YesNoOk
avatar

Making a char be unthrowable, non-knockbackable and always on ground. (Read 468 times)

Started by Tails Clock, June 21, 2008, 12:16:02 pm
Share this topic:
Making a char be unthrowable, non-knockbackable and always on ground.
#1  June 21, 2008, 12:16:02 pm
  • **
  • If I offended you, you're an idiot.
    • UK
    • www.mugenevolution.co.uk/TailsClock/
I'm making a character that floats. Everything is working ell fine and good but I don't know what I should edit to stop him from being thrown, hit up into the air and being knocked backwards alot. He's meant to only stay on the same level and only move forwards and backwards when he wants to, otherwise he just floats in one place. So what should I edit and how? Will this be complicated or just time consuming? or hopefully incredibly easy? Throws, falls and overal injury stuff is all I have problems with when coding chars.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Making a char be unthrowable, non-knockbackable and always on ground.
#2  June 21, 2008, 12:32:14 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
State -2

posset
nothitby

possibly hitoverride would be useful too. Sounds like you need superarmour to me.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Making a char be unthrowable, non-knockbackable and always on ground.
#3  June 21, 2008, 02:04:36 pm
  • **
  • If I offended you, you're an idiot.
    • UK
    • www.mugenevolution.co.uk/TailsClock/
No idea what superarmour is. But thanks and I also had Anjel give me some help over MSN. I think I might have it all sorted out.

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am more a sprite ripper than a character maker, but I can code well. I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic.
Re: Making a char be unthrowable, non-knockbackable and always on ground.
#4  June 21, 2008, 04:58:48 pm
  • ******
  • [E]
    • Mexico
also you might want to abuse the edge-width sctrl.
Re: Making a char be unthrowable, non-knockbackable and always on ground.
#5  June 22, 2008, 12:24:02 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Good point, that cancels out some of the pushing behaviour when he's walked into.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.