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Marvel vs Capcom 2 characters project (Akuma update process) (Read 412499 times)

Started by REDHOT, September 08, 2016, 04:02:55 am
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Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
#321  February 04, 2018, 04:19:47 pm
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these chars are awesome! thanks to you we will have all chars from mvc2!
Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
#322  February 11, 2018, 09:34:49 pm
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No release this weekend? :(
Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
#323  February 14, 2018, 12:49:12 pm
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Re: Marvel vs Capcom 2 characters project (War Machine released!)
#324  February 15, 2018, 04:30:08 am
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Teaser Gameplay Video!



Hi! one of the most waited character it´s here, War Machine is released today, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is One Winged Angel, and this edition that I made, is made with a lot of effort to try to improve War Machine in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Palettes
- Pre-walking
- Portaits
- Scale character
- Air dash
- Triangle jump
- Jump against wall
- Super jump FX
- Taunt
- Velocity data
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- One Winged Angel (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- walruslui, DarkWolf13 and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

Re: Marvel vs Capcom 2 characters project (War Machine released!)
#325  February 15, 2018, 04:36:38 am
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?
I lost my old account...

More News of new releases soon.
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#326  February 15, 2018, 05:17:12 am
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nice!
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#327  February 15, 2018, 12:51:35 pm
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#328  February 15, 2018, 01:43:56 pm
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#329  February 15, 2018, 02:32:02 pm
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#330  February 15, 2018, 03:43:01 pm
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.

yes that would be awesome to see!
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#331  February 15, 2018, 04:08:28 pm
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.

concerning the appearance i meanT  :D
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#332  February 15, 2018, 04:45:18 pm
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Re: Marvel vs Capcom 2 characters project (War Machine released!)
#333  February 15, 2018, 06:27:59 pm
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OH GOD! YES! FINALLY! A WELL CODED WAR MACHINE! THANKS GUYS! <3

P.S: I can't wait for Black Heart.
Last Edit: February 15, 2018, 06:32:31 pm by AVPboy6754
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#334  February 15, 2018, 07:29:11 pm
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Re: Marvel vs Capcom 2 characters project (War Machine released!)
#335  February 15, 2018, 10:14:02 pm
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Nice! Cant wait for shuma gorath, rogue and blackheart!!!

Thanks!
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#336  February 15, 2018, 10:28:55 pm
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excellent redhot, just around 10 more characters left until you're done
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#337  February 15, 2018, 11:04:50 pm
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Re: Marvel vs Capcom 2 characters project (War Machine released!)
#338  February 16, 2018, 12:57:07 am
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Re: Marvel vs Capcom 2 characters project (War Machine released!)
#339  February 16, 2018, 02:07:00 am
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Wow, you're getting close to your goal of the project. Kudos to you
Beware the Dark Wolf once more!
Re: Marvel vs Capcom 2 characters project (War Machine released!)
#340  February 16, 2018, 02:44:01 am
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I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

Its all a question About using a Var trigger a transformation(even Mugen Hunter scourge has a good example that can use).Its pretty simple to place it.
I lost my old account...

More News of new releases soon.