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LINK WIP (Read 18209 times)

Started by AxKingsXRevengeX, November 04, 2012, 11:38:33 am
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Re: LINK WIP
#121  November 19, 2012, 01:00:43 pm
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Right, but Link isn't exactly Asian, he's some type of elf like guy based on European folklore and culture, he needs to be Euro, not Asian. The asian guy who did the voice did very well, but I like to give this Link a Western twist to appear more European.

Which immediately begs the question of why would you want to do this terrible thing?

Seriously, I literally cannot understand why you would think this is a good idea. Link is a Japanese creation. He has always had an Asian voice, without anyone dubbing over it. That's how it's always been. You claiming he needs to be more European is just laughable - he doesn't need to be more European at all. So what if he doesn't look Asian, and is based off European culture? That's completely beside the point, and reading your comments give me the impression you think you could do a better job of the character than Nintendo. Not only does this come off as smug and stubborn, but now I feel you're just grasping at straws to justify legitimately bad choices. Extremely racist straws to boot.

Please, just listen to yourself. Listen to how utterly stupif your reasoning is. I know you want to make this version of Link unique, but you're going about it completely the wrong way.
Re: LINK WIP
#122  November 19, 2012, 01:40:23 pm
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Scared of change are we?

:P

I wouldn't go that far to call myself better than Nintendo, heavens no lol

That racist thing is uncalled for, it's not a crime to appreciate European beauty, that's the guilty liberal talking :P You're a fan, I understand but this is a wip of personal vision, it's not meant to be a direct port of any kind. I'm just sharing what I'm doing and my ideas about stuff (while being open to suggestions), it's meant to be a mugen work, not a port of zelda 64, granted I use that design. I wasn't even gonna use the master word at one point, I was gonna go for a golden blade, similar to A Link To The Past as a homage to that.

Bottom line, I prefer him to be European, do excuse that decision as it is my personal taste.

However

You are more than welcome to edit any of this into whatever you would like or change it to your liking. I'm not greedy, please feel free to start your own thread and post your alterations. I welcome the idea, you don't even have to mention my name, I could care less.

Also

Link has had so many incarnations, he was even Americanized in the popular 80s cartoon from that super mario bros series. He even spoke more than a dozen lines and did not sound Asian at all.

In Later games he has changed appearance drastically, going from brown hair, to reddish-pink, to blonde. He has also had many different swords just prior to the master sword. His gear and clothing even change, it's not as a drastic of a change as you think when comparing the stuff I am doing with Link than what Nintendo did with Link.
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Re: LINK WIP
#123  November 19, 2012, 01:53:36 pm
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...In a sense it is, you're breaking what makes Link Link. (One of the reasons why said t.v. show failed.)

Just one thing.  If you want him to sound European, why are you using Aladdin's voice then?
Re: LINK WIP
#124  November 19, 2012, 02:15:18 pm
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That racist thing is uncalled for, it's not a crime to appreciate European beauty, that's the guilty liberal talking :P

I'm British. And I don't think we Europeans are that good-looking :P

As much as I want to continue reasoning with you, Llong Jjohn Killer just summarized it for me. I'll drop the issue, and I still wish you luck on your project, but I don't have as high hopes as I did when it started out anymore. Sometimes "personal visions" aren't what I want.

You are more than welcome to edit any of this into whatever you would like or change it to your liking. I'm not greedy, please feel free to start your own thread and post your alterations. I welcome the idea, you don't even have to mention my name, I could care less.

Re: LINK WIP
#125  November 19, 2012, 02:16:06 pm
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If he wants to change (or make a new one or find it) his voice, why bother?

Look at Vegeta Z2, at first everyone complained about the voice, but after they played a little with the char, they liked it.
Maybe he wants to do the same, or close to it.
And then, always talking about Vegeta Z2, does his voice make him more different? A bit, yes, but you can recognize his stubborn attitude.

After the release, you can simply make an alternate soundpack. I don't think it will be much of a problem.

