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Marvel First Alliance v1.0 by ZVitor (Read 10267 times)

Started by zvitor, May 05, 2012, 09:27:50 am
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Marvel First Alliance v1.0 by ZVitor
#1  May 05, 2012, 09:27:50 am
  • ***
Re: Marvel First Alliance v1.0 by ZVitor
#2  May 05, 2012, 10:37:51 am
  • **
    • France
Hi,

Your game is awesome. Still long hours to play for me  ;). The choice of the sound effects form SOR2 is the best choice that you could do.
And if we could turn back in the beginning of the 90's, your game on SUPER NINTENDO and/or SEGA GENESIS, would have been the most sold through the world.  :)

Thanks for the share and hope to see another projects from you.

Greetings.

Re: Marvel First Alliance v1.0 by ZVitor
#3  May 05, 2012, 03:18:16 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Just saw the video.

Wow. It looks like you put a great deal of solid effort into making this a standout product.

Everything looks top notch quality...and that transforming Hulk and the Team modes...How cool!

Downloading right now. Will play it when I get back from my kids track and field camp.

Will provide feedback later.

The link is down...Internal Server Error also...this is BOR, not Mugen.

I am currently downloading it from a sendspace link posted by Matman in lavalit.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: May 05, 2012, 03:29:08 pm by MaxBeta
Re: Marvel First Alliance v1.0 by ZVitor
#4  May 05, 2012, 03:28:38 pm
  • ***
because i deleted it right now,

Small bug on fisk tower fixed and game re-uploaded.
(ps: if you got first version, copy your saves files to this new version to keep your game progress)
Re: Marvel First Alliance v1.0 by ZVitor
#5  May 05, 2012, 03:30:05 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

Okay, glad to hear it.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Marvel First Alliance v1.0 by ZVitor
#6  May 05, 2012, 03:34:01 pm
  • ***
also...this is BOR, not Mugen.

yea, but ....im a contribuitor of mugen comunity, ....also all help i got to do this game comes from mugen forums....
anyway if that post was in wrong place im sure some admin will move it to correct place.
Re: Marvel First Alliance v1.0 by ZVitor
#7  May 05, 2012, 05:07:19 pm
  • *
  • happiness is a dream, pain is reality
hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game
Re: Marvel First Alliance v1.0 by ZVitor
#8  May 05, 2012, 05:50:18 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Today is a great day...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Marvel First Alliance v1.0 by ZVitor
#9  May 05, 2012, 05:57:26 pm
  • ***
hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game
k, you found the yeallow/green man, and game still struck at gate?
...
if you got the fixed version and game stuck at gate without yellow/green guy, u must return and free him.
...
im not sure if i understood what happened with you, will do some tests here.
Re: Marvel First Alliance v1.0 by ZVitor
#10  May 05, 2012, 06:00:49 pm
  • *
  • happiness is a dream, pain is reality
i have the latest version but when i try to approach that man before or after reach the entrance the game crashes

i already try to download it several times but always the same bug
Re: Marvel First Alliance v1.0 by ZVitor
#11  May 05, 2012, 06:04:50 pm
  • ***
check game log, and tell me if that point to some error
Re: Marvel First Alliance v1.0 by ZVitor
#12  May 05, 2012, 06:11:47 pm
  • *
  • happiness is a dream, pain is reality
here is my game log take a look

