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Making Intros with multiple animations possible? (Read 371 times)

Started by Mavrickindigo, December 16, 2007, 09:23:53 pm
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Making Intros with multiple animations possible?
#1  December 16, 2007, 09:23:53 pm
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I have a question for you all. I want to make my character's intro come in and fly from the top of the screen then do his victory pose when he lands. Do I have to make the intro with sprites coming from the top, hitting the ground, then doing the pose? That seems like a lot of unnecessary work. Can I put in my flying animation and then my "win pose" animation instead, because that would make it a lot easier I think.

Anyway I'm really new at this, if the latter is possible, can you explain to me how to do this?

Also just for reference: I'm making a Storm Eagle character. I know a character already exists, but I figured I'd work with a character from one of my favorite games first. For those of you who don't know his entrance, here it is (or part of it, he's supposed to fly from above the screen) http://www.youtube.com/watch?v=f-UdHdmhlBE

If it is the first option, and I have to insert sprites manually for the entire intro, does anyone have tips on it? How high up should the sprites be to be off-screen, how far should each part of the animation go down to make a smooth decent, etc. I just hope this isn't my only option because that seems tedious
Re: Making Intros with multiple animations possible?
#2  December 17, 2007, 05:25:05 pm
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you can code the intro like you would code a move, the only difference would be a constant assert special so the intro won't end. check on kungfuman's intro code.