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Marvel Project Thread (Current W.I.P: Iron Man) (Read 58529 times)

Started by ReddBrink, September 06, 2018, 07:16:33 pm
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#281  May 27, 2019, 04:31:37 am
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Mmmm yeah I'mma need a Move-List so I know what to be hyped for.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#282  May 27, 2019, 11:19:21 am
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Hi! Awesome Ironman project! Did you considered an intro where Tony suits up single pieces like in the third movie and, especially, THIS pose?

Re: Marvel Project Thread (Current W.I.P: Iron Man)
#283  May 28, 2019, 02:26:17 am
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Hi! Awesome Ironman project! Did you considered an intro where Tony suits up single pieces like in the third movie and, especially, THIS pose?


You had asked about the iron Man 3 suit up before but I couldn't get the armor pieces to look right with the new Tony sprites so I went with an intro loosely based on infinity war instead. And about the pose? Don't have sprites for it so it's not possible unfortunately.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#284  May 28, 2019, 09:50:21 am
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Here is a sample animation for the infinity war super.
Looks familiar doesn't it? :)

The animation wont be that fast and probably wont look the same in the final product as i will adjust it accordingly.
EDIT: He is going to have the blasters that appears on his hands as explods just like in the movie.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#285  May 29, 2019, 12:00:45 pm
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Tried making the blaster for the Nano cannon super but i can't get it to look right.

Would anyone mind finishing this sprite for me? If someone does finish it, just make sure that it fits over iron mans hand on this sprite.


Some reference images for the nano cannon blaster details.
Spoiler, click to toggle visibilty
If you need more reference photos, Let me know and i will try to find more.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#286  May 29, 2019, 06:31:49 pm
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Heres my attempt at making the blaster. The main reference was that first toy since it had more details and stuff
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Last Edit: May 29, 2019, 06:35:08 pm by Agent_5
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#287  May 29, 2019, 09:50:49 pm
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The original version actually does the job just fine as his hand is supposed to revealed slightly underneath. Thank you for your help Agent_5. your name will be added to the readme.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#288  May 29, 2019, 10:18:31 pm
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What gameplay system are you planning to use ?
Will it be like DW's marvel chars or are you planning something different ?
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#289  May 29, 2019, 11:10:40 pm
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He will play like the standard DW style with some twists of my own.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#290  May 31, 2019, 11:24:54 am
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Not final but here is a movelist idea

<NORMAL>

.Heavy Iron:                            F/B+2p
.Repulsor Burst:                        F/B+2k
.Focus Burst                            F+y
.Focus Shot                             F+z             
.Focus Shot (Up)                U+z             (Air)
.Focus Shot (Down)              D+Z             (Air)
.Repulsor Energy (MK)                   b               (During Standing Medium Kick)
.Repulsor Energy (C.MK)                 b               (During Crouching Medium Kick)
.Repulsor Energy (C.HK)                 c               (During Crouching Heavy Kick)

<SPECIAL>

.Unibeam (EX):                          D, DF, F, p
.Micro Missiles (EX):                   D, DB, B, p
.Rocket Uppercut (EX):                  F, D, DF, p
.Repulsor Blast(EX)                     F, DF, D, DB, B, p
   .Repulsor Spread                     z
.Smart Bomb(EX)                         D, DF, F, k             (Air OK)
.Smart Mine(EX)                         D, DB, B, k               (Button Press determines mine)
   .Explosive Mine                      a
   .Nitrogen Mine                       b
   .Incendiary Mine                     c
.         

<SUPER>

.Proton Cannon(MAX)                     D, DF, F, D, DF, F, p
.Heavy Artillery(MAX)                   D, DB, B, D, DB, B, p
.Veronica(MAX)                          D, DF, F, D, DF, F, k
           
<Lv3 SUPER>

.Nano Cannons                         D, DF, F, D, DB, B, 2p
.House Party Protocal               D, DB, B, D, DB, B, 2k
.Avengers Assemble!                D, DF, F, D, DB, B, 2k
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Last Edit: May 31, 2019, 11:28:46 am by ReddBrink
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#291  May 31, 2019, 11:44:14 am
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RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#292  May 31, 2019, 02:41:28 pm
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RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?

I was thinking the same thing. Iron Avenger was the first one I was looking for but cool list nonetheless.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#293  June 01, 2019, 12:12:28 am
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RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?
Unibeam will act like it does in UMVC3
I was thinking the same thing. Iron Avenger was the first one I was looking for but cool list nonetheless.
If there were sprites for iron avenger it would be on there but there are none unfortunately. Also as i stated in the previous post, the movelist is not final and will probably change in the future. So there is a chance for iron avenger if i can come up with my own variation with the sprites i already have.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#294  June 01, 2019, 12:20:39 am
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Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#295  June 01, 2019, 08:39:50 pm
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The original version actually does the job just fine as his hand is supposed to revealed slightly underneath. Thank you for your help Agent_5. your name will be added to the readme.

Happy to help.

Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?

Probably so Iron Man doesn't kill himself while fighting people because unibeam heart energy stuff
Spoiler, click to toggle visibilty
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#296  June 04, 2019, 12:00:09 pm
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Another Victory (Special thanks to lui for the edited sound clip)


Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.
Yeah level 3 hulkbuster does sound better. i will put it in with the level 3s.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?
The Proton Cannons are just there for nostalgia. Also i am saving the beam from the arc reactor for something else.

EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#297  June 13, 2019, 10:27:29 am
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So i made this for the nano cannon super.

It looks meh and I think the angle is a bit wrong but i think i did a decent job overall.
Feel free to edit/clean this up to make it look better. Also let me know if i need to resize the image so you guys can see it better.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#298  June 15, 2019, 07:28:24 am
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I know i like making updates but this is it. this is the last, last update to the palette template.

I advise anyone who made palettes for iron man to please update your palettes. Don't want any of those masterpieces going unused.
And as usual, Let me know if anything is wrong with the template and i will fix it as soon as i can.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#299  June 15, 2019, 11:36:14 am
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So I guess no Hi-Res FX on the palettes?
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#300  June 15, 2019, 12:10:05 pm
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EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.