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Marvel First Alliance v1.0 by ZVitor (Read 10271 times)

Started by zvitor, May 05, 2012, 09:27:50 am
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Marvel First Alliance v1.0 by ZVitor
#1  May 05, 2012, 09:27:50 am
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Re: Marvel First Alliance v1.0 by ZVitor
#2  May 05, 2012, 10:37:51 am
  • **
    • France
Hi,

Your game is awesome. Still long hours to play for me  ;). The choice of the sound effects form SOR2 is the best choice that you could do.
And if we could turn back in the beginning of the 90's, your game on SUPER NINTENDO and/or SEGA GENESIS, would have been the most sold through the world.  :)

Thanks for the share and hope to see another projects from you.

Greetings.

Re: Marvel First Alliance v1.0 by ZVitor
#3  May 05, 2012, 03:18:16 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Just saw the video.

Wow. It looks like you put a great deal of solid effort into making this a standout product.

Everything looks top notch quality...and that transforming Hulk and the Team modes...How cool!

Downloading right now. Will play it when I get back from my kids track and field camp.

Will provide feedback later.

The link is down...Internal Server Error also...this is BOR, not Mugen.

I am currently downloading it from a sendspace link posted by Matman in lavalit.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: May 05, 2012, 03:29:08 pm by MaxBeta
Re: Marvel First Alliance v1.0 by ZVitor
#4  May 05, 2012, 03:28:38 pm
  • ***
because i deleted it right now,

Small bug on fisk tower fixed and game re-uploaded.
(ps: if you got first version, copy your saves files to this new version to keep your game progress)
Re: Marvel First Alliance v1.0 by ZVitor
#5  May 05, 2012, 03:30:05 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

Okay, glad to hear it.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Marvel First Alliance v1.0 by ZVitor
#6  May 05, 2012, 03:34:01 pm
  • ***
also...this is BOR, not Mugen.

yea, but ....im a contribuitor of mugen comunity, ....also all help i got to do this game comes from mugen forums....
anyway if that post was in wrong place im sure some admin will move it to correct place.
Re: Marvel First Alliance v1.0 by ZVitor
#7  May 05, 2012, 05:07:19 pm
  • *
  • happiness is a dream, pain is reality
hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game
Re: Marvel First Alliance v1.0 by ZVitor
#8  May 05, 2012, 05:50:18 pm
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  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html

  • Online
Today is a great day...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Marvel First Alliance v1.0 by ZVitor
#9  May 05, 2012, 05:57:26 pm
  • ***
hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game
k, you found the yeallow/green man, and game still struck at gate?
...
if you got the fixed version and game stuck at gate without yellow/green guy, u must return and free him.
...
im not sure if i understood what happened with you, will do some tests here.
Re: Marvel First Alliance v1.0 by ZVitor
#10  May 05, 2012, 06:00:49 pm
  • *
  • happiness is a dream, pain is reality
i have the latest version but when i try to approach that man before or after reach the entrance the game crashes

i already try to download it several times but always the same bug
Re: Marvel First Alliance v1.0 by ZVitor
#11  May 05, 2012, 06:04:50 pm
  • ***
check game log, and tell me if that point to some error
Re: Marvel First Alliance v1.0 by ZVitor
#12  May 05, 2012, 06:11:47 pm
  • *
  • happiness is a dream, pain is reality
here is my game log take a look

