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Looking For: Spriter (Read 3231 times)

Started by BlizzKrut, September 13, 2014, 11:16:10 pm
Looking For: Spriter
#1  September 13, 2014, 11:16:10 pm
    • Portugal
    • Skype - BlizzKrut
Sorry if I'm posting this in the wrong sub-forum, still new around here.
So basically I'm working on a project, not yet announced, but I can tell you it's a full original game, with original art, stages, music, voice acting, etc...
I have a big vision for this project but in no way I am treating this as a job, it's a hobby, one I'm very interested in, I'm grouping a small team for this project to happen, I am the lead designer (NOT a leader, I'm just as important as anyone else, it's just that's the term I would like to use since I'm just coordinating the project) and story/character designer.
I have a friend of mine who's what I call the Artist, he'll basically make the art, the logo and other arty (that's not a word :P) things. And the last thing (at least for now) that I need a spriter.
Now before I go on, I must say that anyone on this "team" has an input, I'm not the most important, you're not the most important, everyone here is important, and everyone here has the right to have fun and to give their ideas without being ignored, and a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun, I would LOVE to pay you for your work, but keep in mind as I said, this isn't a job, this is a hobby (there is another thing that may get you revenue but that's in the future and we would need to talk better about it). And without a doubt, all these sprites come and are credited for you, you are the source of these sprites, the maker.

So, pretty much, if you want to be a spriter for this project, hit me up with something, and we'll talk, if you're interested but wouldn't like to really do all the sprites and such, we can talk too.

Thanks for reading,
BlizzKrut
Re: Looking For: Spriter
#2  September 15, 2014, 10:02:23 am
    • Portugal
    • Skype - BlizzKrut
BUMP
Re: Looking For: Spriter
#3  September 15, 2014, 10:23:10 am
  • ******
  • [The only one worthy of my love!]
    • USA
Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article to get a general idea on what's involved, but I'll quote the biggest part here:

Quote
a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.

Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.

Speaking of coding, you didn't specify who's coding your project.
Re: Looking For: Spriter
#4  September 15, 2014, 12:11:06 pm
    • Portugal
    • Skype - BlizzKrut
Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article to get a general idea on what's involved, but I'll quote the biggest part here:

Quote
a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.

Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.

Speaking of coding, you didn't specify who's coding your project.

I'm not revoking the part of paying or not, this may take work, but it's no job, it's an hobby. Anyways, I'm already contacting other people (on places like Deviantart) and I'm still open to anyone if they want to join, this is a project with future, now only those who want will be in this future, but thanks for pointing that out.
Re: Looking For: Spriter
#5  September 15, 2014, 12:17:47 pm
  • *****
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Some info in Portuguese for him:

Spoiler, click to toggle visibilty

Re: Looking For: Spriter
#6  September 15, 2014, 01:11:38 pm
  • **
Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.
Spoiler, click to toggle visibilty
Re: Looking For: Spriter
#7  September 15, 2014, 01:56:54 pm
    • Portugal
    • Skype - BlizzKrut
Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
About the questions:
No, Very Little, 2D Fighting game with original characters, stages, voices, music, etc..., Short-Medium length, little.
Re: Looking For: Spriter
#8  September 15, 2014, 02:49:50 pm
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A coder is required to create a fighting game. The spriter is optional.

So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.

And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?
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Re: Looking For: Spriter
#9  September 15, 2014, 02:57:24 pm
    • Portugal
    • Skype - BlizzKrut
A coder is required to create a fighting game. The spriter is optional.

So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.

And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?

I'm starting to learn the coding and all, so scratch that, the only thing I'm in need of is a spriter.
What will I provide? Glad you asked.
I'll provide the full story for the world I'm creating for these characters, the character's backstories (I want something well done in terms of story), the character designs, as I said before, the coding, the marketing (contact press, manage FB, Twitter, Reddit, etc...) and coordinate the team and the project.
Re: Looking For: Spriter
#10  September 16, 2014, 01:10:23 am
  • ******
  • [The only one worthy of my love!]
    • USA
Woah woah woah slow down there, buddy. First focus on coding, then make a character, then get comfortable with coding. This is before you even think about designing a full-game, let alone contacting the press to promote it.
Re: Looking For: Spriter
#11  September 16, 2014, 05:30:44 pm
  • ******
  • [E]
    • Mexico

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.

thanks, you made my day.
Re: Looking For: Spriter
#12  September 17, 2014, 03:07:24 pm
    • Portugal
    • Skype - BlizzKrut
Re: Looking For: Spriter
#13  September 17, 2014, 05:42:20 pm
  • ******
  • [E]
    • Mexico
reality will elaborate

Spoiler, click to toggle visibilty
Re: Looking For: Spriter
#14  September 27, 2014, 03:33:56 pm
    • Portugal
    • Skype - BlizzKrut
reality will elaborate

Spoiler, click to toggle visibilty

Sorry if I made it sound like that but yes, there are spriters out there who would possibly like to be part of this project, I just have to find them. As I said, this is a hobby, not a job.
Re: Looking For: Spriter
#15  September 27, 2014, 03:40:14 pm
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    • god-of-death-alex.deviantart.com/
Hmmm... :-\ Good luck then, you need it.

Re: Looking For: Spriter
#16  October 15, 2014, 05:46:22 am
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  • Yeah, I'm a MUGEN00B, trying to LVL up...
    • USA
    • fozzyfan4life@yahoo.com
Alright, alright.
Uh, I feel like I'm throwing myself out there, with this but...
I've read the whole topic - Every single post therein, and I know absolutely nothing about this Idea. When posting an idea, and this is just speculation because I've never done it, you should give a little more information on your idea than just:
... a full original game, with original art, stages, music, voice acting, etc...
... I need a spriter...
... anyone on this "team" has an input...
... I don't pay...