Re: LINK WIP
#126  November 19, 2012, 02:24:44 pm
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You know it's why we call it a custom made creation in the first place. If you're not going to as high of hopes for a character because of a mere voice, then that's kind of disappointing. The voice isn't what we are looking for in a character anyway. Sure the voice may not make Link, Link. But you know what? He has the right to do whatever he so wishes, and with that, I wish you luck with your project Revenge.

Also, I am liking the progress that you are doing with this project, loving the spritework, keep up the good work.
Re: LINK WIP
#127  November 19, 2012, 02:42:51 pm
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Much appreciated.

Aladdin's voice was chosen because the character for some reason speaks English without an accent and has what I imagined Link sounding if he could speak, and if he could speak in English with European like culture. Also the age and gender is about right if you can ignore the Aladdin preset in mind.

I actually wanted to try a Celtic kind of accent, someone that green would probably sound something like that? It could work to, it's very doable in theory and as a director you would probably look for that if a movie were to be made.

However I am happy with the Aladdin idea, it just works for me, I can just imagine it working.

Also I've said numerous times now the voice can and will likely be patched either way, probably the same day of release LOL

A coder has even offered to make his own version using the sprites in development, multiple versions would be very cool for certain users such as yourselves. There's also another Link that is being based off of Soul Calibur II, so there is that to look forward to as well.

It's all good ;)

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Re: LINK WIP
#128  November 19, 2012, 05:03:02 pm
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I actually wanted to try a Celtic kind of accent, someone that green would probably sound something like that? It could work to, it's very doable in theory and as a director you would probably look for that if a movie were to be made.
Cause anyone that wears green must be Irish  :omg:

Anyways, my two cents on this WIP is that you're changing a lot of what makes Link Link.  What's the point of making an iconic character if you change so much that he's hardly recognizable?  The voice seems like a bad choice considering there is so much Link material out there and the armor is a terrible idea considering the character.  It could very well work in a different character, but it's all very "not Link".  If you're that intent on making an "Western" style elf character, mine as well just go the whole way, change his name, and make him a fully original character while acknowledging he was influenced by Link.  Also, I notice you left Hayato's "lightsaber blur" on the punch attacks, but it is not there on the kick attacks.  Seems like you should have it on all attacks or none, not just on some.

And I gotta say this too because I've noticed it seems to be a trend on your projects - why post for feedback if you are going to ignore it?  It seems like any time anyone mentions a change that they think should be done on one of your projects, you spend the next few pages arguing why you are not going to change it.  Or you just suggest they do it themselves.  Your attitude seems to completely defeat the purpose of even posting progressing.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: LINK WIP
#129  November 19, 2012, 06:20:53 pm
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The point of posting progress is to post progress, as in show what I am doing. Taking feedback is just opinion, which is okay, though not everyone has to agree with it. That doesn't mean either that I am not going to come back to something to give the feedback some attention, I often do fix some things that are concerning, at other times I cannot or don't bother. I can't please everyone, you are free to post the disagreement but don't be offended by my reasons for disagreeing. This is a hobby and it should be treated as such.

Also I don't understand how I am changing him to the point of being unrecognizable? He still looks the same, that armor was a pitch for a hyper attack idea, as in it would only appear briefly to attack, it's not like I decided to change the green cap and attire completely :p

The blurring issue is an issue and I will go back to it, if I hadn't addressed this before, I planned on going back to have it updated with more color, more corrections, alterations, etc. I even posted a concept sprite to what I planned to convert Link into. The image is on page 4, have a look!

Some customizing is nice to have, although not always, something a little different often makes for a better and more interesting play. Take for instance the drastic changes Zelda received in Majora's Mask, the game wasn't as big a hit, however it was much darker, in depth, and had much more to offer. Check out a video review to catch on those points, they make breath taking arguments that just leave you at awe.

I didn't mean to say everyone who wears green is Irish, that's silly :P Hence why I said "probably", Though anyone whose anyone can make that association, it's not unheard of to think of the Irish when you see the color green, ever heard of the Leprechaun? He's Irish mythology and is depicted as wearing green, and being no bigger than a child, sound familiar? About the same time period to and there were even Irish castles and what have you. A Leprchaun could probably be mistaken for Link, or maybe a Hyrullian could have been based on medieval Ireland :p

It's up to the imagination, it's possible. Nothing wrong with that.