Total Ram: 2146611200 Bytes
 Free Ram: 1687785472 Bytes
 Used Ram: 4308992 Bytes

OpenBoR v3.0 Build 3670, Compile Date: Feb 25 2012

Game Selected: ./Paks/MFA.PAK

FileCaching System Init......   Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............   480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt.............   Done!
Loading fonts................   1 2 3 4 6 Done!
Timer init...................   Done!
Initialize Sound..............   
sound_load_sample: Failed to load: data/sounds/go.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Flash2' from data/chars/misc/flash2.txt
Cacheing 'Flash3' from data/chars/misc/flash3.txt
Cacheing 'Flash4' from data/chars/misc/flash4.txt
Cacheing 'Flash5' from data/chars/misc/flash5.txt
Cacheing 'FlashFire' from data/chars/misc/flashFire.txt
Cacheing 'FlashShock' from data/chars/misc/flashShock.txt
Cacheing 'CyFlash' from data/chars/misc/Cyflash.txt
Cacheing 'CyFlash2' from data/chars/misc/Cyflash2.txt
Cacheing 'Block' from data/chars/misc/Block.txt
Cacheing 'CapAmerica' from data/chars/CapAmerica/CapAmerica.txt
Cacheing 'Ironman' from data/chars/Ironman/Ironman.txt
Cacheing 'IronmanMKVII' from data/chars/Ironman/IronmanMKVII.txt
Cacheing 'Miss' from data/chars/Miss/Miss.txt
Cacheing 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Cacheing 'USAgent' from data/chars/CapAmerica/USAgent.txt
Cacheing 'Vision' from data/chars/Vision/Vision.txt
Cacheing 'VisionA' from data/chars/Vision/VisionA.txt
Cacheing 'Thor' from data/chars/Thor/Thor.txt
Cacheing 'Hulk' from data/chars/Hulk/Hulk.txt
Cacheing 'Banner' from data/chars/Hulk/Banner.txt
Cacheing 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Cacheing 'War' from data/chars/War/War.txt
Cacheing 'Songbird' from data/chars/Songbird/Songbird.txt
Cacheing 'Daredevil' from data/chars/Daredevil/Daredevil.txt
Cacheing 'Elektra' from data/chars/Elektra/Elektra.txt
Cacheing 'Punisher' from data/chars/Punisher/Punisher.txt
Cacheing 'Moon' from data/chars/Moon/Moon.txt
Cacheing 'NickFury' from data/chars/Nick/NickFury.txt
Cacheing 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Cacheing 'Blackcat' from data/chars/Blackcat/Blackcat.txt
Cacheing 'GhostRider' from data/chars/GRider/GhostRider.txt
Cacheing 'GhostRiderA' from data/chars/GRider/GhostRiderA.txt
Cacheing 'Venom' from data/chars/Venom/Venom.txt
Cacheing 'DrDoom' from data/chars/Doom/DrDoom.txt
Cacheing 'Shocker' from data/chars/Shocker/Shocker.txt
Cacheing 'RedHulk' from data/chars/Hulk/RedHulk.txt
Cacheing 'Juggz' from data/chars/Juggz/Juggz.txt
Cacheing 'Colossus' from data/chars/Colossus/Colossus.txt
Cacheing 'Beast' from data/chars/Beast/Beast.txt
Cacheing 'Night' from data/chars/Night/Night.txt
Cacheing 'Psylocke' from data/chars/Psylocke/Psylocke.txt
Cacheing 'Gambit' from data/chars/Gambit/Gambit.txt
Cacheing 'Wolverine' from data/chars/Wolverine/Wolverine.txt
Cacheing 'WolverineA' from data/chars/Wolverine/WolverineA.txt
Cacheing 'Storm' from data/chars/Storm/Storm.txt
Cacheing 'Cyclops' from data/chars/Cyclops/Cyclops.txt
Cacheing 'Spiderman' from data/chars/Spiderman/Spiderman.txt
Cacheing 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Cacheing 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Cacheing 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Cacheing 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Cacheing 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt
Cacheing 'Medicine' from data/chars/misc/Medicine.TXT
