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last question aura animation (Read 673 times)

Started by amplafied015, January 18, 2008, 05:49:12 pm
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last question aura animation
#1  January 18, 2008, 05:49:12 pm
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im sure the majority of the mugen players here are familiar with the character known as master geese. i recently used the aura animation that surrounds the bottom of his legs on a character that im making. The only thing is, i don't know a code to use to acutally make it appear in mugen, the old code i used to use to make animations appear in the game didn't work i might be doing it wrong. the front side of his aura animation i gave the group number 8000, and his back aura animation i gave the group number 8001 ( just like M.geese) now i noticed in master geese's cns those animations are used as helpers and i have no kind of experience creating helpers. I was under the assumption that since the aura is always running you had to put it in the state -2 def. Can anyone help me on this one?
Re: last question aura animation
#2  January 18, 2008, 06:07:39 pm
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if you want to put it on st-2, in which you are pretty right, you have to put it as an explod.
Re: last question aura animation
#3  January 18, 2008, 07:40:04 pm
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an explod? how do i do that?
Re: last question aura animation
#4  January 18, 2008, 08:29:16 pm
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[mcode]Explod[/mcode]
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http://xgargoyle.mgbr.net
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Re: last question aura animation
#5  January 19, 2008, 07:11:46 pm
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http://youtube.com/watch?v=PKkmOMqDeyk

ok thats the animation in the video, can any of you develop a coding for it cause im not fuly understanding this explod thing. I know "what" it is, i just don't know how to put it together like i want.
Last Edit: January 19, 2008, 08:34:20 pm by amplafied015
Re: last question aura animation
#6  January 19, 2008, 08:54:04 pm
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Basic Explod coding looks like this:
[mcode]
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
bindtime = 1
vel = 0,0
removetime =
scale = 1,1
sprpriority = 0
removeongethit = 0[/mcode]

The trigger is well the trigger...what triggers the explod.

For the anim put the Action Number of the aura's animation.

The rest should be pretty obvious, and the descriptions of all the parameters (what they do and the proper way to use them) are all clearly explained in the DOCS.
Last Edit: January 19, 2008, 09:16:40 pm by ssjsongoku
Re: last question aura animation
#7  January 20, 2008, 06:09:49 am
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thanks a ton