Total Ram: 2146611200 Bytes
 Free Ram: 1687785472 Bytes
 Used Ram: 4308992 Bytes

OpenBoR v3.0 Build 3670, Compile Date: Feb 25 2012

Game Selected: ./Paks/MFA.PAK

FileCaching System Init......   Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............   480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt.............   Done!
Loading fonts................   1 2 3 4 6 Done!
Timer init...................   Done!
Initialize Sound..............   
sound_load_sample: Failed to load: data/sounds/go.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Flash2' from data/chars/misc/flash2.txt
Cacheing 'Flash3' from data/chars/misc/flash3.txt
Cacheing 'Flash4' from data/chars/misc/flash4.txt
Cacheing 'Flash5' from data/chars/misc/flash5.txt
Cacheing 'FlashFire' from data/chars/misc/flashFire.txt
Cacheing 'FlashShock' from data/chars/misc/flashShock.txt
Cacheing 'CyFlash' from data/chars/misc/Cyflash.txt
Cacheing 'CyFlash2' from data/chars/misc/Cyflash2.txt
Cacheing 'Block' from data/chars/misc/Block.txt
Cacheing 'CapAmerica' from data/chars/CapAmerica/CapAmerica.txt
Cacheing 'Ironman' from data/chars/Ironman/Ironman.txt
Cacheing 'IronmanMKVII' from data/chars/Ironman/IronmanMKVII.txt
Cacheing 'Miss' from data/chars/Miss/Miss.txt
Cacheing 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Cacheing 'USAgent' from data/chars/CapAmerica/USAgent.txt
Cacheing 'Vision' from data/chars/Vision/Vision.txt
Cacheing 'VisionA' from data/chars/Vision/VisionA.txt
Cacheing 'Thor' from data/chars/Thor/Thor.txt
Cacheing 'Hulk' from data/chars/Hulk/Hulk.txt
Cacheing 'Banner' from data/chars/Hulk/Banner.txt
Cacheing 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Cacheing 'War' from data/chars/War/War.txt
Cacheing 'Songbird' from data/chars/Songbird/Songbird.txt
Cacheing 'Daredevil' from data/chars/Daredevil/Daredevil.txt
Cacheing 'Elektra' from data/chars/Elektra/Elektra.txt
Cacheing 'Punisher' from data/chars/Punisher/Punisher.txt
Cacheing 'Moon' from data/chars/Moon/Moon.txt
Cacheing 'NickFury' from data/chars/Nick/NickFury.txt
Cacheing 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Cacheing 'Blackcat' from data/chars/Blackcat/Blackcat.txt
Cacheing 'GhostRider' from data/chars/GRider/GhostRider.txt
Cacheing 'GhostRiderA' from data/chars/GRider/GhostRiderA.txt
Cacheing 'Venom' from data/chars/Venom/Venom.txt
Cacheing 'DrDoom' from data/chars/Doom/DrDoom.txt
Cacheing 'Shocker' from data/chars/Shocker/Shocker.txt
Cacheing 'RedHulk' from data/chars/Hulk/RedHulk.txt
Cacheing 'Juggz' from data/chars/Juggz/Juggz.txt
Cacheing 'Colossus' from data/chars/Colossus/Colossus.txt
Cacheing 'Beast' from data/chars/Beast/Beast.txt
Cacheing 'Night' from data/chars/Night/Night.txt
Cacheing 'Psylocke' from data/chars/Psylocke/Psylocke.txt
Cacheing 'Gambit' from data/chars/Gambit/Gambit.txt
Cacheing 'Wolverine' from data/chars/Wolverine/Wolverine.txt
Cacheing 'WolverineA' from data/chars/Wolverine/WolverineA.txt
Cacheing 'Storm' from data/chars/Storm/Storm.txt
Cacheing 'Cyclops' from data/chars/Cyclops/Cyclops.txt
Cacheing 'Spiderman' from data/chars/Spiderman/Spiderman.txt
Cacheing 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Cacheing 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Cacheing 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Cacheing 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Cacheing 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt
Cacheing 'Medicine' from data/chars/misc/Medicine.TXT