You have got to give me more information. I am not a spriter, I am trying to become one (working on my first character now *secret, secret*). Believe me, it's hard work. You start out thinking, "This is gonna be great. I love to draw, I love this [project], I love this [char/stage/bg] I'm working on. I'm so pumped! What could go wrong?" Well, I'll tell ya'. I'm new to this, so it takes me a while longer than 2 hours a frame. I'm working with a mouse so my wrist aches towards the end of each sprite. I'm on Windows 8.1 - DON'T USE WINDOWS 8.1! You've got one guy, just one guy giving you advice and tips for spriting. Although I'm greatful for his help, and his project is major motivations to complete my own, I can't stop wanting to quit. When you get done doing what you've got to do for the day, sometimes you just don't want to sit down and sprite for hours.
But, I digress.
I like to help people. I like to help people with Mugen. As a fighting game enthusiast and Mugen char collector, I feel like my opinion matters in the Mugen community - and you should to. After all, if you do complete your project, I (and many others) will be among your key demographic. Therefore, just as you (a contributor) depends on our demand for content, I (a consumer) feel like I am obligated to help you understand what that demand is.
I want to help you and I'm going to try. To do that, I need to ask you some questions.
1.) As you can see, you didn't provide much information about the project. So, I have to ask - What is the basic concept for this project? What inspired it?
2.) This question isn't really that important, but I'm curious, none-the-less - What do you mean by 'original' music? Do you have a band in your garage preparing BGM for the project?
3.) Let's pretend, just for a moment, that I want to be you're spriter - What exactly would I be spriting? Humans? Robots? Mythical creatures? Something else? What style would you ask me to sprite in? CAPCOM/MARVEL? SNK? Balthazar (as if I could replicate that >_<)? Cartoon-like? Something else? These are very important bits of information. It's not fair to ask for un-paid (or paid for that matter) spriters and not tell them what subject or artistic style you expect from them. I'm spriting a muscular male figure, I can't do a dragon. Nuh, uh.
4.) Another question regarding the spriter - Do you expect him/her to contribute solely sprites? Or do you also expect him/her to prepare the .sff, animations and/or states and commands? It takes a long time to get from idea to project to product, especially if you only have one individual working each particular area of development. For example, an acquaintance of mine has been working a project (mostly alone) for the better part of 4 years - All that time and he only has 4 working characters, 2 stages a piece and a screenpack that he intends to replace.
5.) Finally, keeping in mind the amount of a dedication a full game project requires - How do you plan on keeping you 'team's' motivations, production rate and quality up? Furthermore, How do you intend to keep the community informed on your progress?
If you answer these questions, it will help others more easily decide whether or not they want to help you. You may even get lucky and grab yourself additional coders, artists, idea generators and spriters alike.
Personally, I'm teaching myself spriting (as I mentioned before) and coding. So as a noob in these areas, my assistance could be more of a hindrance. However, I'm a great Idea generator. So, if you need help bouncing ideas around (story, character concepts, moves, BGM, whatever), I'd be glad to spare time for that.
My Current MUGEN LVL:
MUGEN00B                                                    NEXT LVL
      [|||-----------------------------------------------]
      300/5000 EXP TOWARDS NEXT LVL
TARGET LVL: GAME CREATOR

ink

Re: Looking For: Spriter
#17  October 15, 2014, 03:07:32 pm
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a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun

You are right, that did make want to leave this thread.

Though this may be a hobby no one wants to sprite something that isn't their own project for free.

When you sprite your own project its a hobby. When you sprite someone else's project its a job. FYI


If you want others to jump on this as if it were their own project, you should present it like that. Maybe start some idea engineering instead of having everything already planned out. Or if its already a great idea maybe post more details about it....
Last Edit: October 15, 2014, 03:13:41 pm by ink
Re: Looking For: Spriter
#18  October 15, 2014, 11:06:15 pm
  • *
  • Yeah, I'm a MUGEN00B, trying to LVL up...
    • USA
    • fozzyfan4life@yahoo.com
a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun

... When you sprite your own project its a hobby. When you sprite someone else's project its a job. FYI...


If you want others to jump on this as if it were their own project, you should present it like that. Maybe start some idea engineering instead of having everything already planned out. Or if its already a great idea maybe post more details about it....

That's another thing I should have mentioned. Good catch, ink.
The thing is, you're more likely to find collaborators when you offer to pay them for their contributions. Chances are, however, that there may not be many people out there capable of (or willing to) paying others for their work in Mugen. Your best bet is to offer them the chance to make it their own project. Offer them the option to provide their own original characters, and/or some other form of incentive.
My Current MUGEN LVL:
MUGEN00B                                                    NEXT LVL
      [|||-----------------------------------------------]
      300/5000 EXP TOWARDS NEXT LVL
TARGET LVL: GAME CREATOR
Re: Looking For: Spriter
#19  November 04, 2014, 11:35:15 pm
    • Portugal
    • Skype - BlizzKrut
I want to reiterate that I've been thinking about this project for some months now and I can tell you I've been thinking of having a simple Alpha version of it with about 4 characters and then open a Kickstarter, if such Kickstarter is funded, all the money from it would be used to pay the people (minus me) that are working on the game.

EDIT: I should probably remake the post and structure it better.
Last Edit: November 04, 2014, 11:39:08 pm by BlizzKrut
Re: Looking For: Spriter
#20  November 05, 2014, 11:52:07 am
  • ******
  • [The only one worthy of my love!]
    • USA
So instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.