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Loot' from data/chars/misc/Loot.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Nimrod' from data/chars/misc/Nimrod.txt
Cacheing 'iTorch' from data/chars/misc/iTorch.txt
Cacheing 'ironbody' from data/chars/Sentry/ironbody.txt
Cacheing 't_aveng' from data/chars/misc/t_aveng.txt
Cacheing 't_xmen' from data/chars/misc/t_xmen.txt
Cacheing 't_coast' from data/chars/misc/t_coast.txt
Cacheing 't_tbolt' from data/chars/misc/t_tbolt.txt
Cacheing 't_shield' from data/chars/misc/t_shield.txt
Cacheing 't_kni' from data/chars/misc/t_kni.txt
Cacheing 'iron' from data/chars/misc/iron.txt
Cacheing 'ironend' from data/chars/misc/ironend.txt
Cacheing 'h_none' from data/chars/misc/h_none.txt
Cacheing 'h_wasp' from data/chars/misc/h_wasp.txt
Cacheing 'h_alfa' from data/chars/misc/h_alfa.txt
Cacheing 'h_shehulk' from data/chars/misc/h_shehulk.txt
Cacheing 'h_bishop' from data/chars/misc/h_bishop.txt
Cacheing 'h_tocha' from data/chars/misc/h_tocha.txt
Cacheing 'h_fist' from data/chars/misc/h_fist.txt
Cacheing 'h_sentry' from data/chars/misc/h_sentry.txt
Cacheing 'h_speed' from data/chars/misc/h_speed.txt
Cacheing 'Xavier' from data/chars/misc/Xavier.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'fbucket' from data/chars/misc/fbucket.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'WaspJail' from data/chars/misc/WaspJail.txt
Cacheing 'agentnada' from data/chars/misc/agentnada.txt
Cacheing 'av' from data/chars/misc/av.txt
Cacheing 'smoke' from data/chars/misc/smoke.txt
Cacheing 'Steamer' from data/chars/misc/Steamer.txt
Cacheing 'Steam' from data/chars/misc/Steam.txt
Cacheing 'fire1' from data/chars/misc/fire1.txt
Cacheing 'fire2' from data/chars/misc/fire2.txt
Cacheing 'GreenGlobin' from data/chars/GreenGlobin/GreenGlobin.txt
Cacheing 'GGlobin' from data/chars/GreenGlobin/GGlobin.txt
Cacheing 'FemaleS' from data/chars/Simbiote/FemaleS.txt
Cacheing 'Gosma' from data/chars/Simbiote/Gosma.txt
Cacheing 'MaleS' from data/chars/Simbiote/MaleS.txt
Cacheing 'Carnage' from data/chars/Carnage/Carnage.txt
Cacheing 'Cap1' from data/chars/Capangas/Cap1.txt
Cacheing 'Cap1r' from data/chars/Capangas/Cap1r.txt
Cacheing 'Cap2' from data/chars/Capangas/Cap2.txt
Cacheing 'Cap3' from data/chars/Capangas/Cap3.txt
Cacheing 'Cap3r' from data/chars/Capangas/Cap3r.txt
Cacheing 'Cap4' from data/chars/Capangas/Cap4.txt
Cacheing 'Cap5' from data/chars/Capangas/Cap5.txt
Cacheing 'Thunder' from data/chars/Capangas/Thunder.txt
Cacheing 'Boomerang' from data/chars/Capangas/Boomerang.txt
Cacheing 'Lizard' from data/chars/Capangas/Lizard.txt
Cacheing 'Bike' from data/chars/Capangas/Bike.txt
Cacheing 'Robot' from data/chars/Robos/Robot.txt
Cacheing 'Drone' from data/chars/Robos/Drone.txt
Cacheing 'Sent1' from data/chars/Robos/Sent1.txt
Cacheing 'Sent2' from data/chars/Robos/Sent2.txt
Cacheing 'Sent3' from data/chars/Robos/Sent3.txt
Cacheing 'SentTra' from data/chars/Robos/SentTra.txt
Cacheing 'Peixe' from data/chars/Robos/Peixe.txt
Cacheing 'OmegaRed' from data/chars/Robos/Omegared.txt
Cacheing 'Rulk' from data/chars/Hulk/Rulk.txt
Cacheing 'Soldat1' from data/chars/Army/Soldat1.txt
Cacheing 'Soldat2' from data/chars/Army/Soldat2.txt
Cacheing 'Soldat3' from data/chars/Army/Soldat3.txt
Cacheing 'Soldat4' from data/chars/Army/Soldat4.txt
Cacheing 'SolMoto' from data/chars/Army/SolMoto.txt
Cacheing 'Lider' from data/chars/Army/Lider.txt
Cacheing 'Dog' from data/chars/Fisk/Dog.txt
Cacheing 'Agent' from data/chars/Fisk/Agent.txt
