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Making it so a character flies farther (Read 407 times)

Started by Sapphire Flame, April 20, 2009, 11:14:11 pm
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Making it so a character flies farther
#1  April 20, 2009, 11:14:11 pm
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How do you adjust how far a character flies when an attack is used on it? I'm trying to make it so that a character flies farther the more damage it's taken, but I'm not sure exactly what to tweak.
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Re: Making it so a character flies farther
#2  April 20, 2009, 11:21:13 pm
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You Have To Alter The .ground.velocity In The Hitdef. Negative Values Push The Opponent Away, Positive Values Draw Them In.
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Re: Making it so a character flies farther
#3  April 20, 2009, 11:26:00 pm
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No, I'm not talking about that. I'm talking about editing the character itself so that whenever a move hits it, it'll fly farther. So if a move that normally makes it fly about 5 "feet" hits it, it might make it go, oh, say, 8 "feet". Is there a way to do that?
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Re: Making it so a character flies farther
#4  April 20, 2009, 11:57:09 pm
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yes, but it's heavily dependant on how teh character is coded. so post the code of the flying move.
Re: Making it so a character flies farther
#5  April 21, 2009, 12:13:24 am
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Flying move? I'm trying to make a character get knocked back farther when ANY move hits it. Is it possible, or will I have to adjust each and every hitdef?
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Re: Making it so a character flies farther
#6  April 21, 2009, 03:41:23 am
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No, you can edit their gethitstates. Thats 5000 5010 and 5020 if memory serves. I think that's where the vel is set. You can increase it by checking on gethitvar(damage) and figure out a range of values where the damage adds to the velocity.


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