflicting damage to their clothes, then when they're damaged you grab them. You have three zones to hit: head, chest and legs, and you can only target one of them with your attacks (unless you pick Easy). If you strip all clothes from your enemy (or if you hit the clothes enough times they break), they either run away, or if they're "vampires", they melt away. If there's more clothes that can be stripped at that moment, you cause a chain strip. If you manage to do a chain strip of 7 or more, you can strip the underwear of your opponent if they don't have any more clothes on them (in fact, that's the only way to do so in the game). Take into account that you're also a "vampire", which means that if you're stripped, you die.

Now the game concept sounds original, but the game itself is unfortunately repetitive. Way too much, as the only thing you basically do is "Go to that location, fight, then go back to that location for the next quest". This is also a game that unless you understand all the jokes and references inside them (which means you watch anime, play new and old games, read manga and know a bit of Japanese otaku references) you're not going to get a lot of jokes and have fun with the game (there's for example the "Well excuuuuuuuse me, princess" that is a reference to those weird Zelda games, for example). The AI is also way too easy, with it being hard only if you're basically surrounded by more than 8 enemies, which only happens few times.

So yeah, don't grab this game if you don't do all of the things above I mentioned. This is a game that only certain people will probably enjoy a lot, while others it just depends on their tastes.
Last Edit: November 02, 2014, 11:33:16 am by Nanashi_1337
Re: Last game you finished + 4 lines review.
#1676  November 03, 2014, 05:31:07 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
The Legend of Zelda: Ocarina of Time 3D (Master Quest)
To be honest, I finished this like a week ago actually, I just went to get the one secret I hadn't done yet, which was completing Malon's obstacle course for your own cow. Some dungeons, like the Water Temple, Shadow Temple, and even Ganon's Castle I felt like they could've done more with, given how late they are, while some like the Spirit Temple were awesomely cryptic at times, sometimes giving rewards not worth the trouble (like the hidden Bombchu chest in the entrance, with that obscure switch way above the door). They also need to STOP PUTTING SO MANY STALFOS IN. Forest Temple had like 4 (though they were in the original, including the two which you have to quickly kill the second or the first revives), Fire two in a miniboss rush, Water SIX (3 in two rooms), Shadow 3 on the boat, you get the idea. Plus, you take double damage in this port, so each of their attacks do 2 hearts a hit through most of the game until you get the treasure in Ganon's Castle. All in all though, the redone puzzles were mostly pretty neat, and the game did feel like a fresh enough experience when compared to the original Ocarina of Time. After finishing it with 20 hearts, 100 skulltulas, and pretty much every secret done, I'd say give this a shot if you're bored of the original, though you have to beat the original first.
Last Edit: November 03, 2014, 10:21:21 pm by Orochi Gill
Re: Last game you finished + 4 lines review.
#1677  November 08, 2014, 05:57:53 pm
  • *****
  • LET THE SWAGGING COMMENCE
    • Philippines
    • Skype - markpachi
    • http://markpachi.mugenflowzone.com/
JoJo's Bizarre Adventure: All-Star Battle

I finally got all the trophies, but I won't be able to get alternate costumes, though, because the game's EU, and my account is HK. Namco still hasn't given me a replacement code for my invalid DLC character pamphlet.

The rename for Pucci's Made In Heaven stand is so good.


Maiden Heaven.


Why aren't the other renames that well thought? Damn it.



Re: Last game you finished + 4 lines review.
#1678  November 08, 2014, 06:44:54 pm
  • ****
  • Boringest Furry You'll Ever Meet
    • USA
Digimon: All Star Rumble

Figured I'd give a Digimon game another try, I've only played the Digimon World's till now, none of the Fighters. This one is just below average children's game... for kids born after the series stopped airing on FOX. Not trying too be harsh here, but it's quality is equivalent to an early 2000s PS2 licensed game with slightly higher graphics.