Cacheing 'Fisk' from data/chars/Fisk/Fisk.txt
Cacheing 'Bushwacker' from data/chars/Fisk/Bushwacker.txt
Cacheing 'Rhino' from data/chars/Fisk/Rhino.txt
Cacheing 'Wendigo' from data/chars/Neve/Wendigo.txt
Cacheing 'Cyber' from data/chars/Neve/Cyber.txt
Cacheing 'SolNeve' from data/chars/Neve/SolNeve.txt
Cacheing 'Casca' from data/chars/Fisk/Casca.txt
Cacheing 'Hydra1' from data/chars/Porta/Hydra1.txt
Cacheing 'Hydra2' from data/chars/Porta/Hydra2.txt
Cacheing 'RedSkull' from data/chars/Porta/RedSkull.txt
Cacheing 'RedSkull2' from data/chars/Porta/RedSkull2.txt
Cacheing 'Crossbone' from data/chars/Porta/Crossbone.txt
Cacheing 'Wind' from data/chars/Porta/Wind.txt
Cacheing 'Viper' from data/chars/Porta/Viper.txt
Cacheing 'Grim' from data/chars/Porta/Grim.txt
Cacheing 'USAgentE' from data/chars/CapAmerica/USAgentE.txt
Cacheing 'ShehulkE' from data/chars/Sentry/ShehulkE.txt
Cacheing 'ShehulkE2' from data/chars/Sentry/ShehulkE2.txt
Cacheing 'znazi' from data/chars/Porta/znazi.txt
Cacheing 'Juggze' from data/chars/Juggz/Juggze.txt
Cacheing 'ShieldNE' from data/chars/Nick/ShieldNE.txt
Cacheing 'NickE' from data/chars/Nick/NickE.txt
Cacheing 'Nick' from data/chars/Nick/Nick.txt
Cacheing 'ShieldN' from data/chars/Nick/ShieldN.txt
Cacheing 'Shield' from data/chars/Porta/Shield.txt
Cacheing 'Sentry' from data/chars/Sentry/Sentry.txt
Cacheing 'Guardian' from data/chars/Sentry/Guardian.txt
Cacheing 'Puck' from data/chars/Sentry/Puck.txt
Cacheing 'Shehulk' from data/chars/Sentry/Shehulk.txt
Cacheing 'Wasp' from data/chars/Sentry/Wasp.txt
Cacheing 'Bishop' from data/chars/Sentry/Bishop.txt
Cacheing 'Speed' from data/chars/Sentry/Speed.txt
Cacheing 'Torch1' from data/chars/Naves/Torch1.txt
Cacheing 'Torch' from data/chars/Naves/Torch.txt
Cacheing 'IronFist' from data/chars/Sentry/IronFist.txt
Cacheing 'Angel' from data/chars/Naves/Angel.txt
Cacheing 'Tigra' from data/chars/Sentry/Tigra.txt
Cacheing 'GGlobinE' from data/chars/GreenGlobin/GGlobinE.txt
Cacheing 'Beetle' from data/chars/Sentry/Beetle.txt
Cacheing 'BoomerangN' from data/chars/Capangas/BoomerangN.txt
Cacheing 'Plasma' from data/chars/Ironman/Plasma.txt
Cacheing 'Plasma2' from data/chars/Ironman/Plasma2.txt
Cacheing 'PlasmaD' from data/chars/Doom/PlasmaD.txt
Cacheing 'PlasmaW' from data/chars/Sentry/PlasmaW.txt
Cacheing 'Carta' from data/chars/Gambit/Carta.txt
Cacheing 'Web' from data/chars/Spiderman/Web.txt
Cacheing 'Bala' from data/chars/Punisher/Bala.txt
Cacheing 'BalaE' from data/chars/Army/BalaE.txt
Cacheing 'BalaE2' from data/chars/Fisk/BalaE2.txt
Cacheing 'BalaE3' from data/chars/Naves/BalaE3.txt
Cacheing 'Borbo' from data/chars/Psylocke/Borbo.txt
Cacheing 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Cacheing 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Cacheing 'Cristal' from data/chars/Songbird/Cristal.txt
Cacheing 'Abo' from data/chars/GreenGlobin/Abo.txt
Cacheing 'Bomba' from data/chars/Army/Bomba.txt
Cacheing 'WarA' from data/chars/War/WarA.txt
Cacheing 'StarA' from data/chars/Elektra/StarA.txt
Cacheing 'StarB' from data/chars/Elektra/StarB.txt
Cacheing 'BoomN' from data/chars/Capangas/BoomN.txt
Cacheing 'Boom' from data/chars/Capangas/Boom.txt
Cacheing 'MBoom' from data/chars/Moon/MBoom.txt
Cacheing 'Eyebeam' from data/chars/Vision/Eyebeam.txt
Cacheing 'Terre' from data/chars/Juggz/Terre.txt
Cacheing 'Raio' from data/chars/Storm/Raio.txt
Cacheing 'Granada' from data/chars/Nick/Granada.txt
Cacheing 'Cursor' from data/chars/Nick/Cursor.txt
Cacheing 'VisionNave' from data/chars/Naves/VisionNave.txt
