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M.U.G.E.N 1.0 (Read 1377 times)

Started by error403, September 20, 2010, 10:04:39 pm
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M.U.G.E.N 1.0
#1  September 20, 2010, 10:04:39 pm
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how do i move  my hires screenpack to the new M.U.G.E.N 1.0  :???:
Re: M.U.G.E.N 1.0
#2  September 21, 2010, 07:57:28 am
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  • Does this looks like the face of mercy?
Then you might want to shut the hell up since you're just being useless. I could explain it but you wouldn't get it. >;(

Anyway, iori55: since MUGEN 1.0 does not support Hi-res screenpacks (yet) what you have to do would be to convert them to lo-res, to put it simple you'll have to extract all the select-screen related sprites and reduce the size by half and also reduce values like position and such in the system.def (like I said only for the sprites related to the select screen), in some cases you might have to play a bit with the values to get the desired results.

If you really want to give it a try the use sff extract (http://mugenguild.com/winane/) to extract all sprites form the .sff. This is a command lineutility... and well it will be a much easier to use it along with SFF 2 Turbo Revival to extract and recompile the .sff file (http://dsarena.free.fr/). Then use a batch conversion with Photoshop or a similar program to reduce all the sprites related to the select screen.

If you honestly think this whole thing is a pain and don't want to do all that work then simply search for an alternative lo-res screenpack, there are severla good ones (can't think of any right now).
Re: M.U.G.E.N 1.0
#3  September 22, 2010, 06:40:38 am
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Or you can set your local coord to 640,480 and double the res(title,option,versus, lifebars that are in the fight def) and repositions all the other things that are misplaced say for example the things to double or x2:

System DEF

Title Screen
Title Info: menu.pos x2
TitleBG: start x2 (Double the resolution)
VS Screen
Big portraits: scale and position x2
Names: p1 and p2 positions x2
VersusBG: start x2 (Double the resolution)
Win Screen
wintext.offset x2
Survival Results Screen
winstext.offset x2
Options Screen
OptionBG: start x2 (Double the resolution)

Fight DEF File

Lifebar (single,simul,turns)(double the res on the lifebar sprites only)
p1.pos and p2.pos: x2 (on the first number only)
bg.offset p1 and p2: x2 (double the resolution)
range.x p1 and p2: x2
Powerbar
p1 and p2 position: x2
p1 and p2 range.x: x2
p1 and p2 counter offset: x2
Face (single,simul,turns)
p1 and p2 position: x2 (first number only)
p1 and p2 bg offset: x2 (double the resolution)
Teammate spacing(turns only): x2
p1 and p2 teammate position: x2 (turns only)
Name
All Positions: x2
Time
Position: x2
Combo
Position: x
Round
Scale: x2 (round,fight,ko,dko,draw,TO, win
WinIcon
p1 and p2 position: x2

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Re: M.U.G.E.N 1.0
#4  September 22, 2010, 10:43:36 am
  • ******
  • does this look like the face of mercy?
Re: M.U.G.E.N 1.0
#5  September 22, 2010, 10:22:12 pm
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ok thanks dude, i try this......
Re: M.U.G.E.N 1.0
#6  September 23, 2010, 04:38:13 am
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  • TELL ME HOW YOU REALLY FEEL.........
An easy scaling program is this one http://mugenguild.com/forumx/index.php?topic=116398.msg1124622#msg1124622

Once you configure this it works pretty well. With this program you can probably double the size of up to about  500 images that are in png format with one click. It works pretty good on images, but not all that great on character sprites. I have used this program for a while now and seen zero color loss so far.
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