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Marvel First Alliance 2 [Release] (Read 2674 times)

Started by zvitor, June 30, 2014, 03:52:27 pm
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Marvel First Alliance 2 [Release]
#1  June 30, 2014, 03:52:27 pm
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Re: Marvel First Alliance 2 [Release]
#2  June 30, 2014, 05:36:19 pm
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  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
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    • guiaugusto20@hotmail.com
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That's AMAZING!! :smitten:

Downloading NOW!! Congratulations Zvitor. You're really rocks! :buttrox:

EDIT: Nooo, the Windows 8 version link doesn't work!
He's fixed. :)
Last Edit: June 30, 2014, 06:37:51 pm by 【MFG】gui0007
Re: Marvel First Alliance 2 [Release]
#3  July 01, 2014, 04:38:49 pm
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  • I miss you so bad mon amour
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Downloading now!!!
All the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."
Re: Marvel First Alliance 2 [Release]
#4  July 01, 2014, 04:44:12 pm
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Awesome! I loved the first game, and I will definetly love this one.
Re: Marvel First Alliance 2 [Release]
#5  July 02, 2014, 01:09:19 am
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  • Wataaaaahhhhh
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Wow that's great, I'll go to play it right now !!!  :D
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Marvel First Alliance 2 [Release]
#6  July 04, 2014, 06:02:28 pm
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thanks guys,
check new updates with several fixes, and point any bug if you find some.
Re: Marvel First Alliance 2 [Release]
#7  July 04, 2014, 06:22:38 pm
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  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
    • www.youtube.com/user/TheGUTAA
Been a pleasure Z!

Well, i'm starting making a gameplay of MFA2. I'll post them soon.
Re: Marvel First Alliance 2 [Release]
#8  July 10, 2014, 04:53:29 am
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Magneto, Gambit, Cable and Human Torch are the most powerful. This game is my infancy dream.  Thanks Zvitor.

I know it´s too early but any plans for a new mod? Maybe an Age of Apocalypse Themed or Marvel X DC?

Re: Marvel First Alliance 2 [Release]
#9  July 11, 2014, 03:12:41 am
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  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
    • www.youtube.com/user/TheGUTAA
Re: Marvel First Alliance 2 [Release]
#10  July 11, 2014, 09:44:20 pm
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How are the extra D,F+A specials used for characters such as Ironman?
Also does Wolverine's D,F+A special give him extra abilities/agility?

This game is amazing but a readme would be extremely helpful.
Re: Marvel First Alliance 2 [Release]
#11  July 14, 2014, 04:56:24 pm
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there are in game a how to play which explain how char status works, or you can check it here:
http://www.zvitor.com.br/projeto/char.html

so you can check at wolverine portrait what change to his no claw mode,
also there say chars with range 5 or 6 have a extra D,F+A attack, it happens when they have a full MP bar.
Re: Marvel First Alliance 2 [Release]
#12  September 03, 2014, 01:28:13 pm
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Re: Marvel First Alliance 2 [Release]
#13  September 05, 2014, 07:19:44 am
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I just filled out the survey. Here's hoping to an updated Marvel First Alliance 2.
Re: Marvel First Alliance 2 [Release]
#14  September 16, 2014, 09:20:49 pm
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Working on game update:
so far i did:
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims to legolas level
- 1 sec of invenciblility after knockback to all chars (thanks ilu)
- more effective healing factor
- add pain to archangel projectiles and his run speed and incressed distance of his dive attack
- replaced no-claw-wolverine special  to multi-hit attack (Drill Claw like, thanks ilu)
- incressed invisible woman default attacks range
- incressed wasp projectiles range and added knockback to her dive
- incressed mr.fatastic basic attacks range and speed
- replaced wolverine F,F+A  multi-hit to a knockback attack from x-men 2 clone wars


