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lifebar portrait problem (Read 644 times)

Started by deividdo-chan, April 10, 2008, 08:59:34 am
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lifebar portrait problem
#1  April 10, 2008, 08:59:34 am
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I'm am having trouble with my mugen portraits. The mini portraits next to the lifebar in some of my chars are distorted, yet their big portraits turn out fine. What's happening? Is it pallete incompatibility between the small portrait and the sprite? If it is, how do I make them compatible? What should I do?

Notice: I'm using the brokenMugen screenpack, and the lifebars use the big portraits for the small pictures next to the lifebar.
PLEASE HELP!

Notice that my big portrait of the selected char, Karin, is fine:



But when she is in action, her small portrait next to the life bar is messed up. Keep in mind that my lifebars use the big portraits for the small pics next to the lifebars:



Any help? I've been stuck with this for a while now :/ Thank you all for reading! :)
Re: lifebar portrait problem
#2  April 10, 2008, 08:37:52 pm
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-Open the fighter factory
-Open the sff of the char (Sprites/Open)
-At the left of the screen there is a bar...scroll and find the portrait (Group 9000 Image 1)
-Save the portrait in pcx
-Delete the portrait with the X button
-Scroll to the end of the bar
-Insert the pcx (first icon on the left) (Remember Group:9000, Image:1, X:0,Y:0!)
-Save the sff!

Problem fixed!

DMX

Re: lifebar portrait problem
#3  April 11, 2008, 01:22:06 am
No no, it's because there's over 256 colors, I'm sure. There's nothing you can do about it, unless you want to edit all the colors of the big portrait. It's a lot more trouble than it's worth.
Re: lifebar portrait problem
#4  April 11, 2008, 05:06:13 pm
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  • Let me show you my real personality!
    • www.myspace.com/skank88