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Loot' from data/chars/misc/Loot.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Nimrod' from data/chars/misc/Nimrod.txt
Cacheing 'iTorch' from data/chars/misc/iTorch.txt
Cacheing 'ironbody' from data/chars/Sentry/ironbody.txt
Cacheing 't_aveng' from data/chars/misc/t_aveng.txt
Cacheing 't_xmen' from data/chars/misc/t_xmen.txt
Cacheing 't_coast' from data/chars/misc/t_coast.txt
Cacheing 't_tbolt' from data/chars/misc/t_tbolt.txt
Cacheing 't_shield' from data/chars/misc/t_shield.txt
Cacheing 't_kni' from data/chars/misc/t_kni.txt
Cacheing 'iron' from data/chars/misc/iron.txt
Cacheing 'ironend' from data/chars/misc/ironend.txt
Cacheing 'h_none' from data/chars/misc/h_none.txt
Cacheing 'h_wasp' from data/chars/misc/h_wasp.txt
Cacheing 'h_alfa' from data/chars/misc/h_alfa.txt
Cacheing 'h_shehulk' from data/chars/misc/h_shehulk.txt
Cacheing 'h_bishop' from data/chars/misc/h_bishop.txt
Cacheing 'h_tocha' from data/chars/misc/h_tocha.txt
Cacheing 'h_fist' from data/chars/misc/h_fist.txt
Cacheing 'h_sentry' from data/chars/misc/h_sentry.txt
Cacheing 'h_speed' from data/chars/misc/h_speed.txt
Cacheing 'Xavier' from data/chars/misc/Xavier.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'fbucket' from data/chars/misc/fbucket.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'WaspJail' from data/chars/misc/WaspJail.txt
Cacheing 'agentnada' from data/chars/misc/agentnada.txt
Cacheing 'av' from data/chars/misc/av.txt
Cacheing 'smoke' from data/chars/misc/smoke.txt
Cacheing 'Steamer' from data/chars/misc/Steamer.txt
Cacheing 'Steam' from data/chars/misc/Steam.txt
Cacheing 'fire1' from data/chars/misc/fire1.txt
Cacheing 'fire2' from data/chars/misc/fire2.txt
Cacheing 'GreenGlobin' from data/chars/GreenGlobin/GreenGlobin.txt
Cacheing 'GGlobin' from data/chars/GreenGlobin/GGlobin.txt
Cacheing 'FemaleS' from data/chars/Simbiote/FemaleS.txt
Cacheing 'Gosma' from data/chars/Simbiote/Gosma.txt
Cacheing 'MaleS' from data/chars/Simbiote/MaleS.txt
Cacheing 'Carnage' from data/chars/Carnage/Carnage.txt
Cacheing 'Cap1' from data/chars/Capangas/Cap1.txt
Cacheing 'Cap1r' from data/chars/Capangas/Cap1r.txt
Cacheing 'Cap2' from data/chars/Capangas/Cap2.txt
Cacheing 'Cap3' from data/chars/Capangas/Cap3.txt
Cacheing 'Cap3r' from data/chars/Capangas/Cap3r.txt
Cacheing 'Cap4' from data/chars/Capangas/Cap4.txt
Cacheing 'Cap5' from data/chars/Capangas/Cap5.txt
Cacheing 'Thunder' from data/chars/Capangas/Thunder.txt
Cacheing 'Boomerang' from data/chars/Capangas/Boomerang.txt
Cacheing 'Lizard' from data/chars/Capangas/Lizard.txt
Cacheing 'Bike' from data/chars/Capangas/Bike.txt
Cacheing 'Robot' from data/chars/Robos/Robot.txt
Cacheing 'Drone' from data/chars/Robos/Drone.txt
Cacheing 'Sent1' from data/chars/Robos/Sent1.txt
Cacheing 'Sent2' from data/chars/Robos/Sent2.txt
Cacheing 'Sent3' from data/chars/Robos/Sent3.txt
Cacheing 'SentTra' from data/chars/Robos/SentTra.txt
Cacheing 'Peixe' from data/chars/Robos/Peixe.txt
Cacheing 'OmegaRed' from data/chars/Robos/Omegared.txt
Cacheing 'Rulk' from data/chars/Hulk/Rulk.txt
Cacheing 'Soldat1' from data/chars/Army/Soldat1.txt
Cacheing 'Soldat2' from data/chars/Army/Soldat2.txt
Cacheing 'Soldat3' from data/chars/Army/Soldat3.txt
Cacheing 'Soldat4' from data/chars/Army/Soldat4.txt
Cacheing 'SolMoto' from data/chars/Army/SolMoto.txt
Cacheing 'Lider' from data/chars/Army/Lider.txt
Cacheing 'Dog' from data/chars/Fisk/Dog.txt
Cacheing 'Agent' from data/chars/Fisk/Agent.txt
