Hola! I was wondering, how/ is it possible to make p2 invisible when they die? To further clarify, I put p2 in a custom state already, but I want him to be invisible when he dies. If I use assertspecial to make them invis, and don't selfstate p2 at the end, the round wont end until I use Ctrl+I. If that doesn't make sense, i'll explain the move. P2 gets sucked/shrinks into a black hole, and I want them to be invisible afterwards, like they got transported into the black hole. So I don't want their body to show, and I want round 2 to just begin like normal. Thanks!
You've got the right idea.Create a posadd with an x value of -9999999999 and place it into the custom state you've created. Then disable P2's camera with screenbound so they'll be forced off of the screen. Use selfstate and redirect P2 to state 5150.
I didn't even think about Posadd ><. Thank you very much!! I put x and y to be -9999999999 and it works perfectly.
Make P2 Invisible?[State ****, assertspecial]type = assertspecialtrigger1 = ???flag = invisible[State 0, ChangeAnim2]type = ChangeAnim2trigger1 = ???value = 5110 (lie down)elem = ???Can you help me, I'm new
Maybe because you're using it in P1's state. Definitely because you're using it P1's state. You need to put P2 into a custom state to make them invisible. Either that or send them off the screen.