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Lilith by Yamori X [Update: October 23, 2016] (Read 38770 times)

Started by Yamori X, March 31, 2016, 12:19:45 am
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Lilith by Yamori X [Update: October 23, 2016]
#1  March 31, 2016, 12:19:45 am
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A little over a year ago, I started this Lilith. For some time, I've thought that my custom style needed work, so I went full force now and reworked it. For the first char to experiment with this new style, I present you Lilith. As always, I'll gladly accept your opinions and feedback, and I hope you enjoy!



Link: Click Here

LILITH v6.4

-Mystic Arrow command changed to original
-Minor hitbox tweaks
-Anti-Infinite check added for aerials
-Guardpush command now 2P
-Added aerial cornerpush
-Fixed walkboxes and gethitboxes
-Fixed Shining Blade / Mirage Blade hitvels
-Added Negative Edge
-Gleaming Upper no longer chainable
-Fixed hat sprpriority
-Minor sprite edits

Spoiler: Older changelists (click to see content)
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Last Edit: October 23, 2016, 11:59:37 pm by Yamori X
Re: Lilith Aensland by Yamori X [System Revamp!]
#2  March 31, 2016, 01:01:59 am
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Only critique I can give is the ability to make her Guard Breaker cancelable from her normals at the cost of meter, kinda like it was in SFEX. I'm kinda rusty as to how exactly it worked but please correct me if I'm missing something.
Other than that, she's quite solid. Lilith has grown a lot since you first made her, don't you think?

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Re: Lilith Aensland by Yamori X [System Revamp!]
#3  March 31, 2016, 01:07:12 am
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Only critique I can give is the ability to make her Guard Breaker cancelable from her normals at the cost of meter, kinda like it was in SFEX. I'm kinda rusty as to how exactly it worked but please correct me if I'm missing something.
Other than that, she's quite solid. Lilith has grown a lot since you first made her, don't you think?
After some checking, it doesn't seem like the guard-breaker is really cancellable from anything in EX, unless I misunderstood your statement.

And yes, I've been working on and fine-tuning this Lilith for over a year now. The amount of progression is pretty astounding and I'm actually a bit proud of that.
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Re: Lilith Aensland by Yamori X [System Revamp!]
#4  March 31, 2016, 05:23:38 am
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Whoa Yamori!! That ammount of fixes and enhancements is sure something!! She's a blast to play as!! Very fun and solid too, and I'm glad you did all this and put all your effort into it.

Here's a video of the combo challenge:

Re: Lilith Aensland by Yamori X [System Revamp!]
#5  March 31, 2016, 04:47:01 pm
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Whoa Yamori!! That ammount of fixes and enhancements is sure something!! She's a blast to play as!! Very fun and solid too, and I'm glad you did all this and put all your effort into it.

Here's a video of the combo challenge:

[youtube]Qgpd0cFxfo0[/youtube]
I'm glad you appreciate the effort.

And thanks a bunch for the vid, I love it!
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Re: Lilith Aensland by Yamori X [System Revamp!]
#6  March 31, 2016, 09:57:26 pm
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It's demonstration time!!
Re: Lilith Aensland by Yamori X [System Revamp!]
#7  March 31, 2016, 11:15:34 pm
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Re: Lilith Aensland by Yamori X [System Revamp!]
#8  March 31, 2016, 11:21:28 pm
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Re: Lilith Aensland by Yamori X [System Revamp!]
#9  April 01, 2016, 12:03:06 am
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I won't lie to you, buddy: I was looking for your Lilith everywhere and I couldn't find it.
Now you just made my day (and my collection).
Thanks for sharing your wisdom with us!
Re: Lilith Aensland by Yamori X [System Revamp!]
#10  April 01, 2016, 03:16:42 am
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I won't lie to you, buddy: I was looking for your Lilith everywhere and I couldn't find it.
Now you just made my day (and my collection).
Thanks for sharing your wisdom with us!
Oh, you're very welcome. I hope you enjoyed!
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Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#11  April 03, 2016, 07:06:48 pm
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Ok so, I didn't realize that when I tried to fix one bug, I ended up with another (a very obvious one, too). So please redownload, I've actually fixed it this time. Sorry about that.

Download Link:
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Last Edit: April 08, 2016, 09:48:08 pm by ヤモリX
Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#12  April 03, 2016, 07:53:37 pm
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..........
I'm sure this change for moveset / combos.
Later, maybe I'll test her
Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#13  April 04, 2016, 02:21:16 am
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*Insert Kuuga Thumbs Up

Gonna download this.

EDIT:



You deserve this. This is awesome!
Last Edit: April 04, 2016, 02:29:47 am by Thojoewhit
Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#14  April 04, 2016, 06:18:38 am
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lui

Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#15  April 04, 2016, 11:57:39 am
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im liking her alot, hot damn.

TIME FOR ME TO RUIN HER BY ADDING IN HER PINK MORRIGAN SUPERS AND HEADSWAP SPRITES MWAHHAHAHA
Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#16  April 04, 2016, 06:44:02 pm
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im liking her alot, hot damn.

TIME FOR ME TO RUIN HER BY ADDING IN HER PINK MORRIGAN SUPERS AND HEADSWAP SPRITES MWAHHAHAHA
You're too evil  ;~;

I'm glad you like her, though!
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Re: Lilith Aensland by Yamori X [Updated, April 3rd]
#17  April 04, 2016, 11:50:41 pm
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I'm terribly sorry for the constant update after update, but I am only human  :c

What was fixed was a little exploit concerning the power gain on her light normals, which allowed you gain power WAY too fast. Please redownload.

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Last Edit: April 08, 2016, 09:48:59 pm by ヤモリX
Re: Lilith Aensland by Yamori X [Updated, April 4th]
#18  April 05, 2016, 12:41:24 am
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One thing I've noticed.

In all of her moves, she remains in the attack (A) movetype for the whole state. Changing her movetype to I when the hitbox ends prevents incorrect counter hits being done to her.
Re: Lilith Aensland by Yamori X [Updated, April 4th]
#19  April 05, 2016, 01:30:13 am
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One thing I've noticed.

In all of her moves, she remains in the attack (A) movetype for the whole state. Changing her movetype to I when the hitbox ends prevents incorrect counter hits being done to her.
I've been told this before, but I'm not sure if I want to really implement it. Thank you for letting me know, though, I'll definitely consider it.
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Re: Lilith Aensland by Yamori X [Updated, April 4th]
#20  April 05, 2016, 02:07:49 am
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It also allows the opponent to walk backwards and not block when the attack ends and before the animation is over. I can't think of a fighter that doesn't allow this. I highly recommend doing it. It's super easy to add.