Saikoro said, September 11, 2014, 04:07:13 amho'd want to index like 1.0 anyhow?Users with low end PCs would like to speak with you.
Dissidia said, September 11, 2014, 09:07:59 pmSaikoro said, September 11, 2014, 04:07:13 amho'd want to index like 1.0 anyhow?Users with low end PCs would like to speak with you. I'm running it on a low-end laptop just fine. long live 1.1 and Legacy!
Dissidia said, September 11, 2014, 09:07:59 pmUsers with low end PCs would like to speak with you. While I'm honored you guys would want me to tackle this huge undertaking, I think I'm gonna keep my indexed glory moment at Thanos.Yeah... Thanos alone took 29ish hours. And this was a mere single portrait. So to do that kind of work for an entire screenpack?? Um, no thanks.
Man that was one hell of a port Sai,while it was fun looking for ways to make the best out of the color limit,my old screenpacks are a example as they almost posses zero color loss,it was hard and a lot of trial and error to get things right,while now I can go wild with the color count,sometimes I still got the mindset of 1.0,while Legacy is eyecandy,it is also very light and does not need a powerhouse of a pc,but if you do have one,it will run so smooth like butter lol
I haven't experiences a unique screen pack like this in awhile NOZ what is the name of song used for the Intro or is that just an original ?
NoZ said, September 12, 2014, 02:38:59 amMan that was one hell of a port Sai,while it was fun looking for ways to make the best out of the color limit,my old screenpacks are a example as they almost posses zero color loss,it was hard and a lot of trial and error to get things right,while now I can go wild with the color count,sometimes I still got the mindset of 1.0,while Legacy is eyecandy,it is also very light and does not need a powerhouse of a pc,but if you do have one,it will run so smooth like butter lolThis. All of this.I gotta hand it to you again NoZ, you're really making a name for yourself when it comes to cutting edge, original and visually appealing screenpacks. Mugen definitely needs more of this. Both WarZoNe and Legacy feel similar as far as style goes, but are completely different and unique. Your style is very distinctive to the point when I look at mere screenshots of your stuff, while in a sea of other SPs, I can easily point out your offerings.And I appreciate all of your words on indexed content. Thanos was a request and I jumped right on it. While work it seemed impossible at first, I had to get it done. And there he is. And NoZ is right on the subject: Indexing was merely a visual trial and error fest that was sometimes very irritating. But as you guys can see, lots of great work came out of all of the time we all spent clicking away. Now that 1.1 is upon us, we can all focus on better quality while releasing things in quantity.
When using The Z2 Characters (Vegeta, Goku, SS Goku, Gohan) the bars for their specials modes are not showing up. For example, Gokus bar to show how close he is to charging the spirit bomb.
TheHateThatHateMade said, September 12, 2014, 10:34:05 pmWhen using The Z2 Characters (Vegeta, Goku, SS Goku, Gohan) the bars for their specials modes are not showing up. For example, Gokus bar to show how close he is to charging the spirit bomb.Go to the characters config file there is a section where you can move axis of the emotion bars,up or down,in this case you got to move them upAile said, September 12, 2014, 05:42:47 amI haven't experiences a unique screen pack like this in awhile NOZ what is the name of song used for the Intro or is that just an original ? This is the themehttp://youtu.be/LHlCEzIpwhM
See the amount of work these portraits require when making mines.Wow you released with folders of this stuff.Just amazing work man.You have so much love for the user is not funny.Top marks man.Simply the best.I would like to request ,El stingeray an oni inomura.QuoteSaikoro said, September 12, 2014, 04:57:45 pmNoZ said, September 12, 2014, 02:38:59 amMan that was one hell of a port Sai,while it was fun looking for ways to make the best out of the color limit,my old screenpacks are a example as they almost posses zero color loss,it was hard and a lot of trial and error to get things right,while now I can go wild with the color count,sometimes I still got the mindset of 1.0,while Legacy is eyecandy,it is also very light and does not need a powerhouse of a pc,but if you do have one,it will run so smooth like butter lolThis. All of this.I gotta hand it to you again NoZ, you're really making a name for yourself when it comes to cutting edge, original and visually appealing screenpacks. Mugen definitely needs more of this. Both WarZoNe and Legacy feel similar as far as style goes, but are completely different and unique. Your style is very distinctive to the point when I look at mere screenshots of your stuff, while in a sea of other SPs, I can easily point out your offerings.And I appreciate all of your words on indexed content. Thanos was a request and I jumped right on it. While work it seemed impossible at first, I had to get it done. And there he is. And NoZ is right on the subject: Indexing was merely a visual trial and error fest that was sometimes very irritating. But as you guys can see, lots of great work came out of all of the time we all spent clicking away. Now that 1.1 is upon us, we can all focus on better quality while releasing things in quantity.Noz is the messi of mugen.Pure genius and consistency.If i could give noz a ballon dor for everyone of his creation.It would be so unfair, Cr7 would get jealous.