Cacheing 'Fisk' from data/chars/Fisk/Fisk.txt
Cacheing 'Bushwacker' from data/chars/Fisk/Bushwacker.txt
Cacheing 'Rhino' from data/chars/Fisk/Rhino.txt
Cacheing 'Wendigo' from data/chars/Neve/Wendigo.txt
Cacheing 'Cyber' from data/chars/Neve/Cyber.txt
Cacheing 'SolNeve' from data/chars/Neve/SolNeve.txt
Cacheing 'Casca' from data/chars/Fisk/Casca.txt
Cacheing 'Hydra1' from data/chars/Porta/Hydra1.txt
Cacheing 'Hydra2' from data/chars/Porta/Hydra2.txt
Cacheing 'RedSkull' from data/chars/Porta/RedSkull.txt
Cacheing 'RedSkull2' from data/chars/Porta/RedSkull2.txt
Cacheing 'Crossbone' from data/chars/Porta/Crossbone.txt
Cacheing 'Wind' from data/chars/Porta/Wind.txt
Cacheing 'Viper' from data/chars/Porta/Viper.txt
Cacheing 'Grim' from data/chars/Porta/Grim.txt
Cacheing 'USAgentE' from data/chars/CapAmerica/USAgentE.txt
Cacheing 'ShehulkE' from data/chars/Sentry/ShehulkE.txt
Cacheing 'ShehulkE2' from data/chars/Sentry/ShehulkE2.txt
Cacheing 'znazi' from data/chars/Porta/znazi.txt
Cacheing 'Juggze' from data/chars/Juggz/Juggze.txt
Cacheing 'ShieldNE' from data/chars/Nick/ShieldNE.txt
Cacheing 'NickE' from data/chars/Nick/NickE.txt
Cacheing 'Nick' from data/chars/Nick/Nick.txt
Cacheing 'ShieldN' from data/chars/Nick/ShieldN.txt
Cacheing 'Shield' from data/chars/Porta/Shield.txt
Cacheing 'Sentry' from data/chars/Sentry/Sentry.txt
Cacheing 'Guardian' from data/chars/Sentry/Guardian.txt
Cacheing 'Puck' from data/chars/Sentry/Puck.txt
Cacheing 'Shehulk' from data/chars/Sentry/Shehulk.txt
Cacheing 'Wasp' from data/chars/Sentry/Wasp.txt
Cacheing 'Bishop' from data/chars/Sentry/Bishop.txt
Cacheing 'Speed' from data/chars/Sentry/Speed.txt
Cacheing 'Torch1' from data/chars/Naves/Torch1.txt
Cacheing 'Torch' from data/chars/Naves/Torch.txt
Cacheing 'IronFist' from data/chars/Sentry/IronFist.txt
Cacheing 'Angel' from data/chars/Naves/Angel.txt
Cacheing 'Tigra' from data/chars/Sentry/Tigra.txt
Cacheing 'GGlobinE' from data/chars/GreenGlobin/GGlobinE.txt
Cacheing 'Beetle' from data/chars/Sentry/Beetle.txt
Cacheing 'BoomerangN' from data/chars/Capangas/BoomerangN.txt
Cacheing 'Plasma' from data/chars/Ironman/Plasma.txt
Cacheing 'Plasma2' from data/chars/Ironman/Plasma2.txt
Cacheing 'PlasmaD' from data/chars/Doom/PlasmaD.txt
Cacheing 'PlasmaW' from data/chars/Sentry/PlasmaW.txt
Cacheing 'Carta' from data/chars/Gambit/Carta.txt
Cacheing 'Web' from data/chars/Spiderman/Web.txt
Cacheing 'Bala' from data/chars/Punisher/Bala.txt
Cacheing 'BalaE' from data/chars/Army/BalaE.txt
Cacheing 'BalaE2' from data/chars/Fisk/BalaE2.txt
Cacheing 'BalaE3' from data/chars/Naves/BalaE3.txt
Cacheing 'Borbo' from data/chars/Psylocke/Borbo.txt
Cacheing 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Cacheing 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Cacheing 'Cristal' from data/chars/Songbird/Cristal.txt
Cacheing 'Abo' from data/chars/GreenGlobin/Abo.txt
Cacheing 'Bomba' from data/chars/Army/Bomba.txt
Cacheing 'WarA' from data/chars/War/WarA.txt
Cacheing 'StarA' from data/chars/Elektra/StarA.txt
Cacheing 'StarB' from data/chars/Elektra/StarB.txt
Cacheing 'BoomN' from data/chars/Capangas/BoomN.txt
Cacheing 'Boom' from data/chars/Capangas/Boom.txt
Cacheing 'MBoom' from data/chars/Moon/MBoom.txt
Cacheing 'Eyebeam' from data/chars/Vision/Eyebeam.txt
Cacheing 'Terre' from data/chars/Juggz/Terre.txt
Cacheing 'Raio' from data/chars/Storm/Raio.txt
Cacheing 'Granada' from data/chars/Nick/Granada.txt
Cacheing 'Cursor' from data/chars/Nick/Cursor.txt
Cacheing 'VisionNave' from data/chars/Naves/VisionNave.txt
