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Marisa_RP (Read 62092 times)

Started by TrinitroRoy, May 17, 2013, 08:27:39 am
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Marisa_RP
#1  May 17, 2013, 08:27:39 am
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After some talk with Seravy, I decided to actually break my silence now and show you, who it was all the time:
Spoiler, click to toggle visibilty
Even though RicePigeon is back, I'll still do Touhou characters in his style, since I'm doing them in his old style instead of the one, which RicePigeon goes. That also means that there will be a spell card selection as well.
For those, who wonder, I have used the latest Yukari_RP as a base, since she was for 1.0, didn't floated like Mima and also didn't had extra files like Flandre. That way, I already had all the system code ready to go.
As for the sprites, I have used the SSF of Marisa_K by Kohaku (thanks). I also replaced most of Yukarin Yakanzuki's voice in Yukari_RP's SND file with the voice of Marisa_K (the best Marisa voice IMO), but also with some voice samples from Touhou Kubotu.
She is currently near completition, she only needs these things:
-Orreries Universe (has intro, movement, and an almost finished first bullet pattern)
-special intros (I already almost finished the one for Mima_RP, after that, I'll do the ones for Reimu_RP and Alice_RP)
-other minor things
But don't get too excited. Since she was meant to be a template, I cannot release her, until she is 100% done, since if I release her, I wont update her anymore.
On the same time, I'm also working on Reimu.  Even though RicePigeon makes a Reimu already, mine will be different from his. Not only will she have my own color seperation (which every of my future RP-styled characters will have), she will also have some extra stuff like a new crouching jab I made and also intros and winposes derived from Touhou Kobuto, Touhou Sky Arena and Touhou Hopeless Masquerade. She will also be less charge typed then RicePigeon's Reimu.
Also, after I have finished Marisa, I'll do these 3 next:
  • Tenshi: Since I'm already working on Reimu, I searched for an replacement, so I went with our weather celestial. Her main gimmick will be the ability to manipulate the weather, of course, but I will also make other things like turning most of her Story Mode Spell Cards into regular ones.
  • Alice: Again, RicePigeon already works on her, but there will be even more difference between my Alice and his Alice then between my Reimu and his Reimu. She will have a almost completely new moveset, based on nenmin's Gensokyo Dolls Alice, where she can use a large variaty of dolls through...uhm...doll sets. I cannot think up of a better name, but they will work similar to the Powet Sets of MegaMan chars in Robot Master Mayhem. That way, Alice can use almost every doll, which nenmin's Alice use. And depending on the Doll Set, one of her LVL3 spellcards will change AS WELL!
  • Utsohu, Yuka or Sakuya: For this one, I will do a poll, so you can decide. Yuka will be mostly a trap character, Sakuya can manipulate time, and Utsohu will have a source accurate cape and a little deadly extra something. :3
  • Some additional surprise stuff I will work on, whenever there is no progress with my other future projects, so that can take a while...
UPDATE:
Here is, what has been made for Marisa_RP:
Spoiler, click to toggle visibilty
And here is, what I have seperated so far for Reimu_RP:
Spoiler: First Part: Main Seperation (click to see content)
Spoiler: Second Part: The last thing to seperate (click to see content)
Last Edit: March 29, 2014, 09:45:23 am by Trinitronity
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#2  May 17, 2013, 04:36:31 pm
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Alice: Again, RicePigeon already works on her, but there will be even more difference between my Alice and his Alice then between my Reimu and his Reimu. She will have a almost completely new moveset, based on nenmin's Gensokyo Dolls Alice, where she can use a large variaty of dolls through...uhm...doll sets. I cannot think up of a better name, but they will work similar to the Powet Sets of MegaMan chars in Robot Master Mayhem. That way, Alice can use almost every doll, which nenmin's Alice use. And depending on the Doll Set, one of her LVL3 spellcards will change AS WELL!

I think we're jumping the gun here.

