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Magneto BOSS version 2013 (Read 29973 times)

Started by mugenload, April 14, 2011, 04:47:53 am
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Magneto BOSS version 2013
New #1  April 14, 2011, 04:47:53 am
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This AI can defeat most normal AI's avail out there though its no where near perfect. Try it and let me know.

This is a Boss version with AI [CPU] only. This character was originally by Kyoko but had poor AI so I made the upgrade. This is still a beta version and may be updated in the future but as of now I think its good enough to be release. For all of you AI fans out there this is for you! please give any feedbacks if you have any suggestions or find any bugs.


Note: This is not xcot, xvs, mvc etc accurate so dont cry about it.

11.28.2013 : http://www.sendspace.com/file/2mave5
-AI update, try and defeat him if you can.
-fixed some collision boxes and added additional palletes.

07.11.2012
-all bugs fixed
-AI re-fined and upgraded.

07.03.2012:
-bugfixes

07.01.2012:
-AI upgrade
-dizzy state removed for AI

06-28-12 update:
-AI update.

Update:
5-10-11
-AI changes + upgrade
-missing cape during lose/time over fix

5-1-11
-AI tweak
-portrait changes other minors
-force field fixed.

first release
-AI added
-air, cns, cmd edits/tweaks
Last Edit: November 28, 2013, 07:53:03 pm by mugenload
Re: Magneto BOSS version
#2  April 14, 2011, 04:51:05 am
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Downloading now to test...one question...

What style gameplay is this Magneto again?
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Magneto BOSS version
#3  April 14, 2011, 05:29:23 am
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Re: Magneto BOSS version
#4  April 17, 2011, 04:12:51 pm
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bump, AI update.
Re: Magneto BOSS version [AI update]
#5  April 17, 2011, 06:11:26 pm
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It was originally by Kyoko but poorly done when it came to AI so after a couple of years no Magnetos with good AI was released my quest begun.

Sounds like you never fought Nobuyuki's MVC2 Magneto.  His AI will rip you a new one.
Re: Magneto BOSS version [AI update]
#6  April 17, 2011, 07:25:43 pm
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It was originally by Kyoko but poorly done when it came to AI so after a couple of years no Magnetos with good AI was released my quest begun.

Sounds like you never fought Nobuyuki's MVC2 Magneto.  His AI will rip you a new one.

never heard of him, links please.

Edit: I just put them together in a match of 4vs4, my Magnetos AI defeated Nobuyuki's [4/1] and mines just a beta.
Last Edit: April 18, 2011, 01:11:13 am by mugenload
Re: Magneto BOSS version [AI update]
#7  April 19, 2011, 11:03:38 pm
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Not bad, the motha fucka has just kicked my butt two times in a row here at work, will continue trying to defeat him at home, you should do some another AI's for another MVC characters that really need it  :sugoi:
Re: Magneto BOSS version [AI update]
#8  April 20, 2011, 04:34:09 am
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Not bad, the motha fucka has just kicked my butt two times in a row here at work, will continue trying to defeat him at home, you should do some another AI's for another MVC characters that really need it  :sugoi:

maybe when im finished with this project and when Im better at coding too.
Re: Magneto BOSS version [AI update]
#9  April 24, 2011, 02:42:16 am
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He's untouchable when he puts up the force field. I find that to be an issue.
Re: Magneto BOSS version [AI update]
#10  May 01, 2011, 06:52:49 pm
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Re: Magneto BOSS version [AI update]
#11  May 01, 2011, 08:42:27 pm
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Re: Magneto BOSS version [AI update]
#12  May 02, 2011, 04:46:32 am
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Re: Magneto BOSS version [AI update]
#13  May 02, 2011, 10:32:01 pm
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Re: Magneto BOSS version [5-10-11 update]
#14  May 11, 2011, 01:22:36 am
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5-10-11 update.
Re: Magneto BOSS version [5-10-11 update]
#15  May 13, 2011, 10:13:45 pm
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Hey Mugenload. Let me give you an interesting note.

Your Magneto can actually damage Zero Col. He doesn't even teleport doesn't when hit by a EM Disruptor or Hyper Gravitation.
Re: Magneto BOSS version [5-10-11 update]
#16  May 14, 2011, 02:00:36 am
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Hey Mugenload. Let me give you an interesting note.

Your Magneto can actually damage Zero Col. He doesn't even teleport doesn't when hit by a EM Disruptor or Hyper Gravitation.

zero-col responds to certain state number and in magnetos case the state numbers didnt match what zero-col was looking for so therefore didnt respond to those moves. well atleast in theory, have fun.
Re: Magneto BOSS version [5-10-11 update]
#17  June 29, 2012, 04:51:31 am
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update.
Re: Magneto BOSS version [5-10-11 update]
#18  June 29, 2012, 04:55:21 am
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I only get the cmd file where's the full character? :???:
Re: Magneto BOSS version [5-10-11 update]
#19  June 29, 2012, 04:57:10 am
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Re: Magneto BOSS version
#20  June 29, 2012, 05:20:31 am
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I forgot there were a few files that were linked to the cmd file so to save some headaches I have re-up the whole character.

Oh and just a fun exihibition by D20watt: http://youtu.be/tm4gWLd7pZI