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Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project (Read 6081 times)

Started by Sammyboi, June 07, 2008, 10:47:38 pm
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Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#1  June 07, 2008, 10:47:38 pm
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Okay, well title kinda says it all







Majin Vegeta UB22 Version 1 For the ub22 mugen project
By Sammyboi
UB22 Forum Website = http://ub22mugen.2usite.com
Version "V1 UB22 PROJECT"
Mugen Version - WINMUGEN (Untested in others)
Began Creation - 25th May 2008
V2 Completion - 7th June 2008

Note from me
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This is Super Majin Vegeta, my second character from the ub22 mugen game and for
my project.
He is very similar to goku in his moves and power and has a nice ai aswell, without
being overpowered.

This Character only took a couple of weeks to create and i have to say im very impressed
with the speed this one took. I dont feel he is rushed either, i think i got the power
of majin vegeta just right in comparison to my goku.

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Special Features:

-Fly

-Nice fx

-UB22 Sprites which fit in with the general mugen sizing

-Moves taken from the show as well as original

-Original "Tatical Button" system

-Interactive Intros with certain characters

-Special Final Explosion Move

-Cleaner sprites than ub22, outlines removed

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AI: (BTW The ai does not have cheap moves like my ulitmate version characters and such, he has the same
moves as the non-ai version)

If you dont like the ai and would just like it turned off then heres what you do...

1.Rename the character folder to

majinvegetanoai

2.Then in the select def instead of putting majinvegetaub22 put

majinvegetanoai

3.Thats it now you will fight a braindead version of vegeta, if thats how you like
to play your mugen good for you!

4.But i would use the ai version anyway...

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Basic Moves:

x - Light Punch

a - Light Kick

y - Strong Punch

b - Strong Kick

c - Kiball Blast

z - Tatical Button (Ki charge)

a+b - energy explosion (takes a small amount of ki, protects you for a second and deals
low damage)

Double tap Up - Fly

Double tap down - Super Jump

Grab - Forward and y (close range)

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Tatical Moves:

Ki charge - Hold z

Stun Ring - Down, z (requires 1000 power)

Super Dash Backwards - Back, z

Super Dash behind enemy enemy - Forward, z or just z when at max power

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Specials Moves:

Elbow Dash - QCF, x

Rising Kick - QCF, a

Spin Kick - QCB, x

Dash Attack - QCB, a

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Level 1 Supers:

Big Bang - QCF, y

Double Flash - QCF, b

Atomic Blast - QCB, y

Floor Beam - QCB, b

Floor Beam Launcher - x+y

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Level 2 Supers :

Final Flash - QCF, x+y

"Welcome to Oblivion" - QCB, x+y (SSJ2 Only)

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Level 3 Hypers :

Final Explosion - QCB, a+b (One hit KO, reduces players health down to 1, can only be use when players health <= 400)

Super Big Bang - QCF, a+b

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Hints and tips:

-The super jump can be a good way to avoid attacks

-Even when flying you can still get hit by jumping attacks watch out!

-If things get too overwhelming a+b might just get you out of a tricky situation or use
the tatical button and left or right to warp

-If you pull off stun ring, power up to max and use the hyper move - this causes high
damage!

-Use the teleport (super dash) effectively - due to the way vegeta is you can teleport and perform nice
combos or just teleport out of danger!

-Hyper attack! even if you miss the hyper attack dash dont worry your energy only goes
once the move has connected so if the oppenent dodges the intial warp, be ready to try
another attack

-Combo! Watch Vegetaa fight in ai mode and you can see he performs various combos. That
means you can perform these too when fighting

-Final Explosion - This will kill you if it connects, so as soon as vegeta uses this hold block straight away, after his
little speech there are a few ticks where the superpause stops, if you are holding block you may be able to block this move
and not receive as much damage. If you survive, you will be able to kill vegeta easily as the move reduces his health down to
1.


---------------------------------------------------------------------------------------      
Thanks to:

-Supermystery - for ...
-Fx and his open source stuff
-Vegeta Sprites and palette
-So much more

-Creators of fighter factory

-Necromancer for flying code

-Winane for ai activation

-Dbz creators like choujin, stig, bardock (i could go on) for inspiration

-Electbyte for mugen

-Roh Hei for the winmugen hack

-Akira Toriyama and toei animation for dragonball

-Bandai for ub22

-The budokai games (from which most my sounds are from)

-Funimation dub - for some sounds and the best dbz dub

-Cartoon network and ocean - for producing and airing dbz in england

-Whoever made the ki charge effects (i forgot)

-Blaze for his lifebars and fx

-O Ilusionista for blanka electricity fx

-Members of the Mugen Lair Forum

-Anyone i missed

-And you for downloading, suporting and giving feedback



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THE FUTURE

-The "Ultimate" Edition
-Any fixes that need to be made
-New moves if i get any new ideas

More UB22 Characters
-Super Vegito??
-Perfect Cell??
-Mystic Gohan??
-????????????
-????????????
----------------------------------------

Both characters can be downloaded here

http://ub22mugen.2usite.com

go to downloads section

no membership required to download

please leave feedback
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#2  June 08, 2008, 03:07:18 am
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Can you post a video... because most of the time dbz characters aren't very creative.
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#3  June 08, 2008, 04:35:21 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#4  June 08, 2008, 08:52:18 pm
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LOVED Super Goku when I got him. Downloading the update and M. Vegeta now. Thanks!  ;D
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#5  June 08, 2008, 09:55:55 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#6  June 08, 2008, 10:59:54 pm
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Good work as always :) I had supermysterys majin vegeta but his was OTT. Yours is nicely balanced and the fact that it only took you a few weeks to make him is impressive.

I noticed you changed one of goku's combos for the better as the last one was to stiff and didn't connect most the time.   
Re: Majin Vegeta V1 And Super Goku Updated To V2.5 UB22 Project
#7  June 09, 2008, 03:18:37 pm
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Good work as always :) I had supermysterys majin vegeta but his was OTT. Yours is nicely balanced and the fact that it only took you a few weeks to make him is impressive.

I noticed you changed one of goku's combos for the better as the last one was to stiff and didn't connect most the time.   

thanks and yeah
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%