Quote
Utsohu, Yuka or Sakuya: Utsohu will have a source accurate cape and a little extra something. :3

All I can say is good luck with this one. Me, Kohaku, and F7 have tried this with no success. Unless you know something that we don't
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#3  May 17, 2013, 05:40:54 pm
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Alice: Again, RicePigeon already works on her, but there will be even more difference between my Alice and his Alice then between my Reimu and his Reimu. She will have a almost completely new moveset, based on nenmin's Gensokyo Dolls Alice, where she can use a large variaty of dolls through...uhm...doll sets. I cannot think up of a better name, but they will work similar to the Powet Sets of MegaMan chars in Robot Master Mayhem. That way, Alice can use almost every doll, which nenmin's Alice use. And depending on the Doll Set, one of her LVL3 spellcards will change AS WELL!

I think we're jumping the gun here.
Excuse me, but I don't understand. :S
I though you were working on her, since you uploaded a video of what seems to be your version...
Quote
Utsohu, Yuka or Sakuya: Utsohu will have a source accurate cape and a little extra something. :3

All I can say is good luck with this one. Me, Kohaku, and F7 have tried this with no success. Unless you know something that we don't
Well, my idea is to seperate the part of the cape, which would have the space background, from the other sprites and attach it to Utsohu, just like how the mask and the claws get attached to Vega. And I would then use said part of this cape as a mask for the space background similar to how the boxes for the win ports cage in win ports.
I just hope that it will work that way...
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#4  May 17, 2013, 05:55:49 pm
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The best way to think of this would be an additional layer of the stage background where the only visible part of this background layer is the part encompased by Utsuho's cape. Currently the mugen engine is not capable of doing something like this.

The problem with your approach is that you'll need an animation for the cape for EVERY animation where the inside of Utsuho's cape is exposed.

Tack onto that the fact that the cape background has its own delta, in order to emulate the original effect, you would need to multipy the amount of cape animations (and sprites) by every single possible pixel variation of the image. If I recall correctly, the cape background is 1024x1024 pixels, which means you would need 1,048,576 versions of every animation dedicated to the cape alone. Additionally, it would be impossible to do this while Utsuho is in one of the opponent's custom states.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#5  May 17, 2013, 06:42:04 pm
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The best way to think of this would be an additional layer of the stage background where the only visible part of this background layer is the part encompased by Utsuho's cape. Currently the mugen engine is not capable of doing something like this.
Okay, with that. one of my dreams is destroyed. Stupid Elecbyte.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#6  May 17, 2013, 08:06:56 pm
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Out of curiousity, is she going to be implementing some of the system fixes that were introduced in my new updates (ie: command normals, throw escapes, custom cornerpush, ability to cancel standing normals into crouching, updated juggle & damage dampener systems, etc) or is she going to be strictly based on the old system I was using?

Also



Iirc, the old level 3s used a purple PotS-style super portrait

Excuse me, but I don't understand. :S
I though you were working on her, since you uploaded a video of what seems to be your version...

I never said anything official though :p

Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#7  May 17, 2013, 10:22:48 pm
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Out of curiousity, is she going to be implementing some of the system fixes that were introduced in my new updates (ie: command normals, throw escapes, custom cornerpush, ability to cancel standing normals into crouching, updated juggle & damage dampener systems, etc) or is she going to be strictly based on the old system I was using?
I will implement some, but not all system fixes.
For example, I made my own damage dampener for physical attacks (based on the one for projectile attacks), and I probably stick to the default corner push and the old juggle system. However, I do intend to use command normals for some characters (Marisa, for example, has got a FWD+Z command normal, which Touhou players immidiately could recognize) the "standing normals into crouching normals" cancels and maybe throw escapes (though I still need to figure out, how you did it, I just cannot see a change state for throw escapes in your Lie).
Also

Iirc, the old level 3s used a purple PotS-style super portrait
Huh? I thought that the color varies with the character. Flandre and Mima, for example, have a red super background.
While the red super background fits Flandre, I actually think that the color for Mima's super background should have been cosmic blue.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#8  May 18, 2013, 04:45:46 am
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The color was originally purple but was later changed to red. The PotS style portraits was abandoned in favor of the current super portrait style that was first implemented in Lie.