Cacheing 'IronNave' from data/chars/Naves/IronNave.txt
Cacheing 'Iron2Nave' from data/chars/Naves/Iron2Nave.txt
Cacheing 'CapNave' from data/chars/Naves/CapNave.txt
Cacheing 'USNave' from data/chars/Naves/USNave.txt
Cacheing 'FeraNave' from data/chars/Naves/FeraNave.txt
Cacheing 'ViuvaNave' from data/chars/Naves/ViuvaNave.txt
Cacheing 'CatNave' from data/chars/Naves/CatNave.txt
Cacheing 'HawkNave' from data/chars/Naves/HawkNave.txt
Cacheing 'EleNave' from data/chars/Naves/EleNave.txt
Cacheing 'SpiderNave' from data/chars/Naves/SpiderNave.txt
Cacheing 'GambitNave' from data/chars/Naves/GambitNave.txt
Cacheing 'HulkNave' from data/chars/Naves/HulkNave.txt
Cacheing 'RedNave' from data/chars/Naves/RedNave.txt
Cacheing 'JuggzNave' from data/chars/Naves/JuggzNave.txt
Cacheing 'PsyNave' from data/chars/Naves/PsyNave.txt
Cacheing 'VenomNave' from data/chars/Naves/VenomNave.txt
Cacheing 'WolvieNave' from data/chars/Naves/WolvieNave.txt
Cacheing 'NightNave' from data/chars/Naves/NightNave.txt
Cacheing 'PuNave' from data/chars/Naves/PuNave.txt
Cacheing 'ShoNave' from data/chars/Naves/ShoNave.txt
Cacheing 'DareNave' from data/chars/Naves/DareNave.txt
Cacheing 'CyNave' from data/chars/Naves/CyNave.txt
Cacheing 'WarNave' from data/chars/Naves/WarNave.txt
Cacheing 'MissNave' from data/chars/Naves/MissNave.txt
Cacheing 'ThorNave' from data/chars/Naves/ThorNave.txt
Cacheing 'SongNave' from data/chars/Naves/SongNave.txt
Cacheing 'MoonNave' from data/chars/Naves/MoonNave.txt
Cacheing 'StormNave' from data/chars/Naves/StormNave.txt
Cacheing 'DoomNave' from data/chars/Naves/DoomNave.txt
Cacheing 'NickNave' from data/chars/Naves/NickNave.txt
Cacheing 'ColNave' from data/chars/Naves/ColNave.txt
Cacheing 'GhostNave' from data/chars/Naves/GhostNave.txt
Cacheing 'AgentNave' from data/chars/Naves/AgentNave.txt
Cacheing 'naveraio' from data/chars/Naves/Naveraio.txt
Cacheing 'navetiro' from data/chars/Naves/Navetiro.txt
Cacheing 'WarB' from data/chars/Naves/WarB.txt
Cacheing 'Fogo' from data/chars/Naves/Fogo.txt
Cacheing 'Nave1' from data/chars/Naves/Nave1.txt
Cacheing 'Nave2' from data/chars/Naves/Nave2.txt
Cacheing 'Nave3' from data/chars/Naves/Nave3.txt
Cacheing 'Nave10' from data/chars/Naves/Nave10.txt
Cacheing 'Nave20' from data/chars/Naves/Nave20.txt
Cacheing 'Nave30' from data/chars/Naves/Nave30.txt
Cacheing 'NaveBoss' from data/chars/Naves/NaveBoss.txt
Cacheing 'Glide' from data/chars/GreenGlobin/Glide.txt
Cacheing 'GlideG' from data/chars/GreenGlobin/GlideG.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'Flash2' from data/chars/misc/flash2.txt
Loading 'Flash3' from data/chars/misc/flash3.txt
Loading 'Flash4' from data/chars/misc/flash4.txt
Loading 'Flash5' from data/chars/misc/flash5.txt
Loading 'FlashFire' from data/chars/misc/flashFire.txt
Loading 'FlashShock' from data/chars/misc/flashShock.txt
Loading 'CyFlash' from data/chars/misc/Cyflash.txt
Loading 'CyFlash2' from data/chars/misc/Cyflash2.txt
Loading 'Block' from data/chars/misc/Block.txt
Loading 'CaptainAmerica' from data/chars/CapAmerica/CapAmerica.txt
Loading 'Plasma' from data/chars/Ironman/Plasma.txt
Loading 'Ironman' from data/chars/Ironman/Ironman.txt
Loading 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Loading 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Loading 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Loading 'Thor' from data/chars/Thor/Thor.txt
Loading 'Hulk' from data/chars/Hulk/Hulk.txt
Loading 'Banner' from data/chars/Hulk/Banner.txt

