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Lord Deimos (Lich boss from D&D Tower of Doom) (Read 1811 times)

Started by Count Monte, September 07, 2010, 11:11:52 pm
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Lord Deimos (Lich boss from D&D Tower of Doom)
#1  September 07, 2010, 11:11:52 pm
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This is the lich from Capcom's D&D series. 
I'm almost finished with Deimos.  Right now having an issue with his explods not working after a certain amount of time.  Once I solve that and a couple other minor issues, I'll release him.

VIDEO:  http://www.youtube.com/watch?v=4GmHQgd9Lhc

Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#2  September 08, 2010, 01:56:35 am
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NICE, I like it!  ;D
 
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#3  September 08, 2010, 03:17:01 pm
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Looks good! Is this that char with problems with explods?

I liked it a lot.
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#4  September 08, 2010, 05:34:00 pm
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I really like seeing more D&D and Golden Axe chars :)
With this guy there is a problem though, he wasn't oversized in the original game and may be a bit small compared to "normal" chars in Mugen.
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#5  September 08, 2010, 06:07:49 pm
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(O), yep this was the guy with the explod problem  -- thanks to you he's almost finished!

xxxXx, I'm debating that very thing right now -- I have two versions, one that fits with the other characters from the original game.  The other I made the same size as other standard Mugen chars.  He looks okay, a little pixilated... but not as bad as you'd think.

Taking a poll - which size version should I go with?
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#6  September 08, 2010, 06:38:57 pm
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How about remembering to fix your older characters?

Especially the Golden Ax ones.


I made this sig. :ninja:

Props to a friend for my avvie
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#7  September 08, 2010, 07:23:16 pm
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I know, I know it's on my list of things to do.  To be honest, I've been busy with work, so when I get free time and the inspiration, I like to jump into new characters.  Going through the list of fixes on the old ones is difficult -- sometimes you spend hours trying to solve a problem and can't figure it out.  Since this is a hobby, and I'm not getting paid for it, I tend to do what seems like fun when I have the spare time -- so the fixes are slowly coming along.

I haven't forgotten, it's just a matter of prioritizing.
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#8  September 09, 2010, 01:11:22 am
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The only "bad thing" that I see, is that I think he moves a lil slow.  :-\
 
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#9  September 09, 2010, 01:49:45 am
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Looks cool, I like D&D Chars!
Oh, an I see you are using my crappy Gnoll Warrior as an enemy. I'ver planned to redo him, cause he sucks hard, but at first I'll have to find time for mugen, longe ago since I did anything concerning mugen,  --;

look at my sprite rips  HERE
look at my Char WIPs HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 268 | Chars: 8 | Fullgames: 1 | Spritesheets: 70
Re: Lord Deimos (Lich boss from D&D Tower of Doom)
#10  September 09, 2010, 05:10:04 am
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
The only "bad thing" that I see, is that I think he moves a lil slow.  :-\

Me too.

Looks cool, I like D&D Chars!
Oh, an I see you are using my crappy Gnoll Warrior as an enemy. I'ver planned to redo him, cause he sucks hard, but at first I'll have to find time for mugen, longe ago since I did anything concerning mugen,  --;



hey, long time no see!
You're were the only guy I see who converted my old rips, like Doberman :)