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Linne by Websta (Read 27755 times)

Started by Websta, February 08, 2016, 02:57:41 pm
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Linne by Websta
#1  February 08, 2016, 02:57:41 pm
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lui

Re: Linne by Websta
#2  February 08, 2016, 03:01:58 pm
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YEEEEES
Re: Linne by Websta
#3  February 08, 2016, 04:09:47 pm
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Peforming Kannagi causes the Super BG to say on screen, it also happens to Kannagi - Homura Issen with the glowing effect of her sword, backdrop of the city, and I assume the Super BG as well.
Re: Linne by Websta
#4  February 08, 2016, 04:22:23 pm
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That's weird, I'm not getting anything like that. anyway I can recreate that problem?
Re: Linne by Websta
#5  February 08, 2016, 04:30:57 pm
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I literally didn't do anything special. I just did the move and all the stuff I mentioned just stayed on screen. Here's some pics for you to show what I mean.

After using Kannagi:


After using Kannaga - Homura Issen


I am using 1.1 by the way.
Re: Linne by Websta
#6  February 08, 2016, 04:33:53 pm
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Are there any chance updating the other HD French Bread characters as of the latest update games UNIST & DBFCI?
Re: Linne by Websta
#7  February 08, 2016, 04:49:50 pm
  • ****
  • play more SNK games
  • I FUCKING LOVE PLATINUM!
    • South Africa
    • www.trinitymugen.net/
Re: Linne by Websta
#8  February 08, 2016, 05:46:45 pm
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    • kohaku.trinitymugen.net
I'm using 1.1a. I honestly didn't know there was another version of 1.1 lol.
Re: Linne by Websta
#9  February 08, 2016, 07:09:55 pm
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... why are your characters so small, proportionally?

Actually scratch that:  The actual hell is wrong with this scaling.

[Size]
xscale = 0.33
yscale = 0.33

localcoord = 420

Holy hell.  I mean, character is fun and smooth as butter to play, but the portraits are too small, and so is the character.  Why isn't the whole character scaled with localcoord properly?  The average user can't even use FF to fix this because the effect scale will get screwed up, not to mention seth cuts himself in half in the winpose if you decrease his scaling.





I REALLY like your characters, and I would like to use them, but I don't have the first clue how to make them work properly on 720p.  The fact that you constructed them around a 0.33 scale means the guesswork in doing so is.... aggravating to say the least.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Last Edit: February 08, 2016, 07:30:34 pm by -Greed-
Re: Linne by Websta
#10  February 08, 2016, 08:17:55 pm
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-Greed- Only thing you have to do is remove the localcoord = 420 and it scales the character automatically
Re: Linne by Websta
#11  February 08, 2016, 08:31:13 pm
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-Greed- Only thing you have to do is remove the localcoord = 420 and it scales the character automatically

Character is too LARGE in that instance.  The only thing I can thing of trying is essentially reducing the localcoord until the character looks to be around the right height, then find the correct portrait sizes... through trial and error. 

AKA re-edit the portrait in gimp pixel by pixel until you find the perfect size.

The long and short it is that local coord is a goddamn headache.

GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Linne by Websta
#12  February 08, 2016, 08:33:35 pm
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-Greed- Only thing you have to do is remove the localcoord = 420 and it scales the character automatically

Character is too LARGE in that instance.  The only thing I can thing of trying is essentially reducing the localcoord until the character looks to be around the right height, then find the correct portrait sizes... through trial and error. 


Alright try  localcoord = 320;400. This method also worked for me.
Re: Linne by Websta
#13  February 08, 2016, 08:40:21 pm
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Alright, will give it a shot

Whoah, does that scale the portraits and the character separately? 
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Linne by Websta
#14  February 08, 2016, 08:43:53 pm
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Alright, will give it a shot

Whoah, does that scale the portraits and the character separately? 

I believe it probably does both and I am wondering why this character is giving you so much problems since I am using Noz Legacy Custom Sp.
Re: Linne by Websta
#15  February 08, 2016, 09:11:10 pm
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  • I WANT IT ALL!!!

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Are you playing on 720p as well?  Because I don't know how else to fix this XD
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Linne by Websta
#16  February 08, 2016, 09:18:38 pm
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Are you playing on 720p as well?  Because I don't know how else to fix this XD

Yes I am playing on 720p, and Websta characters has been playing fine for me since I removed the localcoord or use the alternative localcoord = 320;400. Its probably the screenpack it self that is causing this.you could try contacting Noz to see if he can help you resolve this problem.
Re: Linne by Websta
#17  February 08, 2016, 09:23:27 pm
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Well, the thing is, with your new localcoord, stuff is... mostly okay, but then I have a few oddities.





Shizuo is really, REALLY freaking tall like this.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Linne by Websta
#18  February 08, 2016, 09:31:09 pm
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Well, the thing is, with your new localcoord, stuff is... mostly okay, but then I have a few oddities.





Shizuo is really, REALLY freaking tall like this.

Huh I don't know about Shizuo case, but the rest of the characters should work fine. Do you want to see screenshots of the characters in my sp?
Re: Linne by Websta
#19  February 08, 2016, 09:39:57 pm
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Yeah, and put them next to standard rez characters for comparison too.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Linne by Websta
#20  February 08, 2016, 09:52:13 pm
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...um, websta's characters are hi res. so yes they are gonna be tall.
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