Magma Dragoon... Now that's what's up. Makes me want to pop in my MMX Collection. He was defintely the coolest Maverick. He feels OK. Clsns could be optimized, but for the most part, they look pretty good. Here's some feedback...
-Nagareboshi Rakka super causes debug flood
-His Hadoukens don't seem to clash with projectiles, just going through them...
Spoiler, click to toggle visibiltyI've heard that Training's projectiles may not be the best for checking/testing projectiles. Though more times than not, when I test a char's projectiles against him, they clash/work as they should. So, you may want to check this.
-LK > MK > HP > HK > LP Hadouken > Dash > Repeat for an infinite
Spoiler, click to toggle visibilty
-SRK vels feel weird. They also take too long to reach attack frames. Also, he should be invulnerable during startup/grounded frames only, not while he's in the air.
Spoiler, click to toggle visibiltyIt's strange. Because with no invul on startup, it pretty much kills one of SRKs' main perks. Using it for interrupts.
-SGS(Tenryu Mokushiroku) feels tacked on just because. I agree with the above comment that Bakuenjin could have served as his Lv3 and been more original to him as a char. I would suggest giving Bakuenjin a hit on startup that launches p2 and sets them up for the meteor barrage....but he's invulnerable while doing it I believe. So, I guess that's good enough.
-Air Hadouken giving him an odd -y vel upon firing it feels strange. It'd feel better if it just handled like MvC Ryu.
That's all I got for now. May have more later. Needs some touch ups, but a pretty good job out the gate.