Hi!!!I have a problem in a sprite and I really have no idea if it can be solved or not. Well, no more garbage and I go to the point.I need this sprite of background for a stage I want to build.Using the RGB method I get this:By dividing the image into many pixels, I get this:This has solution?
Easiest solution would be to use 1.1.There you can save it simply as a 32 bit image with that method you can't lose any quality lol
One thing you can try, if you dont want to upgrade to 1.1 to make this stage, is photoshop.What I mean is, use photoshop to use the magic wand and put a tolerance on it. Select one pixel and the colors close to that will get highlighted. You could bring that into a new file and save it. Do that for all of the colors and index them all with their own 256 color pallet. You'd probably end up with a lot of layers. There would be no transparency so it may work a little better.----When you do index the layers in photoshop, to know you've got no colorloss, you should see unused squares for new colors. If all 256 slots are used, you need to set the tolerance lower.
In addition to what Odb said; when indexing your sprite, set the dithering to "pattern", but it doesn't work all the time, though.
I am sorry, but all you have mentioned is what I have done in this:KAINE said, December 13, 2014, 12:41:35 amBy dividing the image into many pixels, I get this:and I get the same fucked result.
I got When I combined all 24 images. It seems to look good.Perhaps there's a setting inside of mugen limiting the colors on the screen??
Exactly, I had also noticed that.I do not think there is any limitation, I've tried in mugen 1.0 and is the same result (I do not understand where the hell is the problem), and in the front there is no problem:
mugen limits the graphics to 16 bits colour depth, I know it's like that in winmugen, I am not sure if this carries to mugen 1.0 or 1.1 , I am assuming it does nto when you run it in opengl mode but it might still be wonky in software mode. try using a pure red image for testing.
You mean in Winmugen not exist solution?In 1.1 it is presented correctly.But I'll have to settle for the limitations of Winmugen (this will not be the only one). The transparency in the sprites will be another problem for Winmugen, I'll have to live with that. Thank you all for your responses.