HUGE ISSUE *911*This just started to happen out of nowhere.On the select screen, alot of my ports just started showing up blank:The thing is, they were all working just fine previously. It just started happening randomly. Also, I am now getting the following error no matter what stage or character is selected:Error detected.Can't load Krang.sffError loading chars/Dcat_Krang/Dcat_Krang.defError loading p1Clipboard tail:Versus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Cloud's Stage - Battle Square Arena loading in pre-1.0 compatible mode Loading BG...OKStage loaded OK Allocating helpers...OKMatch RNG seed: 259156881Reset persist vars team 0Reset persist vars team 1Loading character chars/Dcat_Krang/Dcat_Krang.def... Loading info...OK Loading cmd command set CMD.cmd...OK Loading cns Krang.cns...OK Loading cmd state entry CMD.cmd...OK Loading common states common1.cns...OK Loading sff Krang.sff...Character Dcat_Krang.def failed to loadBTW, krang was working just fine earlier today. I have changed/added NOTHING since then. HELP!!!
Noz how to add stage image on stage select?? I have done a few stage port but I don't know how to add it. You just say on readme "there is a stage font map to tell you how to change them,open the stage font in fighter factory to change them". Can you explain more detail?
soooo pissed. NONE of my computers OR my laptop can play this. Not on Opengl, NOT Directx or System. #imdone #immad #iwannaplaylegacy #helpmenoz
Sanji each image in the stage font sff represent a letter or symbol,you got to replace the a image that says replace me,open the stage font map,see the sprite number of your image example 0,79,search in the stage map that sprite number,example 0,79 = M,open your stage def. Change the stage name to "M" and it youre done,see the included stages for reference
Spoiler, click to toggle visibiltyEddie Hunter said, September 07, 2014, 09:35:03 pmTotalDramaXtremist said, September 07, 2014, 09:29:21 pmI'm trying to apply some ports to DivineWolf's Rock Howard so he can be used in this screenpack, but I'm running into the problem of being unable to switch palettes in gameplay. Any help?Paste this code on top of his StateDef 5900[State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palnoEddie Hunter said, September 07, 2014, 11:07:50 pmTotalDramaXtremist said, September 07, 2014, 10:24:16 pmThe code works well for him and SeanAltly's CM Punk, but it doesn't work well for Warusaki3's Yoko and Infinite's Cody.try putting on StateDef 5901 instead of 5900[State 5901, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palnoLike that^5900 and 5901 trick worked on most characters but didnt work on Ken and Kyo by Jmorphman, the only difference is they have multiple modes. Anybody been able to correct the issue with characters like them?NoZ said, September 13, 2014, 01:21:21 amTheHateThatHateMade said, September 12, 2014, 10:34:05 pmWhen using The Z2 Characters (Vegeta, Goku, SS Goku, Gohan) the bars for their specials modes are not showing up. For example, Gokus bar to show how close he is to charging the spirit bomb.Go to the characters config file there is a section where you can move axis of the emotion bars,up or down,in this case you got to move them upThanks for the info, worked like a charm
TotalDramaXtremist said, September 14, 2014, 11:34:59 pmI just noticed this, but your Liu Kang port for the select screen is outdated.Delete dat bitch,call him a cheap whore while you're at itI know its not easy fellas making the jump and having to work extra,but your mugen looks so damn awesome now,im coming out of my break next week,gonna work on a dbz screenpack for Neocide,facking custom shiz like always
DJ_HANNIBALROYCE said, September 14, 2014, 11:35:42 amsoooo pissed. NONE of my computers OR my laptop can play this. Not on Opengl, NOT Directx or System. #imdone #immad #iwannaplaylegacy #helpmenozWatch the preview videos and imagine that you're the one playing but seriously, yeah mugen 1.1 has super shit RAM consumption. NoZ's SFF file size is very small considering the quality of the work, but mugen 1.1 is shit with RAM which makes it hard to use. I couldn't run it past the VS screen