sound_load_sample: Failed to load: data/sounds/vuu.wav
Loading 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Loading 'Bala' from data/chars/Punisher/Bala.txt
Loading 'ShieldN' from data/chars/Nick/ShieldN.txt
Loading 'NickFury' from data/chars/Nick/NickFury.txt
Loading 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Loading 'Granada' from data/chars/Nick/Granada.txt
Loading 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Loading 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Loading 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Loading 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Loading 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt

Loading models...............   Done!
Object engine init...........   Done!
Input init...................   1. axe 2 bouton 12 boîtier de commande - 2 axes, 12 buttons, 0 hat(s)
                                2. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
                                3. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
Done!


use cached bg
Level Loading:   'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1663893504 Bytes
 Used Ram: 24170496 Bytes

Loading 'Hydra1' from data/chars/Porta/Hydra1.txt
Loading 'BalaE' from data/chars/Army/BalaE.txt
Loading 'Hydra2' from data/chars/Porta/Hydra2.txt
Loading 'Whirlwind' from data/chars/Porta/Wind.txt

Level Loaded:    'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1662517248 Bytes
 Used Ram: 25538560 Bytes
Total sprites mapped: 743

Level Unloading: 'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1656623104 Bytes
 Used Ram: 25456640 Bytes

Done.
Total Ram: 2146611200 Bytes
 Free Ram: 1657847808 Bytes
 Used Ram: 24227840 Bytes


************ Shutting Down ************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Total Ram: 2146611200 Bytes
 Free Ram: 1663565824 Bytes
 Used Ram: 24473600 Bytes

Release level data...........   Done!
Release graphics data........   Done!
Release game data............

Unload 'Flash'
Unload 'Flash2'
Unload 'Flash3'
Unload 'Flash4'
Unload 'Flash5'
Unload 'FlashFire'
Unload 'FlashShock'
Unload 'CyFlash'
Unload 'CyFlash2'
Unload 'Block'
Unload 'CaptainAmerica'
Unload 'Ironman'
Unload 'Plasma'
Unload 'Hawkeye'
Unload 'FlechaA'
Unload 'FlechaB'
Unload 'Thor'
Unload 'Hulk'
Unload 'Banner'
Unload 'BlackWidow'
Unload 'NickFury'
Unload 'ShieldN'
Unload 'Bala'
Unload 'NickFuryA'
Unload 'ShieldAgent1'
Unload 'Granada'
Unload 'ShieldAgent2'
Unload 'ShieldAgent3'
Unload 'ShieldAgent4'
Unload 'ShieldAgentB'
Unload 'Hydra1'
Unload 'Hydra2'
Unload 'BalaE'
Unload 'Whirlwind'

Release game data............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!
Release FileCaching System...   Done!

**************** Done *****************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Re: Marvel First Alliance v1.0 by ZVitor
#13  May 05, 2012, 06:16:11 pm
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you played first stage after bug, and log overwrited the bug problem....
i cant say what happened, tested it here right now and worked, im asking at other forums if they can find that problem too.


btw, game have autosave, so if you start a new and pass first level, it may overwrite your last stage saved game.
Re: Marvel First Alliance v1.0 by ZVitor
#14  May 05, 2012, 06:26:55 pm
  • *
  • happiness is a dream, pain is reality
ok thanks for your help i will do a new save we will see
Re: Marvel First Alliance v1.0 by ZVitor
#15  May 05, 2012, 07:31:30 pm
  • avatar
  • **
very very nice game love everything about it wish there was a DC version out there
sig by jvalent2
Re: Marvel First Alliance v1.0 by ZVitor
#16  May 05, 2012, 09:59:12 pm
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posted this img at site to help next downloaders:

Re: Marvel First Alliance v1.0 by ZVitor
#17  May 05, 2012, 10:09:52 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

Who's that? IronFist?
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Marvel First Alliance v1.0 by ZVitor
#18  May 05, 2012, 10:43:11 pm
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new version uploaded, without iron fist.
funny because here it works fine, if there is some kind of bug on endlevel models, that should happens again after defeat fisk.... waiting for more feedbacks, and thanks for help and sorry for that, i tested this game several times, but like i said, no error here.....

zvitor.com.br
Re: Marvel First Alliance v1.0 by ZVitor
#19  May 05, 2012, 11:56:05 pm
  • ******
  • does this look like the face of mercy?
it didnt crash for me or got stuck at all, it was just not intuitive where you had to go, I eventually got back and found him. consider just have a flashing arrow backwards with the iron fist .
Re: Marvel First Alliance v1.0 by ZVitor
#20  May 06, 2012, 12:48:14 am
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i thought was easy to find him there,
so i supose you didnt found bishop at sentinel factory or human torch at green globin level?
Re: Marvel First Alliance v1.0 by ZVitor
#21  May 06, 2012, 01:06:04 am
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The game crashes after you defeat  kingpin. i was playing with ghost rider, but defeated him with elektra.
Re: Marvel First Alliance v1.0 by ZVitor
#22  May 06, 2012, 01:41:15 am
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looks like somes pcs crash when use a branch code, so i uploaded 2 version of game, somes features are cutted but this way everyone can play it.

if you had problems, plz test it and let me know if works now.
Re: Marvel First Alliance v1.0 by ZVitor
#23  May 06, 2012, 01:43:45 am
  • ******
  • does this look like the face of mercy?
I found bishop but not human torch.

