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Majin Vegeta Z2 (Read 162092 times)

Started by Balthazar, October 29, 2012, 02:20:10 pm
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Re: Majin Vegeta Z2
#1341  December 25, 2014, 01:08:33 am
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Too much obsessing over graphical effects, not enough talk about that combo video. I'm particularly impressed with the surprise elbow. You wouldn't think that a move that pulls you away from the opponent would be so useful for combos. Bakuhatsuha also looks like it could be a very versatile move.
Re: Majin Vegeta Z2
#1342  December 25, 2014, 02:05:34 am
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Just a humble suggestion: Another good charging up stance that Vegeta could have is the one he used when he powered up against Goku



but like I said, just a suggestion.
Re: Majin Vegeta Z2
#1343  December 25, 2014, 09:53:45 am
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The one he has now is already different from base Vegeta though,
plus that one you suggested would look too similar to Gohan/SSJ Goku's. Speaking of:
Re: Majin Vegeta Z2
#1344  December 25, 2014, 03:38:00 pm
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0:30 of the video: Goku's voice is Japanese instead of English.

Re: Majin Vegeta Z2
#1345  December 25, 2014, 06:26:43 pm
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This is because Goku's temporarily in a custom state, which plays the default KO sound for the character
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Re: Majin Vegeta Z2
#1346  December 25, 2014, 06:27:46 pm
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I think SSJ Vegeta is my favorite now
Re: Majin Vegeta Z2
#1347  December 27, 2014, 02:50:24 pm
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This'll hold me over until next time for sure. His playstyle looks real solid here, but there's one thing about Majin Vegeta's moveset that really irks me: his Double Slash Kick. Maybe it's just me, but the variants we've seen look like they could be punished easily due to not all of the hits reliably connecting from first to last depending on the opponent's height from the ground if they're airborne and look pretty close to escaping if hit near the start of the move on the ground (and I watched the other videos to make sure I knew what I was talking about); an airborne SSJ Goku was missed on the first successful DSK's second kick and quickly followed up with a punish around 1:21 upon landing, and the four-hitter EX Variation never comboed into the fourth hit on any of the videos we've seen so far by not being fast enough to catch them on the fourth hit (Teaser Trailer) and one time completely missing them (Slide Kick Combos); we've yet to see a ground-borne opponent take on an EX Double Slash Kick so I don't know how that works of course. My suggestions would be to speed up the moves so that they can get in all hits or have MV carry his opponent with him in the direction he's headed when he kicks but have him fly past them and catch them when he whizzes by again.
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Re: Majin Vegeta Z2
#1348  December 27, 2014, 03:45:39 pm
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Well we'll see, I don't think we should buff the move because all of his other moves don't really have any weaknesses.

NoZ

Re: Majin Vegeta Z2
#1349  December 27, 2014, 04:01:17 pm
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Damn,gameplay is looking sick,now the double slash kick does not bother me at all,since like Balthy said he pretty much has no weakness,when we get the full release,any issues will get fixed with the feedback the team gets
Re: Majin Vegeta Z2
#1350  December 27, 2014, 05:34:52 pm
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Dayumn! That's some hot Gameplay! slick work as usual fellas