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Lloyd Irving. (Read 383 times)

Started by Bloodly, November 22, 2012, 07:42:20 pm
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Lloyd Irving.
#1  November 22, 2012, 07:42:20 pm
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  • Foolish, but learning.
He won't run.  The error message complains about State 100, 2 in StateDef 101 in his common1.cns file-it says AssertSpecial is missing.  I don't see anything wrong with it that needs changing.  I'm on MUGEN 1.0, but the character's from WinMUGEN.  I'm posting the code for perusal.

;---------------------------------------------------------------------------
; RUN_END
[Statedef 101]
type    = S
physics = S
anim = 101
sprpriority = 1
ctrl = 1

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, 2]
type = AssertSpecial
trigger1 = 1
flag1 = NoWalk
flag2 = NoAutoTurn


[State 100, 4]
type = ChangeState
trigger1 = animtime = 0
value = 0

;---------------------------------------------------------------------------
\"So you have chosen....death.\"-Saruman.
Last Edit: November 23, 2012, 12:08:57 pm by Bloodly
Re: Lloyd Irving.
#2  November 23, 2012, 07:20:33 am
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[State 100, 2]
type = AssertSpecial
trigger1 = 1
flag = NoWalk
flag2 = NoAutoTurn
ignorehitpause=1

There is no "flag1". It's just "flag". You're also supposed to have an ignorehitpause.
Also, isn't this considered a development problem? I personally find it hard to tell the difference between the two boards so no worries, but I believe you want to try out the "Development Help" section next time.
"There is nothing either good or bad, but thinking makes it so."
Re: Lloyd Irving.
#3  November 23, 2012, 09:44:29 am
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  • Foolish, but learning.
Hard to say-It's not my own creation, but Anamochi's character 'Lloyd Irving', that was the focus of the issue, so it seemed right to go here..
\"So you have chosen....death.\"-Saruman.
Re: Lloyd Irving.
#4  November 23, 2012, 09:11:30 pm
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    • USA
    • soldier.ucoz.net/
A moderator has yet to intervene so I guess I was wrong about which board this belonged too.
Now, I assume your problem has been solved? Good luck with whatever it is you're doing.
"There is nothing either good or bad, but thinking makes it so."