First off, let me start by saying that I'm really sorry for what I said before I left. I was angry, and extremely out of line. I hope you can forgive me.Anyway, I was thinking about what you people said to me, and I realised that I was being really stubborn. So I decided to make a character that was more advanced than my previous work. After recently getting into Mortal kombat, I decided to make Liu Kang.Liu Kang, honestly, is A LOT better than my older work. He actually fights well, for one. Also, he has a different attack for every button, and his animation is more fluid. I'm really proud of him. I hope you like him.Screenshots:Download:http://www.sendspace.com/file/bhzewwUPDATE: Icon colour corrected by Excursion:http://www.sendspace.com/file/m383gcUPDATE: Liu Kang version 0.9http://www.sendspace.com/file/jvp883UPDATE: Liu Kang version 1.0 (no FINISH HIM)http://www.sendspace.com/file/vuy4uw
i say this is one cool character and i noticed something offhis little portrait is in a discolor postionbut other than that liu kang is awesome
Shazzo said, February 07, 2008, 04:44:12 amNo, I made it. I did however base it on Binho's art style.Hmmmm Okay well I guess I'll test it out and see how it is
Well tryed him out and heres some feedback.-debug from when he stands up.-Debug when he's hit.-His intro causes debug from a missing state or animation.-As I learned myself you don't want the CLSN1's going past his feet. Just above his ankles is fine.-Why does he have CLSN2's for his blocks...? Not to mention random CLSN1's near the bottom and even on his gethits, even has attack CLSN1's over his liedown/dead animation...-CLSN1's are huge and some have random CLSN1 and 2 boxes sprouted all over...also needs a proper CLSn1 over his CLSn2 attack boxes so he doesn't have infinite priority.He isn't the worse I have seen from you and if you put more work into him and watch the character under ctrl+D(debug mode) you can fix him up.I recccomend you add a afterimage for his across kick like in the MK games and use a custom state for his bruality attack.Sure I missed alot more...but alot of this simple stuff you could fix in a half hour.
Actually, I'm pretty bad at coding. I'll try to fix him up, but it'll take a while. Thanks for the feedback.
Well alot of the debug stuff seemed to be from changed code. If you watch it go by you can see whats missing and properly fix it to the correct state or add back the state you deleted by accident.I'd just really pay attetion to Kung Fu Man's files and if you see a state you don't understand open up the docs or just look in KFM's CNS file.
Hmmmm well after actualy playing as him It's actualy Fei Longs Sprites you used and might I say not a bad sprite edit either This charcter though...hmmmm well he's pretty cool, but needs more of a mortal kombat feel you know and also some of his attacks do way to much damage like his Flying Kick, not only does it take too much damage, but it goes way to fast, but the Bicycle Kick Is what I have a problem with the most because you can turn that into an Infinate which make it too easy to win with him and also it does a tad too much damage. Also You should fix it so those are at the kick buttons instead of Punch and his Projectile to punch too. Since this is a mortal Kombat character I think you should give him blood Hit sparks or what ever you want to call them. hmmm what else.... oh yeah his dragon Special does a hell of a lot damage, it almost takes the opponents whole life bar. I do think this character has potential, but you need to work on him. Also I think It would be cool if you could give him Fatality's like Kazmer13 mortal Kombat Characters you know. Sounds cool, but sounds like a pain to do since I don't know shit about programing. Also You should give liu kang an air fireball and a ground one just like how it was in the games.Just know This, when It comes to Mortal Kombat I know what I is talking about since it's like one of my favorite games. Well anyways I hoped this helped you little and I hope I gave you Ideas Too
pretty fun, that is once you loser his attack from 200 to 100 and his defence down to 100also, where could i find more of your creations?
I'll get to work on your recommendations soon. However, I draw the line at blood. The one thing I've never liked about Mortal Kombat is the blood.As for my other characters, a bunch of them can be found at Alshary's Mugen Paradise. Some however are gone, so once I've updated them I'll re-release them.
Well, aside from the infinite Bicycle kick and damage comments, I have a few of my own.Could you fix his backdash? No air or crouching fireballs?Fireballs need a bit more... work. Slow down the flying kick a bit. Also, if possible, make it so it goes in a slight arc, like it does in the MK games. Uppercut/Brutality needs more oomph.
Hmm... You remind me of someone...Did you happen to go to Sonic Vegemite? Under the name ShadowSonic?
My suggestions:-A better big portrait combining with binho's-Blood Sprites like binho'sBecause a MK char without blood...hum i don't think so Thats the first cool liu kang i've ever seen 8)Keep up the good work