YesNoOk
avatar

Link Updated (4/11/2014)! (Read 4328 times)

Started by ThatIdahoGuy, April 02, 2014, 06:29:54 pm
Share this topic:
Link Updated (4/11/2014)!
#1  April 02, 2014, 06:29:54 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Well, it's been a while, and I found I had a couple of things I needed to fix on Link prior to receiving his new sprites (Still in progress).

What's fixed?
-Boomerang damage bug fixed
-Sword Dive damage adjusted

What's left?
-Alt. snd with Brawl voices

Download here: http://mugencoder.com/authors/view/napoleonjonamite
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Last Edit: April 12, 2014, 05:46:18 am by ThatIdahoGuy
Re: Link Updated (4/2/2014)!
#2  April 02, 2014, 06:52:31 pm
  • ****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • pv2matos@gmail.com
I only played with your link when you first released him
and this update feels alot better,  hes good you just
need to update his sprites when you get them.

Re: Link Updated (4/2/2014)!
#3  April 02, 2014, 07:16:18 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Thank you. Yeah, I couldn't let these bugs go unfixed. The new sprites will make this release that much better and easier to do color separation on once they're finished. Figured I'd work on getting rid of the gameplay issues before I deal with the sprites.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/2/2014)!
#4  April 02, 2014, 07:25:34 pm
  • ***
    • USA
    • Skype - dissidia.mugen
    • dissidia.mugenflowzone.com
Glad that I pointed out that dino damage it was doing during his Boomerang super. Thanks for the share NJ.
Re: Link Updated (4/2/2014)!
#5  April 02, 2014, 07:39:45 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
You and one other person, but that one was if you chained Hylian Barrage into it. I ignored it then because, really, who would chain two hypers into each other?
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/2/2014)!
#6  April 02, 2014, 08:52:52 pm
  • *****
  • Mega Klinklang confirmed
    • USA
    • ricepigeon.webs.com
Copypasta from MFFA:

  • You may want to consider flagging the recovery frames of Link's attacks. As they are now, they can create false positives in counterhit detection systems (ie: opponent scoring a hit on Link during the last few moments of his recovery frames and still getting the benefits of counterhit such as increased damage and hitstun when they shouldn't).
  • The hitbox on his 5Z (s.HP) could be simplified. Imo, not only would this attack look better as an overhead instead of a regular normal, but the hitbox of the sword should be extended downward to the ground to better approximate the trajectory of the sword (not to mention it would avoid the whiff on crouching opponents).
  • 5A (s.LK) has a high/mid hitbox, yet the hitdef classifies its ground.type as low. It looks awkward that the sword is hitting them in the head when the opponent's gethit anim suggests otherwise.
  • In addition, the hitdef for 5A allows it to hit OTG, despite the fact that the hitbox will never allow it to do so except against really large characters.
  • For a standing Normal, 5B (s.MK) hitting low feels awkward, especially when the move has a 3 frame startup.
  • 2A (c.LK) and 2B (c.MK) both have gethit behavior for opponents that are lying down, but the moves can never hit OTG. Additionally, they doesn't cause fall, yet allows the opponent to recover from the fall?
  • The blockstun on alot of his normals are significantly longer than the hitstun. His 5X jab, for example, is +1 on hit, but +11 on block. A few exceptions are his 5Z (+5H/+5B), 5A (-3H/-13B), 5B (-4H/-4B), and Launcher (+13 on block, which is way too safe if you ask me).
  • 2B and 2C (c.MK and c.HK, respectively) both whiff at point blank range
  • I should note that 5A also has little to no knockback outside of the corner.
  • Any reason why his forward throw throws the opponent backward and his backward throw throws the opponent forward?
  • I should note that Link's launcher still causes fall if hitting an opponent already in a fall state (ie: 5C -> 2Z in corner. True, the opponent can recover out of this situation but...)

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Link Updated (4/2/2014)!
#7  April 02, 2014, 09:22:19 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Saw it at MFFA, Rice. Thanks. Will get to it soon.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/2/2014)!
#8  April 02, 2014, 11:28:28 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Copypasta from MFFA:

  • The blockstun on alot of his normals are significantly longer than the hitstun. His 5X jab, for example, is +1 on hit, but +11 on block. A few exceptions are his 5Z (+5H/+5B), 5A (-3H/-13B), 5B (-4H/-4B), and Launcher (+13 on block, which is way too safe if you ask me).
  • 2B and 2C (c.MK and c.HK, respectively) both whiff at point blank range
-Having a hard time figuring this one out (Probably because I'm doing too much at once).
-I don't seem to be having that problem. Who was the target, and was it standing or crouching?
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/2/2014)!
#9  April 02, 2014, 11:32:53 pm
  • ****
  • [MUFFLED ROCK MUSIC PLAYING IN THE DISTANCE]
    • Chile
    • koakoa@jabber.org
-Having a hard time figuring this one out (Probably because I'm doing too much at once).

