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M.U.G.E.N Screenshots V3 (Read 126689 times)

Started by Lith, May 13, 2014, 03:05:14 am
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Re: M.U.G.E.N Screenshots V3
#1341  December 04, 2014, 08:58:24 pm
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Re: M.U.G.E.N Screenshots V3
#1342  December 04, 2014, 09:21:55 pm
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Re: M.U.G.E.N Screenshots V3
#1343  December 05, 2014, 02:12:25 am
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Accidentally did this effect on two of my edits. The two fireballs dont hit eachother.
           

ink

Re: M.U.G.E.N Screenshots V3
#1344  December 05, 2014, 03:02:26 am
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What are the chances! I think its cool, it would make things interesting.
Re: M.U.G.E.N Screenshots V3
#1345  December 05, 2014, 03:16:27 am
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Accidentally did this effect on two of my edits. The two fireballs dont hit eachother.


Buddy, I'm trying since old times to put a decent dust trail on my VS Style Sagat and you did on your char HAHA XD
HELLO. HI. AHAHAHA.
#1346  December 05, 2014, 03:21:54 am
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So after doing more research on what is allowed in palettes and whatnot, I found out that my BG was using too many colors, so I had to downgrade the posters and the kid drawings. :( So now the poster isn't nearly as colorful, but the good news is that it's 11 colors (12 counting the transparency), which means I just made the NES BG color cut-off! Also drawing in more of the TV monitors and manually touching up the shadows so that they aren't so abrupt.



Also Balloon Boy.
Spoiler, click to toggle visibilty
Re: M.U.G.E.N Screenshots V3
#1347  December 05, 2014, 04:35:27 am
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i dunno about everyone else, but the chapter in vento aureo where butt-head reveals the boss's true identity -- i got chills

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Re: M.U.G.E.N Screenshots V3
#1348  December 05, 2014, 04:41:04 am
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his sprite work has really improved
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Put this on the profile of people who are known/wanted terrorists
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Re: M.U.G.E.N Screenshots V3
#1349  December 05, 2014, 05:01:05 am
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The shading (Seriously that is a lot of effort for a shadowy figure) and some of the animations I'd say improved.

Not so much the sprites themselves. He still has a habit of suddenly not having fingers and then there's awkward things like

MY LEG

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: M.U.G.E.N Screenshots V3
#1350  December 05, 2014, 05:24:51 am
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Messatsu Gou Shoryu in progress, to complement the Messatsu Gou Hadou and Messatsu Gou Rasen from earlier.
Re: HELLO. HI. AHAHAHA.
#1351  December 05, 2014, 05:33:52 am
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So after doing more research on what is allowed in palettes and whatnot, I found out that my BG was using too many colors, so I had to downgrade the posters and the kid drawings. :( So now the poster isn't nearly as colorful, but the good news is that it's 11 colors (12 counting the transparency), which means I just made the NES BG color cut-off! Also drawing in more of the TV monitors and manually touching up the shadows so that they aren't so abrupt.



Also Balloon Boy.
Spoiler, click to toggle visibilty
are the colour values nes acurate ?
Re: M.U.G.E.N Screenshots V3
#1352  December 05, 2014, 06:21:38 am
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Re: M.U.G.E.N Screenshots V3
#1353  December 05, 2014, 06:55:57 am
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Last Edit: December 05, 2014, 07:03:48 am by Jango Hakamichi
Re: M.U.G.E.N Screenshots V3
#1354  December 05, 2014, 07:34:27 am
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please visit my request thread. here
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Re: M.U.G.E.N Screenshots V3
#1355  December 05, 2014, 07:55:46 am
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Having some fun here, just did a graphical change to my personal bar's.lol If I get more than enough stink about them, I will release a patch.
Re: M.U.G.E.N Screenshots V3
#1356  December 05, 2014, 08:13:45 am
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That looks nice man how about adding 0101001011001010101011 coding thing behind the get ready to fight thingy and ko and so you get idea but faint just enough to notice them just a suggestion
"There is someone that I must meet again. And until that day… not even Death himself can take my life away!"
Re: M.U.G.E.N Screenshots V3
#1357  December 05, 2014, 08:23:21 am
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Sound like a plan, I would have to see a small sample, of what your saying first.lol
Re: M.U.G.E.N Screenshots V3
#1358  December 05, 2014, 08:26:00 am
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What I mean is having have a layer full of 0100100100100101010 matrix pattern behind the ko, win, fight layers of the lifebars
"There is someone that I must meet again. And until that day… not even Death himself can take my life away!"
Re: M.U.G.E.N Screenshots V3
#1359  December 05, 2014, 08:50:54 am
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here's what i mean except the 101001010110 would be faint and glowing once in a while as its scroling to the right or down, well it won't like this rushed obviously
"There is someone that I must meet again. And until that day… not even Death himself can take my life away!"
Re: M.U.G.E.N Screenshots V3
#1360  December 05, 2014, 09:17:06 am
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I get what your implying, I can incorporate that idea. Into something else even better, thanks man.