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Re: LINK WIP
#130  November 19, 2012, 06:51:12 pm
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I'm not going to bother arguing with you cause every forum you post in you strictly refuse to listen to other points of view and just keep saying the same point over and over again.  It's a lost cause.  I'm just going to leave this here:

A Leprchaun could probably be mistaken for Link, or maybe a Hyrullian could have been based on medieval Ireland :p

Totally the same  :rugoi:
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: LINK WIP
#131  November 19, 2012, 07:00:49 pm
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Re: LINK WIP
#132  November 20, 2012, 02:16:01 am
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Why not use Orlando blooms voice from LOTR. I always imagined link sounding like that all noble-ish.
Re: LINK WIP
#133  November 20, 2012, 02:48:24 am
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Why not use Orlando blooms voice from LOTR. I always imagined link sounding like that all noble-ish.


I actually listed that actor as a candidate in the previous pages, he probably could have worked as well? Though I like the more youthful pitch of the Aladdin voice actor, it's very young and clever. Although Orlando would add that English accent touch that might fit better for  medieval character type? Perhaps I'll try both instead and see which one sticks when it comes to beta testing.

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Re: LINK WIP
#134  November 20, 2012, 02:51:41 am
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If they had more lines that suited this better I'd suggest the Elven Archers/Rangers from Warcraft 2.
Re: LINK WIP
#135  November 20, 2012, 04:00:29 am
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I'll look into that, thank you.

Coming close to finishing the aerial punches. Will be posted early tomorrow. Not too much left, the big gaps have all ready been jumped.

A release could happen by X-Mas I estimate? Good timing to! :D
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Re: LINK WIP
#136  November 20, 2012, 07:36:35 am
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You could try elijah wood's performance in spyro the dragon :P
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
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Re: LINK WIP
#137  November 20, 2012, 08:01:14 am
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Re: LINK WIP
#138  November 20, 2012, 09:53:56 am
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mugen or nothin

Re: LINK WIP
#139  November 20, 2012, 12:12:16 pm
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Re: LINK WIP
#140  November 20, 2012, 01:31:25 pm
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Understand how people think :
You release something with sprites that need huge touch-ups, that only have basic moves, a few basic attacks and maybe one special. It's not even a beta, it's an alpha.
Unless you already have a solid coding template developed over months/years (which you don't have, cf. your latest releases), there will probably be some coding mistakes even in this very basic alpha version, and the gameplay probably won't feel very good nor smooth.
Then, a month later, you adjust a few stuff and add a move or two. But people fail to see a huge improvement, and will quickly go away from it, never to test it again, because of a bad initial release. You don't want that.

It's usually better to hold off on public alphas. People are barely interested in that. Release your character to the public when it's in real beta status with 90% of the moves coded in. Get a team of private beta-testers to guide you through your creation process, they'll be the ones testing stuff for you and seeing the char evolve from alpha to 1.0.
You don't see a company such as Microsoft releasing Windows 8 alpha 1 to the public with a "hey guys, we made the start screen", or SNK/Capcom releasing an alpha of KOF13/SF4 saying "we have one unfinished character, thought we'd let you guys play with it, it can even perform a special, but it's buggy".

I can understand wanting to show the public what you're doing, but it's not good for you nor the public to keep showing stuff like that with sub-average alpha versions. Public will quickly lose interest. Build up hype/interest with screenshots, new GIFs and videos, showing progress, and release only when you think it's really solid and enjoyable enough to play with. Releasing just for the sake of sharing a few sprites to the public with an awful/average gameplay is counterproductive.

Jmorphman only posts public betas in his WIP topic, and when just the AI and a Lv3 is missing. Loganir only posts finished characters. Balthazar and I only send chars to beta-testers when 90% of the moves are in, and only release our chars when nearly every bug has been taken care of. Same for many other creators.

If you have doubts about moves and gameplay, either ask you private testers, or ask questions in your WIP topic. You can even release a beta or two when you have the gameplay set, to see if people like it, or if you probably need to make a huge change in the gameplay somewhere.

But heh, in the end, your choice.