Check his hitdef's guard.hittimes and compare them to their respective ground.hittimes; under normal circumstances, the block stun should not be bigger than the hitstun because it makes the moves safer, if it's not the hittimes, check the guard.pausetimes vs the hit pausetimes.

-I don't seem to be having that problem. Who was the target, and was it standing or crouching?

Generally speaking all attacks should be attempted and tested against a slim type of character like Kung Fu Man. In case you need to fix it, remember to use the Width controller.
Re: Link Updated (4/2/2014)!
#10  April 03, 2014, 05:22:49 am
  • avatar
  • *
    • China
    • lijide2004@gmail.com
Re: Link Updated (4/2/2014)!
#11  April 03, 2014, 07:18:48 am
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/2/2014)!
#12  April 03, 2014, 10:03:38 pm
  • **
    • USA
    • mikecrazy2004@aim.com
    • Skype - mikecrazy2004
    • facebook

  • Online
SOOO GREat cant wait for MOre ON Updates   +) buddy
Re: Link Updated (4/2/2014)!
#13  April 03, 2014, 10:42:34 pm
  • ***
  • "Um...I hope you like your...smashed...death Ray!"
    • American Samoa
    • bowser1388@yahoo.com
Could of sworn I commented on this thread yesterday...guess not.
Anyway nice work, the character already feels more solid. Just wait a little longer guys, the new sprites are slowly on their way!
     
"Now you can take this knowledge and turn it into a part of yourself. Let it solidify you and make you stronger."
                     http://www.gunnerkrigg.com/?p=1
Re: Link Updated (4/3/2014)!
#14  April 04, 2014, 07:51:46 am
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Updated! Just fixed a few things, and added an alternate snd file with his Brawl voice.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/3/2014)!
#15  April 05, 2014, 06:14:54 am
  • ****
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/

  • Online
First time trying him out, he seems like a fair bit of fun, I was going to suggest one thing..but since this isn't the initial release I guess you may have tackled this idea. I feel as though that sword dive move feels more like it should hit multiple times, kinda like Chun-Li's stomp in the air (yosokyaku)...since even in the source game he tends to lunge towards them rather than away maybe rather than a knockdown allow it to hit 2-3 times before that happens (possibly even turn it into a rekka command which works on ground and in air?).

Also, I think one other suggestion would come in the form of changing the boomerang special, and maybe make it work kinda like Trish's boomerang sword move "Round Harvest" in UMVC3 where after tossing the weapon, he can retain mobility allowing for setups and combos, I don't have a problem with it as it is, but it was just an idea at least. Keep it up, I look forward to the updates on this one.
Re: Link Updated (4/3/2014)!
#16  April 06, 2014, 06:21:03 am
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Updated again today! Fixed a major bug with his s.HK.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/3/2014)!
#17  April 07, 2014, 08:06:43 pm
  • ***
  • Food and Woman!
Your Link was good, probably the decent one for me including with his sprite too!
Re: Link Updated (4/3/2014)!
#18  April 07, 2014, 08:14:46 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
As soon as they're available, there will be much better sprites. Heck, with these he'll look more like Link than he currently does.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Link Updated (4/11/2014)!
#19  April 12, 2014, 05:51:16 am
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite

  • Online
Link has been updated! More fixes done.

NOTE: He has now become 1.0 exclusive due to one of the fixes involving the AI Jadeeye had originally made. If you want him to work in Winmugen, you're going to have to ask someone to patch him.

Next up, the new sprites and hopefully color separation on them.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Link Updated (4/11/2014)!
#20  April 12, 2014, 07:41:07 pm
  • avatar
  • **
  • Fatamatality
    • UK
NOTE: He has now become 1.0 exclusive due to one of the fixes involving the AI Jadeeye had originally made. If you want him to work in Winmugen, you're going to have to ask someone to patch him.

Well, that's disappointing. As a Winmugen user, I enjoyed the previous versions of this guy, and now I can't enjoy the latest update because of this. If I knew how to code, I'd go into his files and remove that fix so he'd work in Winmugen, but I don't, so I can't. :(

Do you have a link to the previous version before that fix? I'll probably just have to make do with that.