Cacheing 'IronNave' from data/chars/Naves/IronNave.txt
Cacheing 'Iron2Nave' from data/chars/Naves/Iron2Nave.txt
Cacheing 'CapNave' from data/chars/Naves/CapNave.txt
Cacheing 'USNave' from data/chars/Naves/USNave.txt
Cacheing 'FeraNave' from data/chars/Naves/FeraNave.txt
Cacheing 'ViuvaNave' from data/chars/Naves/ViuvaNave.txt
Cacheing 'CatNave' from data/chars/Naves/CatNave.txt
Cacheing 'HawkNave' from data/chars/Naves/HawkNave.txt
Cacheing 'EleNave' from data/chars/Naves/EleNave.txt
Cacheing 'SpiderNave' from data/chars/Naves/SpiderNave.txt
Cacheing 'GambitNave' from data/chars/Naves/GambitNave.txt
Cacheing 'HulkNave' from data/chars/Naves/HulkNave.txt
Cacheing 'RedNave' from data/chars/Naves/RedNave.txt
Cacheing 'JuggzNave' from data/chars/Naves/JuggzNave.txt
Cacheing 'PsyNave' from data/chars/Naves/PsyNave.txt
Cacheing 'VenomNave' from data/chars/Naves/VenomNave.txt
Cacheing 'WolvieNave' from data/chars/Naves/WolvieNave.txt
Cacheing 'NightNave' from data/chars/Naves/NightNave.txt
Cacheing 'PuNave' from data/chars/Naves/PuNave.txt
Cacheing 'ShoNave' from data/chars/Naves/ShoNave.txt
Cacheing 'DareNave' from data/chars/Naves/DareNave.txt
Cacheing 'CyNave' from data/chars/Naves/CyNave.txt
Cacheing 'WarNave' from data/chars/Naves/WarNave.txt
Cacheing 'MissNave' from data/chars/Naves/MissNave.txt
Cacheing 'ThorNave' from data/chars/Naves/ThorNave.txt
Cacheing 'SongNave' from data/chars/Naves/SongNave.txt
Cacheing 'MoonNave' from data/chars/Naves/MoonNave.txt
Cacheing 'StormNave' from data/chars/Naves/StormNave.txt
Cacheing 'DoomNave' from data/chars/Naves/DoomNave.txt
Cacheing 'NickNave' from data/chars/Naves/NickNave.txt
Cacheing 'ColNave' from data/chars/Naves/ColNave.txt
Cacheing 'GhostNave' from data/chars/Naves/GhostNave.txt
Cacheing 'AgentNave' from data/chars/Naves/AgentNave.txt
Cacheing 'naveraio' from data/chars/Naves/Naveraio.txt
Cacheing 'navetiro' from data/chars/Naves/Navetiro.txt
Cacheing 'WarB' from data/chars/Naves/WarB.txt
Cacheing 'Fogo' from data/chars/Naves/Fogo.txt
Cacheing 'Nave1' from data/chars/Naves/Nave1.txt
Cacheing 'Nave2' from data/chars/Naves/Nave2.txt
Cacheing 'Nave3' from data/chars/Naves/Nave3.txt
Cacheing 'Nave10' from data/chars/Naves/Nave10.txt
Cacheing 'Nave20' from data/chars/Naves/Nave20.txt
Cacheing 'Nave30' from data/chars/Naves/Nave30.txt
Cacheing 'NaveBoss' from data/chars/Naves/NaveBoss.txt
Cacheing 'Glide' from data/chars/GreenGlobin/Glide.txt
Cacheing 'GlideG' from data/chars/GreenGlobin/GlideG.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'Flash2' from data/chars/misc/flash2.txt
Loading 'Flash3' from data/chars/misc/flash3.txt
Loading 'Flash4' from data/chars/misc/flash4.txt
Loading 'Flash5' from data/chars/misc/flash5.txt
Loading 'FlashFire' from data/chars/misc/flashFire.txt
Loading 'FlashShock' from data/chars/misc/flashShock.txt
Loading 'CyFlash' from data/chars/misc/Cyflash.txt
Loading 'CyFlash2' from data/chars/misc/Cyflash2.txt
Loading 'Block' from data/chars/misc/Block.txt
Loading 'CaptainAmerica' from data/chars/CapAmerica/CapAmerica.txt
Loading 'Plasma' from data/chars/Ironman/Plasma.txt
Loading 'Ironman' from data/chars/Ironman/Ironman.txt
Loading 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Loading 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Loading 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Loading 'Thor' from data/chars/Thor/Thor.txt
Loading 'Hulk' from data/chars/Hulk/Hulk.txt
Loading 'Banner' from data/chars/Hulk/Banner.txt

