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Liberation Discharge (Read 239 times)

Started by KOSushi, November 12, 2014, 09:26:20 pm
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Liberation Discharge
#1  November 12, 2014, 09:26:20 pm
    • USA
    • Skype - KOSushiVids
    • KOSushi.deviantart.com

  Hello guys, I am a leader of a team called RapidReflex, working on a project called Liberation Discharge. This will be a free 2 play, beat em up arcade game.  One of our hugest inspiration towards our game for hard focuses on towards the mechanics would be Elsword and Card Saga Wars. Another one of our strong focus would be towards skill 2 win and rather pay to win. Cause we are gamers ourselves on top of being PC gamers. Which leads to a lot of F2P games, but being free doesn't mean it's completely free. A lot of games out there will force you to by resources or you just won't be able to stay on top of the game. We guarantee our game will be all skill 2 win.

- Main Mechanics Of Liberation Discharge-

A) Multi individual inputs for separate move sets. Meaning (There are many ways to do the same move but more easy, efficient, flashy and difficult yet efficient).  -Elsword Inspiration-

B) Every person/creature in the game will have a flinch mechanic. Which allows for really smooth combo and self developed moves.

C) Full appearance customization. This will include all your clothing pieces including accessories. Unity includes a function that allows you to render new clothing to every frame.Games like Maplestory do this.

D) PvP (Player Versus Player) This includes private lobby rooms and ranked system that also provides a top ranking list.  PvP limits to 1v1 and 2v2 strictly only. (This might change in the future).

E) CW (Clan War) This allows you to do a clash against other former guild members. You can do unranked clan wars and ranked. For competitive or practice scrims. Also includes a top clan ranking system.


-Team Contributors -

Team Leader: KOSushi - http://kosushi.deviantart.com/

Music Composer: Senthos - https://soundcloud.com/Senthos/

Coder: Fizzeek - http://fizzeek.deviantart.com/

Illustrator: Andrej-Illustration - http://andrej-illustrations.deviantart.com/ - DCIEVE - http://dcieve.deviantart.com/ - DiceyTree http://diceytree.deviantart.com/ - ShadowRealmer - http://shadowrealmer.deviantart.com/

Pixel Artist: KOSushi -http://kosushi.deviantart.com/ - A-The-Animator - http://a-the-animator.deviantart.com/

Graphics Designer: KOSushi - http://kosushi.deviantart.com/

- Characters -


1) Exentus - http://sta.sh/0grl7j9tyc6

2) Opius - http://sta.sh/05ecdrcz4mn

3) Rhanadros - http://sta.sh/02f4dg7khbps

4) Vise - COMING SOON

5)  Thorn - COMING SOON

6) Dice - COMING SOON

7) Vex - COMING SOON

-Public Progession-

Sprite Style For The Game

-Patcher Screen-


-In Game Shop-

If you want to participate in the project you can sign up by visiting our DA page :iconrapidreflex: and sending an application telling us what you want to do on those sections that are listed apart of the contributors.  Write it on the DA group comments. Other than what we really need the most are probably spriters more so cause they are the most time consuming and our spriters are limited and have a lot of work ahead of them. Our coder is also focusing more on our graphics to get those out of the way first like the lobby system, clan war page, training room. All that stuff is all I have to do by myself so I can't even get a chance to focus on the sprites. Which is also helpful cause we just use placeholders for the sprites. We can't do that for the graphics. Cause mechanics based on graphics are completely different than using sprite placeholders.

RapidReflex has well respective members that love to joke around and play games but also work very hard. Most of the members here intend to all move together and intend to build a studios. We all consider each other brothers and sisters and really want to spend our lives together on working something we all strive to complete. We are always on a Skype group call 24/7, We've known each other for about 7-3 years and have never fought among each members before. If this sounds like a nice home for you, let us know.
Last Edit: November 12, 2014, 09:31:35 pm by KOSushi
Re: Liberation Discharge
#2  November 12, 2014, 09:40:10 pm
  • ****
  • The Mad Paletter
hmmmmm. looks good but considering the mugen engine is not involved, wrong spot to post. sorry :T
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Liberation Discharge
#3  November 12, 2014, 09:41:49 pm
    • USA
    • Skype - KOSushiVids
    • KOSushi.deviantart.com
I thought the project section, didn't only applied to everything, since it didn't include anything about M.U.G.E.N in the description. Alright, hopefully I can get this topic moved to the right section without being deleted.
Re: Liberation Discharge
#4  November 12, 2014, 09:52:14 pm
  • ******
  • does this look like the face of mercy?
I will do that for you. wait up.
Edit: Done.

Good luck on your project man. Looking sharp.
Re: Liberation Discharge
#5  November 12, 2014, 09:52:54 pm
  • ****
  • The Mad Paletter
Thank you for that Iced.
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Liberation Discharge
#6  November 12, 2014, 09:56:44 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Hi KOSushi! I'm surprised to see you here. Welcome to Mugen Fighters Guild. :)

Re: Liberation Discharge
#7  November 12, 2014, 10:46:20 pm
    • USA
    • Skype - KOSushiVids
    • KOSushi.deviantart.com
Thanks man really appreciate it. Just started this website. I think your Alex from DA?
Re: Liberation Discharge
#8  November 12, 2014, 11:06:17 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Yes, that's right.

Re: Liberation Discharge
#9  November 26, 2014, 01:08:20 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
ah, so you made a topic here? Welcome!
As I told you, I loved the game style, its pretty cool.