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M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released (Read 2466 times)

Started by Magma Dragoon MK II, October 04, 2014, 05:54:30 pm
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M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#1  October 04, 2014, 05:54:30 pm
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Quote
M.O.D.O.K by volzzilla, Pilgrim, and flammableking v.95 released 9/30




This is the first official release. Any version anyone may have had before was leaked
out due to a series of unfortunate events. We thank you all for understanding that.

-+-+-+-+-Move List-+-+-+-+-


***Specials***

QCF X = Psi-Beam
QCF Y = Acid Gun
QCF Z = Rocket Fire

QCB X = Fire Gadget
QCB Y = Electric Gadget
QCB Z = Sonar Gadget

QCF A = Rolling Attack 1
QCF B = Rolling Attack 2
QCF C = Rolling Attack 3

QCB A = Analize Cube 1
QCB B = Analize Cube 2
QCB C = Analize Cube 3

QCF X (in the air) = Air Psi-Beam
QCF Y (in the air) = Ignition Busrt
QCF Z (in the air) = Beam Projectile

QCB X (in the air) = Balls to the Wall 1
QCB Y (in the air) = Balls to the Wall 2
QCB Z (in the air) = Balls to the Wall 3

QCB A (in the air) = Electroshock 1
QCB B (in the air) = Electroshock 2
QCB C (in the air) = Electroshock 3

QCF A (in the air) = Falling Spike 1
QCF B (in the air) = Falling Spike 2
QCF C (in the air) = Falling Spike 3

Down, Down + A = Ground Pulse
Down, Down + B = Electro Grenades

Down, Down + A = Land Mine
Down, Down + B = Airships Drones
Down, Down + C = Electrical Air Mine

Foward, Back + X = Chemical Shield
Foward, Back + Y = Fire Shield
Foward, Back + Z = Electric Shield

Foward, Back + Any Kick = Spinlaser

Up + Up = Fly (Tap again to come down. Will do so automatically after time)


***Helpers***

X+A = Aim Helper 1 (Need 500 in the bar)
Y+B = Aim Helper 2 (Need 500 in the bar)
C+Z = Aim Helper 3 (Need 500 in the bar)


***Hypers***

QCF 2 Punches = Hyper Psi-Beam (Need 1000 in the bar)
QCF 2 Kicks = Hyper Charge Attack (Need 1000 in the bar)
QCB 2 Punches = A.I.M Army Moto Attack (Need 2000 in the bar)
QCB 2 Kicks = A.I.M Army Attack (Need 2000 in the bar)
QCF Punch+Kick = Heavy Artillery (Need 3000 in the bar)
QCB Punch+Kick = Mindguided Drone (1000 power; Drone then controlable by player. Arrows move
you around, Light P/K=fire downward, Medium P/K=fire diagonally, Hard P/K=fire horizontally)


Additional Credits
------
MMV community for being so supportive and knowing that Mugen is about having fun
steamboy for the original single sprite that became a base for many future animations
riklaionel for animating that 1 sprite, which in turn provided more content to edit
Ax and Arkady for some of the original base work that was later edited towards this version
Farengeit for adding an AI and doing some bugfixxing
Arkady again for last minute bugfixxing, sprite correction insertion, and all AIM soldiers
    except the Moto Attack Army (though his originals helped with editing)
Heka for one of the Body attack animations
Anyone who never DL'd the leaked version and just decided to wait on the official release
Elecbyte for Mugen
Marvel for the creation of the character through their comics
Whoever we may have forgotten to mention

Note
----
He is not meant to be thought of as MvC3 accurate in any capacity. There are some things
from the MvC3 version that inspired certain concepts for his Mugen existence, but that
is it, inspiration only. Thank you.

Whats left
-----
- whatever bug fixes after public feedback
- 1 final hyper (sprites made, just not coded)
- maybe stronger AI
- creation of more combos

Download: http://mugenmultiverse.fanbb.net/t4568-modok-by-volzzilla-pilgrim-and-flammableking-officially-released

Enjoy
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#2  October 04, 2014, 06:21:32 pm
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Wow. Those sprites are awesome. I think if Capcom made MvC3 in 2D, M.O.D.O.K would look just like that. Thanks for the release! :D
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#3  October 04, 2014, 10:38:38 pm
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Really a great M.O.D.O.K

The guys from MMV made a good hard work with that! :)
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#4  October 05, 2014, 03:45:24 pm
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    • www.facebook.com/DeadEyePicturesUK
Really cool character and very well made
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#5  October 08, 2014, 12:10:58 am
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  • Take That. !
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
#6  October 08, 2014, 05:33:15 am
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gee, another topic where people dont seem to bother actually trying the char



- check the clsn viewer. i made a demo video but i shouldnt have to post it
Kawaii Kingdom (visit our forums
My character reviews!
twitch (I have restarted my AI tournaments, check them out.)
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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- courtesy of Iced
Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released
New #7  October 08, 2014, 12:12:17 pm
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That video is showing both an infinite and a misplaced hitspark. (for his forward medium punch, not even the light punch)

Ok, here's my feedback:
- have they used AutoCLSN for all the animations? They are terrible.
Look at the stand animation collision boxes and the light punch ones:

- also notice the misaligned hitspark; there are a lot of them in both normals and specials (and supers).
Here's a list:
S. light punch
S. medium punch (and S. forward medium punch)
S. medium kick
C. light kick
C. medium punch
C. medium kick (should be moved down a little)
A. light kick
D,F, strong punch (missiles)
I don't recall the Cubes having this "hitspark":
(I'm talking about the red graphic effect)
D,F, light punch (in air)
D,F, medium punch (in air)
D,B, two punches (the helpers use default hitsparks and they are also misaligned)
D,F, two kicks (the first part, on the ground, has misplaced hitsparks)

- you can spam the body attacks (on the ground) for an infinite.
Video 1= http://vid1066.photobucket.com/albums/u402/GodofDeath94/MODOKop1.mp4
Video 2= http://vid1066.photobucket.com/albums/u402/GodofDeath94/MODOKop2.mp4

Quote
QCB A (in the air) = Electroshock 1
QCB B (in the air) = Electroshock 2
QCB C (in the air) = Electroshock 3
- they all deal the same damage and animate the same way, so I don't understand the usefulness of these.

Also, if it wasn't for Steamboy (who made the first sprite), I don't think we would have this character. I know he's credited but in my opinion he should deserve more recognition.

Last Edit: October 08, 2014, 01:09:43 pm by Alex Sinigaglia