also im spriting rocket racoon, and want to know, whicl look i should use to guardian of galaxy? Comics or movie?
Re: Marvel First Alliance 2 [Release]
#15  September 16, 2014, 09:58:38 pm
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Comics.
Re: Marvel First Alliance 2 [Release]
#16  September 16, 2014, 11:51:30 pm
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Try both, O.
Re: Marvel First Alliance 2 [Release]
#17  September 18, 2014, 05:09:02 am
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Movie....
Re: Marvel First Alliance 2 [Release]
#18  September 18, 2014, 05:36:36 am
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  • Naniiiiiiiiiii?
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Did you use beats of rage to make this?
I AM A GREAT MAGICIAN!! RED CLOTHES!!!


http://www.hulu.com/watch/59538
Re: Marvel First Alliance 2 [Release]
#19  September 18, 2014, 03:04:39 pm
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yeap, OpenBOR, a upgraded version of beats of rage
Re: Marvel First Alliance 2 [Release]
#20  October 15, 2014, 05:00:58 pm
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Re: Marvel First Alliance 2 [Release]
#21  October 15, 2014, 06:17:09 pm
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  • May the power protect you.
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Oh Zvitor I love your openbor games!
Re: Marvel First Alliance 2 [Release]
#22  October 22, 2014, 05:04:49 am
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  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

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I can't wait to see Darkhawk :)
Re: Marvel First Alliance 2 [Release]
#23  October 23, 2014, 06:28:10 am
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Re: Marvel First Alliance 2 [Release]
#24  October 25, 2014, 08:25:54 pm
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  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

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I liked it a lot!
Re: Marvel First Alliance 2 [Release]
#25  November 06, 2014, 04:13:00 am
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http://www.zvitor.com.br/projeto/mfa2.html

version 2.7 updates:
- new chars Iceman and DarkHawk added to game
- added to story mode: more 1up itens and more life orbs.
- Incressed points value to gain life to 100.000.
- added cloak/dagger and scarlet witch like item npc
- new npcs: Shadowcat, Wonderman, Dazzler, HERBIE and Blade
- several changes at leadership chars status to fit it
- added friendly fire to make 2, 3, 4 players game more dificult, you can turn off at options but some projectiles still hit friends.
- added VERSUS mode, just a clean room to fight against your friends.
- cheats can be enabled at options
- added items, radios to extra modes
- radio added to danger room to test your leadership there.
- added knockback resistence to though enemys
- 1 sec of invenciblility after knockback to all chars
- double value to healing factor, and work at idle and walk
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- changes at nebula and dr.doom AI to control they off screen time
- added a HUD element to show when you have the MARVEL item
- no more pause at ant-man texts
- fix english text errors
- reorganized char grid, and somes changes at roster of special modes
- story mode restricting chars at some missions
chars changes:
- vision had a new jump attack and special, also his grabattack make robots shock other enemys.
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims.
- new anim to hawkeye jump.
- Ironman have a better DF+A when MP bar is full and hulkbuster armor replace stealth armor.
- add pain to archangel projectiles and incressed his run speed and distance of his dive attack.
- replaced wolverine F,F+A  multi-hit to a knockback attack.
- replaced no-claw-wolverine special  to multi-hit attack.
- incressed invisible woman default attacks range.
- incressed wasp projectiles range and added knockback to her dive.
- incressed mr.fatastic basic attacks range and speed.
- new attack to nick furry run attack, and old become his attack2.
- incressed shot speed of nick fury gun mode.
- Nick special at gun mode is summon a agent.
- fixed jubilee radio sound.
- punisher revamp with several moves changes.
- cable is no more a shooter, he have regular punchs, so change shots to be other moves.
- blackcat walk on her special.
- incressed range of emma projections.
- new grabattack2 to beast.
- jump 4 to black panther.
- added grabattack to spiderman, cap america, beast, miss marvel, black panther and venom
Re: Marvel First Alliance 2 [Release]
#26  November 11, 2014, 03:58:00 pm
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