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Leo from Warzard/Red Earth [Alpha 4 (last one)] (Read 7949 times)

Started by Doggiedoo, August 16, 2008, 04:04:46 pm
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Re: Leo from Warzard/Red Earth [Alpha 3]
#21  August 20, 2008, 06:55:09 pm
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  • I'm a fuffy.
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    • www.trinitymugen.net
BUT WHAT IF I DON'T WANT TO USE A WRONG COLOR, HUH!?!?! ANSWER ME THAT, ICED!
Re: Leo from Warzard/Red Earth [Alpha 3]
#22  August 20, 2008, 07:03:15 pm
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  • does this look like the face of mercy?
...You edit the def to put the colors you want in the slots you want them to be?
Re: Leo from Warzard/Red Earth [Alpha 3]
#23  August 20, 2008, 07:06:50 pm
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  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
WHAT IF I DON'T KNOW HOW?! WHAT IF I SPEAK SOME LANGUAGE THAT NOBODY ELSE KNOWS? HOW WOULD I KNOW HOW TO DO IT?!
Re: Leo from Warzard/Red Earth [Alpha 3]
#24  August 21, 2008, 01:39:04 am
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    • jedah12-demonrealm.blogspot.com/
Looks very good!
I will try with him later, but I sure that is good.
Thanks, excellent work.
Re: Leo from Warzard/Red Earth [Alpha 4 (last one)]
#25  August 21, 2008, 07:51:02 am
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Thankyee!

One last alpha update before the full release, though...

Changelog:

-Previous bugs fixed
-CLSNs on kicks cleaned up a bit
-Battle Axe added
-Pounce Attack added
-Remaining voice samples added
-1 palette added (ported from Warzard)
-Weapons have different attack ranges
-Leo regains weapons during air recovery
-Small combo list added to readme
Re: Leo from Warzard/Red Earth [Alpha 4 (last one)]
#26  August 21, 2008, 11:26:37 am
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  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
I noticed that in the second round and above his position shifts slightly when the round starts.


Also why is there CLSN2 on the weapon in some attacks? It shouldn't hurt him if someone hits his weapon.
Re: Leo from Warzard/Red Earth [Alpha 4 (last one)]
#27  August 21, 2008, 03:23:56 pm
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That's how it worked in Warzard, where part of the weapon, if struck, will damage Leo. It does look a bit wierd, but Leo's supposed to be a regular character unlike my other releases, so it might be better to err on the side of fairness. In some attacks, such as crouch y, attacks could overlap all the way to the hilt without connecting, while with crouch x they could barely overlap at all.

In any case, it shouldn't be too hard to make an alternate .air file with the weapon CLSNs cut out at some point.

Will fix the position nudging. Probably a cut-n-paste error somewhere.
Re: Leo from Warzard/Red Earth [Alpha 4 (last one)]
#28  August 22, 2008, 12:19:25 am
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  • Pro Israel commando.
This is Amazing - Thanks for sharing Doggiedoo o_O
Re: Leo from Warzard/Red Earth [Alpha 4 (last one)]
#29  August 23, 2008, 09:18:45 pm
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  • What are you looking at?!
    • devilmanozzy.deviantart.com/
That's how it worked in Warzard, where part of the weapon, if struck, will damage Leo. It does look a bit wierd, but Leo's supposed to be a regular character unlike my other releases, so it might be better to err on the side of fairness. In some attacks, such as crouch y, attacks could overlap all the way to the hilt without connecting, while with crouch x they could barely overlap at all.

In any case, it shouldn't be too hard to make an alternate .air file with the weapon CLSNs cut out at some point.

Will fix the position nudging. Probably a cut-n-paste error somewhere.

I personally think that trying to fit this LEo with your other Red Earth characters would be the best way to go, for constantence. Anyways, keep up the good characters. Hoping your do the rest of the Red Earth team too. Mugen needs a good Tessa and Mai-Ling (the ones out there so far suck).