Has it really been a month since I posted here? Wow. Well I had a lot of personal issues the last few days or so, but they seem to be more or less under control. Its not perfect by any means and I might not post as frequently as I did before(which might by music to some people's ears
).
Where I am at:
-I havent touched my kofe wips in almost a month. Swiper hasnt come back from his break yet so it should be ok.
-Im ripping/paletting Ryu's side kick.
-Im changing Ryu's fireball back to blue cause I personally think the purple one is ugly. I'll leave the sprites and animation in there(renumbered) in the event people want the only one back.
-Im going to allow his fireball to hit up close/the corner. It didnt for some stupid reason in SVC(at least from what I have seen)
-Tatsu wont juggle
-shoryuken coding has been changed from the alpha because... I didnt like how it was done.
Since Swiper said he wanted to revisit Shiki and Silver, Im going to port Silver's specials/supers and leave him alone till I get word on it.
I havent touched the others yet. I wont be able to post as many pics for a while. My break is now over.
Alrighty so I finally got a chance to look at svc clsn boxes and... they are pretty ugly so I might just stick with what I have on Ryu(what was in the alpha that was sent to me).
Edit:
Spoiler, click to toggle visibilty
New fireball

Side Kick(might be a touch too fast overall).

Teleport(DP/B,D,DB + k) The kick determines the range and the command determines direction


Aerial Hadouken: Its a quick move and I suck at taking screenshots...

I redid quite a few things. Apparently the Alpha was pretty old. Most of it was reorganization/clean up. The air fireball is blue now, but can be turned purple again if people want it that way(I prefer blue since he isnt exactly Evil Ryu). I counted air tatsu and air fireball as alternate versions of their ground moves so that he would still be within the 5 special limit.
Im leaning toward this as his super movelist:
DM1: Shinkuu Hadouken
DM2: Shinkuu Tatsu or Akuma's rising tatsu from Third Strike
SDM: Metsu Hadouken
HDSM: Shin Shoryuken
He's not Evil Ryu so SGS would look kind of odd imo. His pretty much insta kill super in CVS2(as Evil Ryu) would fall into the same category. Im not really sure which shin shoryuken to go with atm. Im also not sure if his SF4 Metsu(Japanese voice) would fit with his SVC/CVS2 voice. Anyway, that's all for now. Im going to wait a bit before doing his DMs just in case. I might even add a poll or something
Edit(as of 4:40pm):
Changelog/updates:
Spoiler, click to toggle visibilty
-Heavy fireball is now 2 hits instead of 1. Regular fireball does less damage now, but travels a tad bit faster.
-Air fireball's damage was increased slightly(back to what it was in the alpha). Hittimes are now closer to K's air fireball to allow for combos.
-Added Unique chain, I went with his toward+medium punch(the two hit). I think I did it right. Unique chain is Standing close light kick -> forward+lp(his forward medium in CVS2). You can add a crouching light kick at the start for an extra hit(possibly 2).
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-removed AI changestates in moves I dont have... cause it saves space on my debug.
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-Extended hitboxes back a bit in most of his normals(red clsn) since he was having width issues against a lot of characters. I also reduced the overall number of boxes dramatically. I also increased the range a tad on a couple of his moves.
-Tightened the timing on his crouching light kick and light punch for the rapid fire chaining. I might end up making only one of the two rapid fire.
-Fixed his kick throw binds. The Alpha didnt include binds for him pulling back on his opponent as he threw them. It looks a lot better, but it looks bad on certain characters(Kensou and Mary come to mind. Mainly people with weird 5010.10 sprites)
-Adjusted vels a tad on his tatsu and his side kick
Hotaru:
-Fixed a typo that sent her into her dive kick animation at the end of her projectile nullifying move.
-I increased the damage on something by like 5, but I forgot what it was tbh. Nothing major.
To-do list for the rest of today:
Spoiler, click to toggle visibilty
Ryu:
Check on his metsu sound.
Try to settle on his supers. I might need to find/rip shinkuu if I go with the movelist I already had.
Get Shin Shoryuken(I guess I'll go with his cvs2 version)
Hotaru:
Fix the slide sounds in her custom states. Double check a lot of things(since its been a while since I checked her).
Fix the throw counter bug for her new throw. For whatever reason Ryu countered it on the last hit...
Tighten the timing on her nullifying move. As of now, I left the cancel coding for a possible follow up. I might leave that and just limit when you can set it up.
For whatever reason, his AI randomly gets an error in state 121. I saw it in beta testing before so if you come back on Swiper, can you tell me how to fix it? Id rather not mess with the actual AI just yet.
Also... Rugal badly needs clsn fixes. I dont know what base was used, but the clsn are ugly. His cd has around 12 boxes when it could easily get away with 3. Its been a long day so far