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Making a full game? (Read 259 times)

Started by Saohc, November 16, 2009, 01:02:34 am
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Making a full game?
#1  November 16, 2009, 01:02:34 am
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I've seen a lot of Full Games with somewhat original characters and stuff..

How do I make a full game?

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Re: Making a full game?
#2  November 16, 2009, 01:06:40 am
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By setting up an entire system on paper and create characters having that system.
A "full game" is simply a term to talk about a set of characters, stages and screenpack that are meant to be used together. Like, if a character has a move that requires everyone to have a specific animation with specific sprites, that can be done through a full game, simply because you know who everyone else is, and everyone knows what everyone else can do. but you don't even need to do that - it's just a bunch of characters with the same system, meant to work as part of one and the same closed game.
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Last Edit: November 16, 2009, 01:13:01 am by Byakko
Re: Making a full game?
#3  November 16, 2009, 10:00:19 am
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by the way, before planning to make your ultimate full game project, I'd suggest that you first make a character or a stage, and then, if you are successful then go for the full game project.

You know, I just want to save you the frustration of losing all your full game project on a hard drive crash.
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