Life and power (CNS) (Read 3828 times)

Started by Just No Point, September 29, 2015, 12:16:58 am
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Life and power (CNS)
#1  September 29, 2015, 12:16:58 am
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A player's life bar is the yellow bar at the top of the screen on his side of the screen. When the life bar reaches zero, the player is knocked out. His power bar is the blue bar, and that increases with each attack he gives or takes. When the power bar reaches certain values, he can do super moves.
Last Edit: September 30, 2015, 03:55:54 pm by Just No Point
Re: Life and power
#2  September 29, 2015, 01:45:34 am
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Since everyone uses different lifebars, the actual life and power bars will look different for each person.

Power levels from the power bar are taken in increments of 1000.
So if a hyper requires a character to have a level 2 power bar, that means the character needs at least 2000 power to use this hyper.

A character's power defaults to 3000.
This can be changed in the character's variables defined in the .cns. 
Re: Life and power (CNS)
#3  September 14, 2016, 12:34:06 am
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Some trivia:
to have infinite health you can write 1997159792. The lifebar will display nothing.
If you write 1997159793, the character automatically dies together with its helpers.

The same thing happens when you write 47 characters (I mean numbers, letters, symbols) for the name (not displayname) of the character, although in this case you have to edit the .def file.

Another funny thing is that if you reset the fight with F4 and hold the space bar (debug key that gives you both health and power), the max power you can get is 7302000.
But the maximum limit of power should be a value before 2147493000.
Re: Life and power (CNS)
#4  September 20, 2016, 05:58:34 am
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@ G.o.D. that is by far some of the more interesting things i've ever heard. I never knew that.
Characters :=
Stages :=

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.