sound_load_sample: Failed to load: data/sounds/vuu.wav
Loading 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Loading 'Bala' from data/chars/Punisher/Bala.txt
Loading 'ShieldN' from data/chars/Nick/ShieldN.txt
Loading 'NickFury' from data/chars/Nick/NickFury.txt
Loading 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Loading 'Granada' from data/chars/Nick/Granada.txt
Loading 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Loading 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Loading 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Loading 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Loading 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt

Loading models...............   Done!
Object engine init...........   Done!
Input init...................   1. axe 2 bouton 12 boĆ®tier de commande - 2 axes, 12 buttons, 0 hat(s)
                                2. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
                                3. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
Done!


use cached bg
Level Loading:   'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1663893504 Bytes
 Used Ram: 24170496 Bytes

Loading 'Hydra1' from data/chars/Porta/Hydra1.txt
Loading 'BalaE' from data/chars/Army/BalaE.txt
Loading 'Hydra2' from data/chars/Porta/Hydra2.txt
Loading 'Whirlwind' from data/chars/Porta/Wind.txt

Level Loaded:    'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1662517248 Bytes
 Used Ram: 25538560 Bytes
Total sprites mapped: 743

Level Unloading: 'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1656623104 Bytes
 Used Ram: 25456640 Bytes

Done.
Total Ram: 2146611200 Bytes
 Free Ram: 1657847808 Bytes
 Used Ram: 24227840 Bytes


************ Shutting Down ************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Total Ram: 2146611200 Bytes
 Free Ram: 1663565824 Bytes
 Used Ram: 24473600 Bytes

Release level data...........   Done!
Release graphics data........   Done!
Release game data............

Unload 'Flash'
Unload 'Flash2'
Unload 'Flash3'
Unload 'Flash4'
Unload 'Flash5'
Unload 'FlashFire'
Unload 'FlashShock'
Unload 'CyFlash'
Unload 'CyFlash2'
Unload 'Block'
Unload 'CaptainAmerica'
Unload 'Ironman'
Unload 'Plasma'
Unload 'Hawkeye'
Unload 'FlechaA'
Unload 'FlechaB'
Unload 'Thor'
Unload 'Hulk'
Unload 'Banner'
Unload 'BlackWidow'
Unload 'NickFury'
Unload 'ShieldN'
Unload 'Bala'
Unload 'NickFuryA'
Unload 'ShieldAgent1'
Unload 'Granada'
Unload 'ShieldAgent2'
Unload 'ShieldAgent3'
Unload 'ShieldAgent4'
Unload 'ShieldAgentB'
Unload 'Hydra1'
Unload 'Hydra2'
Unload 'BalaE'
Unload 'Whirlwind'

Release game data............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!
Release FileCaching System...   Done!

**************** Done *****************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Re: Marvel First Alliance v1.0 by ZVitor
#13  May 05, 2012, 06:16:11 pm
  • ***
you played first stage after bug, and log overwrited the bug problem....
i cant say what happened, tested it here right now and worked, im asking at other forums if they can find that problem too.


btw, game have autosave, so if you start a new and pass first level, it may overwrite your last stage saved game.
Re: Marvel First Alliance v1.0 by ZVitor
#14  May 05, 2012, 06:26:55 pm
  • *
  • happiness is a dream, pain is reality
ok thanks for your help i will do a new save we will see
Re: Marvel First Alliance v1.0 by ZVitor
#15  May 05, 2012, 07:31:30 pm
  • avatar
  • **
very very nice game love everything about it wish there was a DC version out there
sig by jvalent2
Re: Marvel First Alliance v1.0 by ZVitor
#16  May 05, 2012, 09:59:12 pm
  • ***
posted this img at site to help next downloaders:

Re: Marvel First Alliance v1.0 by ZVitor
#17  May 05, 2012, 10:09:52 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

Who's that? IronFist?
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Marvel First Alliance v1.0 by ZVitor
#18  May 05, 2012, 10:43:11 pm
  • ***
new version uploaded, without iron fist.
funny because here it works fine, if there is some kind of bug on endlevel models, that should happens again after defeat fisk.... waiting for more feedbacks, and thanks for help and sorry for that, i tested this game several times, but like i said, no error here.....

zvitor.com.br
Re: Marvel First Alliance v1.0 by ZVitor
#19  May 05, 2012, 11:56:05 pm
  • ******
  • does this look like the face of mercy?
it didnt crash for me or got stuck at all, it was just not intuitive where you had to go, I eventually got back and found him. consider just have a flashing arrow backwards with the iron fist .
Re: Marvel First Alliance v1.0 by ZVitor
#20  May 06, 2012, 12:48:14 am
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i thought was easy to find him there,
so i supose you didnt found bishop at sentinel factory or human torch at green globin level?