Regarding the throw escapes, it should be there. Should be in Hong and Reimu as well. Its everything referring to state 890
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#9  May 18, 2013, 08:09:27 am
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The color was originally purple but was later changed to red. The PotS style portraits was abandoned in favor of the current super portrait style that was first implemented in Lie.
Well, I actually thought that the color varied from the character...
...I could like that a lot more then making them all red or purple, so I guess this is the place, where I take some independence.
Regarding the throw escapes, it should be there. Should be in Hong and Reimu as well. Its everything referring to state 890
Okay, I found state 890 and added it to Marisa.
I still got a problem though...
...whenever Hong techs out of Marisa's throw, Marisa uses her Tech out animation.
However, if Marisa techs out of Hong's throw, Marisa uses her guard animation instead. :S
I also found a new error while playing as Marisa: Her sprites are misaligned. Gotta fix that now. Fixed.
Last Edit: May 18, 2013, 08:44:48 am by Trinitronity
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#10  May 19, 2013, 08:24:51 am
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...whenever Hong techs out of Marisa's throw, Marisa uses her Tech out animation.
However, if Marisa techs out of Hong's throw, Marisa uses her guard animation instead. :S

The state for p2 for throw escapes checks to see if anims 5940 and 5945 exist. If they do, it uses those otherwise it uses the guard animation instead.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#11  May 19, 2013, 09:47:24 am
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Thanks.
I have now fixed my problem:

And about the "standing into crouching" cancels, I'm trying to implement them, but I just can't make them work...
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#12  May 19, 2013, 10:19:36 am
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I also found a new error while playing as Marisa: Her sprites are misaligned. Gotta fix that now. Fixed.

I remember this problem in my earlier experiments.
I'm assuming you're using Fighter Factory already, so try using the onionskin feature to check sprite alignment.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#13  May 19, 2013, 10:28:38 am
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Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#14  May 19, 2013, 03:17:19 pm
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Okay, I have already ripped all of Reimu's sprites from Korugane's Reimu, which I would like to color seperate.
Basically, I can start the color seperation now, but I need your opinion first:
*image removed*
What do you all think of a seperation like this?
Last Edit: May 20, 2013, 08:29:30 am by Trinitronity
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#15  May 20, 2013, 08:30:46 am
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Added some additional color seperation:

What do you think of it?
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#16  May 25, 2013, 10:28:14 pm
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Looks good. By the way, I think I had to add some animations that Kurogane's Reimu didn't contain into mine, so you might want to check my SFF as well. The upside down attack from 12.3 was definitely not in Kurogane's Reimu for example because it one is a 7.5 version and older than that game. Not sure if that was the only one or not. I think I might have had to fix some colors on some of the sprites as well, maybe the shoes on the Dimension Rift, don't remember.
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#17  May 25, 2013, 10:49:07 pm
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Looks good. By the way, I think I had to add some animations that Kurogane's Reimu didn't contain into mine, so you might want to check my SFF as well. The upside down attack from 12.3 was definitely not in Kurogane's Reimu for example because it one is a 7.5 version and older than that game. Not sure if that was the only one or not. I think I might have had to fix some colors on some of the sprites as well, maybe the shoes on the Dimension Rift, don't remember.
Thanks for the input.
If nobody else have something to say, then I guess this will be the final seperation then.
Which is good, because now, it is relatively easy to do and doesn't take up too much time (though I somehow need to find good color values for the seperation of the somersault attack and place them, the only part of the seperation that will be tedious).
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#18  May 26, 2013, 05:53:46 pm
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Updated color seperation for Reimu again:
*image removed*
Still not finished, though.
Last Edit: May 26, 2013, 06:25:03 pm by Trinitronity
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#19  May 26, 2013, 06:24:46 pm
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I took account of a suggestion which SpiderMew at IMT gave me, and seperated the white part of the large bow as well:

I probably wont seperate the sleeves though, since I'm already starting to run out of good color values, which I still need for the needle projectile and the cards (let alone the effect for Reimu's somersault).
EDIT1: Managed to find values for the handle of the needles.
EDIT2: Same goes for the green of the small cards.
EDIT3: Seperated the small cards now.
Last Edit: May 26, 2013, 07:11:58 pm by Trinitronity
Re: Breaking the silence: The RP-styled characters WIP thread (Current WIP: Marisa)
#20  May 26, 2013, 08:55:34 pm
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Okay, I have updated the first post with a list of what I have seperated so far.