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Majin Vegeta Z2 (Read 162281 times)

Started by Balthazar, October 29, 2012, 02:20:10 pm
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Re: Majin Vegeta Z2
#101  October 30, 2012, 11:46:07 am
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I read that post in the Ice King's voice and it was great
Re: Majin Vegeta Z2
#102  October 30, 2012, 11:47:02 am
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Im no coding expert, but it seems to me the aura would be best if it had custom auras handdrawn around each sprite.
(and not just a big random aura thats bound to him at all times)
Re: Majin Vegeta Z2
#103  October 30, 2012, 11:53:59 am
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Very cool to see Majin Vegita is being made. I hope one his supers is the hidden one from DBZ3 snes (import) where he does this here
starting at clip time 2:09. A classic super for the nostalgia im sure the veteran fans would remember^^
http://www.youtube.com/watch?v=KeVZ49AzyAs



You do realize that is Galactic Gunfire which is already in VegetaZ2 right? It's just reversed. Meaning in VegetaZ2 he's in the air instead of on the ground. Well besides the upper cut and finishing Big bang attack. it's even labeled Galactic gunfire in the movelist for Butoden 2. Also it's not hidden at all. It's a move that exists on all versions of the game. Don't believe me? Find it online.

EDIT: Also @Balth/Cybaster - Nice char guys. You guys never cease to amaze me. I love your chars. Can't wait for this char and SSJ Goku as well. lol. I'm still having a blast playing Vegeta. He's now one of my mains next to Goku.
Last Edit: October 30, 2012, 12:04:52 pm by xPreatorianx1
Re: Majin Vegeta Z2
#104  October 30, 2012, 12:16:11 pm
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^
Very cool, glad to hear it :neutral: Nice to see Goku and Vegeta Z2 in many mugen rosters!

Majin's movelist is at this point in concept/secret, as expected from us,
but his Galick Ho will be toned down a bit to replace his chargeble Ki Blasts, while Big Bang takes Galick Ho's place.
We'll try to make Big Bang interesting and fun to use!

Double Slash Kick from SB2/3 will replace his Rising Knee Arrow,
and he'll get EX versions of his Backdash Elbow and Dashing Slide Kick.
(To make Super Dash from Final Bout and Dashing Slide Kick combo from Hyper Dimension)
That makes them EX-special-normals, can ya dig it??

And Final Explosion is also planned, but just not exactly how. The sprites for it are finished already.
It will most likely be a big multi-hitting radial thing, like how it was in UB22 I think?
Anwyay, don't give too much feedback/suggestions on it, we'll be figuring it out :neutral:
Re: Majin Vegeta Z2
#105  October 30, 2012, 12:18:06 pm
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They gived up on the M because of this :
Spoiler, click to toggle visibilty

"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States
Re: Majin Vegeta Z2
#106  October 30, 2012, 01:26:11 pm
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LOL

Also Cybaster please tell me if my coding hypothesis is a crock of shit, I'm mainly idea-engineering a compromise between the 2d aura and universal MUGEN's limitations
The code and way to add it seems fine, but as said, it may be a lot of trouble to do so. I'm more inclined to make the Majin Vegeta EX version with no M and noaura (or just some FX on very few moves such as stance), and then later on, if Balthazar or Daeron sprites Vegeta with auras embed in the sprites, add them to a standalone Majin Vegeta.
Re: Majin Vegeta Z2
#107  October 30, 2012, 02:28:12 pm
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Woah, you left me on the second page!
For the aura, I would suggest to make it for all sprites (if you want to do it, of course), and don't make it for the get-hits sprites so when he is damaged it will look like he lost some energy; but then he recovers, and he has aura. In my opinion it would look good like that.

It will most likely be a big multi-hitting radial thing, like how it was in UB22 I think?
In Ultimate Battle 22-27 he flies on the center of the screen, and he does the Final Explosion (kinda like Gill in SF3); another suggestion from me, in Shin Budokai 2 you can charge this super: the more you hold the button, more damage will deal to the enemy, but you'll lose more health; instead of that, you can do like Galactic Gunfire, I mean you press a lot of times the button to deal the biggest damage, but you have to worry, because you'll remain with a little amount of health. So that could be used wisely, not to be spammed.

Re: Majin Vegeta Z2
#108  October 30, 2012, 04:09:42 pm
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Yeah I like that; charging for more damage, but also lose more health, while at the same time being vurnable during the charging, and having the chance of being knocked out of it before you 'unleash' it.
Re: Majin Vegeta Z2
#109  October 30, 2012, 04:22:26 pm
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Sounds like a good idea indeed.
Re: Majin Vegeta Z2
#110  October 30, 2012, 05:06:32 pm
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More stuff that I could actually find now that I cleaned up my Photobucket a bit:


Re: Majin Vegeta Z2
#111  October 30, 2012, 05:47:37 pm
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Yeah the idea BEHIND having an Aura helper is fine and all, but honestly it would look like shit with the Z2 style. I like the hand drawn Hyper Dimension style. If you really wanted to add the SSJ2 lightening later, well that'd be cool too.

Just a stupid question, but are you going to use the 'Galatic Donut' style attack he used to pin Goku against the rocks in their fight? Don't know how you would unless it was a stun state inducing attack. Now I doubt you would, but I had to ask because I've NEVER seen it used in any other media and don't even know if people remember it.
Re: Majin Vegeta Z2
#112  October 30, 2012, 06:48:16 pm
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I remember that Bardock had put it in his Majin Vegeta it was pretty funny to use but completely unbalanced.

"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States
Re: Majin Vegeta Z2
#113  October 30, 2012, 06:50:39 pm
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I don't think it'd look bad, honestly... it'd be sprited a bit differently... what makes it an odd choice for me is that it would look inconsistent with the rest of the cast, unless of course you gave it to SSJ Goku, too... (not a "wink", just an observation).
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

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Re: Majin Vegeta Z2
#114  October 30, 2012, 06:57:33 pm
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I think it would look bad because, if you look at the anime, you can see it doesn't stun the enemy; it should put the enemy in a custom state, but what custom state? There isn't one like the one in the anime, where Goku can't do any move but he isn't stunned.

Re: Majin Vegeta Z2
#115  October 30, 2012, 09:15:00 pm
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Hey guys, I've opened up Majin Vegeta's section on my own webpage:
http://network.mugenguild.com/balthazar/vegeta_majin.html

I'll post the movelist from that page here as well, since it's a nice one-sheet thing.
This doesn't mean it's final though, so things can still change!


Spoiler, click to toggle visibilty
Re: Majin Vegeta Z2
#116  October 30, 2012, 09:18:58 pm
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lol sanity mode. that's awesome. Dude I love those palettes. Full of win
Re: Majin Vegeta Z2
#117  October 30, 2012, 09:20:53 pm
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HCB+P or HCF+P for supers ? o_O
Re: Majin Vegeta Z2
#118  October 30, 2012, 09:22:43 pm
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"Fuck You Combination"

best name for a move ever

is sanity mode like the opposite of rage mode?
something looks a little off...

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Re: Majin Vegeta Z2
#119  October 30, 2012, 09:32:43 pm
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Movelist looks badass so far :)

P.S. a bit offtopic - I see only 1 slot with "?" remains on your site, ah I really hope some cool baddie (like Cell :D) will make it to it (of course I understand that it's too early to talk about that, just some pointless hype on that matter)
Re: Majin Vegeta Z2
#120  October 30, 2012, 09:33:55 pm
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Are there certain DBZ characters you wont do?

Like Yamcha?