The roster total 12 in all, Largest chuck of the roster is from the first season: Agumon, Gomomon, Gabumon, Piyomon, Tentomon (What?! Why??) and Gatomon. The rest is pretty much two mascots from other seasons: Wormmon and Veemon from Season 2. Guilmon and Impmon from Season 3 and Shoutmon and Dorulomon(?) from the latest season. Every Digimon has just two digivolutions that completely skip some of your favorite forms. Example: Agumon can turn into Wargreymon or (after a single playthrough as him) Omnimon, that's it.

So, yeah, small roster. Fighting really isn't in itself fun (it has a combo system, but still comes down to who hits first, just spam) and the story is "After the humans left, all digimon are so bored we'll host a tournament to fight to see who's the strongest." Biggest shock to me were showing this to friends that don't really know Digimon all had one similar response: ...No Renamon?

If you have a Guilty Pleasure for Digimon or So-Bad-It's-Good games, consider looking at this.
If you want to buy this game just in hopes that Namco will still make Digimon games in the future... perhaps get a copy just to have.
For everyone else, AVOID.
Re: Last game you finished + 4 lines review.
#1679  November 09, 2014, 12:04:00 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
The Evil Within (Forgot to post on this a couple weeks ago)

-The game play for the most part was fun and wasn't annoying to enjoy. The sneak and stealth kills in the game are fun too. NOT ALL enemies this work on though

-The graphics and atmosphere was great IMO. It gave me the vibe of RE 4, Silent Hill, Manhunt & Dead Space. The gore factor is pretty up there and the jumpy moments were fun. Me being a huge horror fan enjoyed that. was it scary? No. Its hard to scare the daylights out of me since i watch a lot of horror. For the most part i appreciate the effort in graphics and content the developers put into the game. The intense moments where you are being chased down through a house and you can hide under a bed, a table or in a closet makes it fun. The kill scenes are graphic as hell so if you are not into that kind of vibe then this game isnt for you.

-Difficulty. I played it on Survival. The harder level. To me it was about as much a challenge as RE 4-6. The CPU AI is pretty smart with their characteristics too which makes the game a fun challenge also. They will stalk you relentlessly. Not so repetitive in situations either imo where it gets boring fast. Certain enemies are a hazard because if they catch you once that's an instant death moment. Ammo is decently scattered but you can still get caught in a situation where you may have to make a run for it or find another way to kill them or just die because your out of ammo and your melee level isnt strong enough yet. The character gets tired fairly fast (when you are not leveled up enough) so that adds on to the grief and intensity of you being stalked by an annoying enemy or group of enemies who can also tag team kill you so using your movement wisely plays a major part also

-Story concept. Typical nightmare horror game but fun. Just think of movies Inception meets Nightmare on elm street meets Event Horizon. The game is fairly long. way longer than i thought in chapters. The ending to me was digestible. You unlock new weapons and items to use in new games and yes you get to keep your progress level so you can upgrade your abilities and weapons further. So the replay Value is fairly decent there in my book.

-Whats missing? IMO the game seriously needs a evade dodge button. like a serious side step button. There are a lot of times where an enemy or Big Boss even will lunge or charge at you aggressively and you may want to just jump out of the way or side step swiftly. You cant so you either have to take the blow or just lock up with the enemy which at times may still get their hit or kill off....Certain Bosses have a one hit kill. Once they catch you with that lunge thats it, youre done. The surprise moments get like that at times and a evade button would have been a great feature!

-The game is a great addition to Survival horror games imo. I got it for the 360 but i plan to get it again for the XboxOne also later on

The game gets a 9.5 from me (-5 pnts because of the lack of strong evade button feature)

Hopefully we see more survival horror games collabs with Bethesda
Last Edit: November 09, 2014, 12:08:45 am by Legendary DeMoNk@I
Re: Last game you finished + 4 lines review.
#1680  November 16, 2014, 04:52:44 am
  • ******
  • [The only one worthy of my love!]
    • USA
Finally did it

Five Nights at Freddy's 2: What Has Tobe Done (j/k that is not the actually subtitle)

Spoiler: TRIGGER WARNING: This review contains material that may hurt your thumbs if you try scrolling on a mobile device (click to see content)