[State 1720, Hitdef]
type = HitDef
trigger1 = time = 0
attr = S, SA
animtype = Medium
damage = 100,20
guardflag = MA
hitflag = MAFD
pausetime = 8, 8
sparkno = 2
sparkxy = -50, -12
hitsound = S8000,5
guardsound = s6,0
guard.sparkno = s7000
ground.type = High
ground.slidetime = 10
ground.hittime = 12
ground.velocity = -5,-9
down.velocity = -5,-11; <<<< Inserted here.
air.velocity = 0,0
fall = 1
fall.recovertime = 20
[State -1, Super Jump]
type = ChangeState
value = 7000
triggerall = Command = "holdup"
trigger1 = stateno = 420 && movehit
trigger2 = stateno = 1720 && movehit ; <<<< New Trigger.