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Marvel Vs. Capcom 2 - Training Room (Read 4901 times)

Started by Shwa, January 19, 2014, 11:04:01 pm
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Marvel Vs. Capcom 2 - Training Room
#1  January 19, 2014, 11:04:01 pm
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I made this ages ago. Originally an edit of Nobuyuki's MVC2 Training Room but I ended up making my own assets.
  • Has parallax
  • Has superjump support
  • Does not have included music

Click on any image to download.



The only reason why I haven't released this after all this time was because I was afraid Tamez would go ham on about how much unused space I have in my .sff file. lol
I might fix it later considering I've noticed a slight redundance in the file.

The reason I'm actually releasing this right now is because now, with the new term about to start, I won't be able to spend as much time with the engine as I usually could. So I want all y'all to enjoy what (little) I have to show. :V

Again, credit goes to Nobuyuki for making me do this.
Re: Marvel Vs. Capcom 2 - Training Room
#2  January 19, 2014, 11:06:08 pm
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Oh shit I was looking for this yesterday and all that was available was a low res version
Thank you!
Re: Marvel Vs. Capcom 2 - Training Room
#3  January 19, 2014, 11:09:25 pm
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YES!! Just YES!!
Re: Marvel Vs. Capcom 2 - Training Room
#4  January 19, 2014, 11:16:01 pm
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Just a slight nitpick, the green area near the floor is suppose to be a bit darker
Re: Marvel Vs. Capcom 2 - Training Room
#5  January 19, 2014, 11:17:01 pm
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Cool, I'm replacing the SF4 Training Stage for this one :)

Re: Marvel Vs. Capcom 2 - Training Room
#6  January 19, 2014, 11:27:50 pm
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Why replacing when you can have as many as you want?  ::)
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Marvel Vs. Capcom 2 - Training Room
#7  January 19, 2014, 11:34:04 pm
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As a stage, it's kinda bland. As a training room, it's perfect!
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: Marvel Vs. Capcom 2 - Training Room
#8  January 19, 2014, 11:52:42 pm
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this is dope.. copping as soon as i am off... GOOOO SEAHAWKS!!!!
Re: Marvel Vs. Capcom 2 - Training Room
#9  January 20, 2014, 01:50:00 am
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Thank you based shwa
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My character reviews!
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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Re: Marvel Vs. Capcom 2 - Training Room
#10  January 20, 2014, 03:35:13 am
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Simplicity is a beautiful thing.

Do your best to become stronger. Become stronger, so you can do your best.

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[/quote said:
Re: Marvel Vs. Capcom 2 - Training Room
#11  January 20, 2014, 10:37:46 am
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I'm curious, why didn't you implement yscale? 

I ask because I noticed the commented out code, so I figured you were testing it at least.  I know both Nobuyuki and the source game had it. 
Was it because of the way it reacts to super jumps or something else? 
Re: Marvel Vs. Capcom 2 - Training Room
#12  January 20, 2014, 11:00:16 am
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Yeah, when I had yscale implemented for both the floor and the ceiling I figured out a way to make it look more 3Dish but...

If you can see the purple debugbg at the bottom, that's what made me ragequit the idea hard. And it led to more problems involving the top of the ceiling.

Been that way for over two and a half years now. ;~;
Re: Marvel Vs. Capcom 2 - Training Room
#13  January 20, 2014, 11:25:45 am
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*Looks at the date of the vid*  :o dayum you ain't kiddin'. 

But yeah, that would be a problem.  Even with your big black backdrop covering the debug you left on ¬_¬ there's still the issue of them becoming spaced apart which doesn't look right. 
And you didn't want to just put it on the floor? 
Re: Marvel Vs. Capcom 2 - Training Room
#14  January 20, 2014, 11:53:44 am
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Tamez, teach me more BGCtrls :doom:
Re: Marvel Vs. Capcom 2 - Training Room
#15  January 20, 2014, 02:15:53 pm
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I think I'll teach them to Markpachi instead and make it so he has to code them for you for a change.   :haw:
Re: Marvel Vs. Capcom 2 - Training Room
#16  January 20, 2014, 02:36:44 pm
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No, I'm more worthy.
Re: Marvel Vs. Capcom 2 - Training Room
#17  January 22, 2014, 07:55:58 am
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Groovy release
Re: Marvel Vs. Capcom 2 - Training Room
#18  January 22, 2014, 09:25:24 am
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What a great contribution. Gonna get this for coding references!

I think I'll teach them to Markpachi instead and make it so he has to code them for you for a change.   :haw:
Haha, me? Going to code for Watta? Not gonna happen, ever.



Re: Marvel Vs. Capcom 2 - Training Room
#19  January 22, 2014, 02:26:25 pm
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Re: Marvel Vs. Capcom 2 - Training Room
#20  January 22, 2014, 03:13:08 pm
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I may be poor when it comes to coding, but I excel in the graphics department, kinda.

Now, stop littering on this thread and start working on my stage, slave! :whip:



Re: Marvel Vs. Capcom 2 - Training Room
#21  January 22, 2014, 03:40:25 pm
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Re: Marvel Vs. Capcom 2 - Training Room
#22  January 22, 2014, 10:39:50 pm
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Great release you have there. Thank you for this buddy.
Re: Marvel Vs. Capcom 2 - Training Room
#23  January 23, 2014, 03:39:00 am
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Very nice
Spoiler, click to toggle visibilty
Re: Marvel Vs. Capcom 2 - Training Room
#24  January 26, 2014, 03:25:58 am
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Thanks for the release Shwa!
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Re: Marvel Vs. Capcom 2 - Training Room
#25  January 26, 2014, 10:17:43 pm
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Awesome release, definitely my new training stage.
Also, who are those characters? they look really neat
Re: Marvel Vs. Capcom 2 - Training Room
#26  January 26, 2014, 10:45:45 pm
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The first one is rick by rol95 I think, and I think the second one is yura by dumahz786

Though I think your best bet is to try the request section for better information
Re: Marvel Vs. Capcom 2 - Training Room
#27  February 03, 2014, 07:38:44 pm
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I get this bug when i use this stage, it happens with CvTW Ryu
and ive done it also with Batsu but only on this stage.
if im close to the edge and i miss with a hadoken it gets stuck in the corner.
Re: Marvel Vs. Capcom 2 - Training Room
#28  February 03, 2014, 07:54:50 pm
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Can't be a stage bug.. Can it?
Re: Marvel Vs. Capcom 2 - Training Room
#29  February 03, 2014, 08:06:10 pm
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It can be. i have some stages where this bug occurs as well.i havent tested if it happens in this stage though.
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Re: Marvel Vs. Capcom 2 - Training Room
#30  February 03, 2014, 08:13:50 pm
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I only get this bug in this stage, and if it helps its EXShadows edit
I would post on EX's tread but I couldn't find it.
Re: Marvel Vs. Capcom 2 - Training Room
#31  February 03, 2014, 08:23:52 pm
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It's literally the first thread when you click the "Stage" button in Edits & Addons.