Speedball was weird as hell, he just got beat up a lot and didnt do anything at all except jump and try a aerial kick that mostly failed.
Re: Marvel First Alliance v1.0 by ZVitor
#24  May 06, 2012, 01:51:40 am
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Re: Marvel First Alliance v1.0 by ZVitor
#25  May 06, 2012, 01:54:59 am
  • ******
  • does this look like the face of mercy?
I was expecting him at least to be bouncing around like a kickball , he was just a human character with no powers whatsoever.
Re: Marvel First Alliance v1.0 by ZVitor
#26  May 08, 2012, 01:27:18 am
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html

  • Online
Im getting stuck at stage 6, i think at the last part, everytime I get to the part where there is a gate it just wont continue...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Marvel First Alliance v1.0 by ZVitor
#27  May 08, 2012, 01:28:50 am
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Re: Marvel First Alliance v1.0 by ZVitor
#28  May 08, 2012, 03:00:24 am
  • **
  • finishing unfinished stuff
    • www.loganir.blogspot.com
Great game, it's very nostalgic!

I've been playing this game for a few hours and I must say I'm kind rusty, losing too many lives.
all the special appearances, the storyboards, the roster.... I enjoy it all and there's still more to see.
truly made from fans to fans.

Thanks!  :sugoi:
Re: Marvel First Alliance v1.0 by ZVitor
#29  May 08, 2012, 04:35:31 am
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é nóis.

at first runs is normal lose some lives, after some time you get used to get enemy timing to defend and learn to avoid rape by huge groups.

      Posted: August 16, 2012, 01:14:50 am
thanks so much to hno.lobo,
now i have all fantastic four sprited by him

Last Edit: August 12, 2013, 12:54:38 am by zvitor
Re: Marvel First Alliance v1.0 by ZVitor
#30  August 12, 2013, 12:54:54 am
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Re: Marvel First Alliance v1.0 by ZVitor
#31  August 12, 2013, 09:46:12 pm
  • avatar
  • ****
    • USA
I am in awe. You chose the "World's Greatest Heroes" costumes to sprite?
Re: Marvel First Alliance v1.0 by ZVitor
#32  August 15, 2013, 01:45:03 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#33  August 17, 2013, 11:05:20 am
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Last Edit: August 22, 2013, 02:53:20 pm by zvitor
Re: Marvel First Alliance v1.0 by ZVitor
#34  August 22, 2013, 02:53:31 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#35  August 22, 2013, 03:07:29 pm
  • ******
  • 2015 - OCR.com and GA-HQ.com
    • www.game-art-hq.com
<3 Nick Furry

But seriously, take a look at the complete poll and fix the many typos there
Game Art HQ, Community & Blog about game related art (drawn, cosplay art, 3d, sprites, sculptures and more)
Re: Marvel First Alliance v1.0 by ZVitor
#36  August 24, 2013, 12:46:27 pm
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i will, i was surprised with all nick furry votes, atm he are at top 3.
i thought he wold be fun with his "summons"

Daredevil update:
http://www.youtube.com/watch?v=EL_HCgVkUNY&feature=youtu.be

Also somes new features, i saw several gameplays at youtube, and players just dont use block like i do, so somes chars will have a counter block (foward + block) and normal block will still while player hold block button.

and survey still open, actually hold block was a common sugestion from there.
http://pt.surveymonkey.com/s/VPJDSRY

Re: Marvel First Alliance v1.0 by ZVitor
#37  September 06, 2013, 02:31:17 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#38  September 08, 2013, 04:56:18 am
  • ***
Re: Marvel First Alliance v1.0 by ZVitor
#39  September 08, 2013, 05:20:42 am
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
How do I install Red Skull?
Thanks Watta for the sig and avi.
Re: Marvel First Alliance v1.0 by ZVitor
#40  October 01, 2013, 01:42:04 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#41  October 02, 2013, 06:25:03 am
  • avatar
  • *
Re: Marvel First Alliance v1.0 by ZVitor
#42  October 03, 2013, 02:20:26 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#43  October 04, 2013, 05:06:12 am
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Now that sprite of green arrow is amazing.

My point, however is simple: why not pick the best heroes and villains and make a game? When i think about super heroes, 3 come to my mind: superman, batman and spiderman, i do not ask myself if these are from marvel and that from dc. A fan made game is the perfect excuse to break this barrier.

Anyway, some quick questions:

do you plan on making black panther, dr strange, quicksilver, scarlet witch, nova or iceman?

And about villains, any plans for loki, ultron, thanos, black heart, magneto and apokalypse?   

And you will update the moveset of the bosses already in the game? Omega red,  Whrilwind and cyber really need it.

Desculpa a insistência, mas esse jogo é demais e eu tive que perguntar.

Saudações de Recife.
Re: Marvel First Alliance v1.0 by ZVitor
#44  October 04, 2013, 07:03:16 am
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html

  • Online
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Marvel First Alliance v1.0 by ZVitor
#45  October 04, 2013, 01:31:35 pm
  • ***
My point, however is simple: why not pick the best heroes and villains and make a game? When i think about super heroes, 3 come to my mind: superman, batman and spiderman, i do not ask myself if these are from marvel and that from dc. A fan made game is the perfect excuse to break this barrier.
thats more about preferences, i dont tink it is a good ideia, one guy started a project like this, i tink he have somes betas released
http://www.youtube.com/watch?v=G-wtRlsvplw
do you plan on making black panther, dr strange, quicksilver, scarlet witch, nova or iceman?
yes, npc, npc, no, no, npc

And about villains, any plans for loki, ultron, thanos, black heart, magneto and apokalypse?   
yes, yes, yes, yes, playable, yes

And you will update the moveset of the bosses already in the game? Omega red,  Whrilwind and cyber really need it.
yes, but im with focus at heroes atm.

Saudações de Recife.
é nóis
Last Edit: October 12, 2013, 10:21:52 am by zvitor
Re: Marvel First Alliance v1.0 by ZVitor
#46  October 12, 2013, 10:22:05 am
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VHR

Re: Marvel First Alliance v1.0 by ZVitor
#47  November 22, 2013, 02:22:20 pm
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Hello Zvitor, i love your works but this doesn't work for me, only black screen but i can hear the sounds! Any advice ?
Re: Marvel First Alliance v1.0 by ZVitor
#48  February 28, 2014, 01:53:28 pm
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Hello Zvitor, i love your works but this doesn't work for me, only black screen but i can hear the sounds! Any advice ?

dont know, i put at www.zvitor.com.br a new version compatible with windows 8 try this one.


...
btw, here are the last videos about this project:

-Full roster and Emma frost:
https://www.youtube.com/watch?v=HsMFkkvf5T8

- Deadpool
https://www.youtube.com/watch?v=x_vhG5PigcA

- Winter Soldier
https://www.youtube.com/watch?v=CIrhzBUuwqM

- Invisible Woman
https://www.youtube.com/watch?v=TQN39VF6TZw

- She-Hulk
https://www.youtube.com/watch?v=rLwpyjLxxqU
Last Edit: February 28, 2014, 02:00:28 pm by zvitor
Re: Marvel First Alliance v1.0 by ZVitor
#49  March 06, 2014, 12:36:28 pm
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Another mode created to Marvel First Alliance 2:
Deadpool's Crazy ****ing World,
it should have 3 levels.
one of this levels is this one at video.
http://www.youtube.com/watch?v=wEQPEHCCKpw

, second level is this at screens, and im working on last one.....


Re: Marvel First Alliance v1.0 by ZVitor
#50  March 07, 2014, 07:18:05 pm
  • ******
  • ALE ALEJANDRO
hahahaha wtf, it looks awesome!! :beam:
"We live in a world of perpetual outrage"
Re: Marvel First Alliance v1.0 by ZVitor
#51  June 17, 2014, 02:16:09 pm
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Re: Marvel First Alliance v1.0 by ZVitor
#52  June 17, 2014, 02:37:15 pm
  • avatar
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    • USA
    • mega491@yahoo.com
 :dizzy2: Holy crud, all of those updates......This has to be your best Beat-Em-Up to date!
Re: Marvel First Alliance v1.0 by ZVitor
#53  June 23, 2014, 10:57:43 pm
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  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
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Re: Marvel First Alliance v1.0 by ZVitor
#54  June 24, 2014, 02:18:22 am
  • ***
  • Kikou Shou
This looks great.  Hoping that there is someway to put a versus mode in this.