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Master Ken updated. (Read 3171 times)

Started by LaQuak, December 14, 2009, 10:48:18 am
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Master Ken updated.
#1  December 14, 2009, 10:48:18 am
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    • www.justnopoint.com/Masters/
Whats up guys hows it going. I'd like to share with you Master Ken. Those that already know my style know what to expect. Those who don't, just know that Master Ken was originaly just passing by, then later decided to hang around with me and the guys at the Austrailian Outback.

Master Ken does not play like his CvS counterpart so keep that in mind. Also do not expect alot of flash and sparks.

=Features=
-100% Combos.
-Ability to chain from air, ground, crouch and back to air.
-Simplified inputs and Supremes.
-Lack of Supremes but gains to chaining.
-Delicate Supreme canceling.
-Raw power fighter.

http://www.justnopoint.com/Masters/

Note. I think I completely ran out of ideas for Mugen and this character, among other already finished Masters, has been lying around and collecting dust. Since the new version of Mugen in the works I plan to just release everything I've done after my last public release which was Master Gen for old Mugen and prepare for what ever Elecbyte has in store for new engine. :D

@Master Ken
Like I said, I ran out of ideas, so Master Ken does not have my signature level 3 supreme beat down untill I think of something thats cool. Apart from that hes still finished and a fully playable character.

XoXo
Last Edit: December 25, 2009, 09:39:26 am by LaQuak

BC

Re: Master Ken
#2  December 14, 2009, 12:34:54 pm
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Hey LaQuak.


not sure if this is deliberate but, crouch light kick knocks p2 pretty far back you can't double it up to 2 hits, but in the corner i managed 7 hits. C.lp does the same too but i didn't get a combo.
 
The Shoryureppa super doesn't ko if p2 even if theres 1 lifepoint left and caught while in the air by the first hit.

with the hitvelocities the way they are in general it makes p2 feel like a brick wall because he doesn't hardly move back, i know this is probably intended so its easier to combo though.

Jinrai Kyaku combo stuff is cool

shoryuuken knocks p2 pretty far back but im sure thats your intention

no standing tatsumaki?
click the image to join my forum ;)
Last Edit: December 14, 2009, 12:44:44 pm by BC
Re: Master Ken
#3  December 14, 2009, 12:55:18 pm
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Quote
-100% Combos

*walks away*

Yeah, that works.

No witty quotes though.
Re: Master Ken
#4  December 14, 2009, 06:23:44 pm
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    • www.justnopoint.com/Masters/
Thanks for the info BC. :D I thought I managed the corner lights as best as I could but tuning them I can do to make it better. I also see your point on Shoryureppa so yes I can update that in do time when I have some free time.

Thanks for the comments. :)
Re: Master Ken
#5  December 14, 2009, 06:54:28 pm
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I like the gameplay in general lines!  ;D


is a fresh character, although he don't has many of sparks!  ;P


nice work bro!
Re: Master Ken
#6  December 14, 2009, 07:23:24 pm
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  • JoJo is boring
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Hm, something interesting.  I'll give it a go.
Re: Master Ken
#7  December 14, 2009, 08:20:47 pm
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    • www.justnopoint.com/Masters/
Thanks for the comments guys. BC and Wild Tengu provided some knowledge towards this so I will use their feedback and update soon. This is why I trust you guys the most. Thanks very much again. :D
Re: Master Ken
#8  December 16, 2009, 01:04:02 am
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Thanks, LaQuak. Like I said in another post, I like your gameplay. This char will be used often. Keep up the good work.
Re: Master Ken
#9  December 18, 2009, 03:44:41 am
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I updated Master Ken. Fixed some stuff that BC and Wild Tengu gave me feedback on but left some of the stuff that I thought was fine for my standards and cosmetics. Re-download for the updated version and again, thanks for the comments :D
Re: Master Ken
#10  December 20, 2009, 12:35:09 am
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- Shinryuken deals the same huge amount of damage whether it's used as Lv1, 2 or 3 super.
- Why no fire around Ken during Shinryuken ?

Quote
-100% Combos

*walks away*
It means that the character is 100% built around the combo aspect, not that it has infinites. :P But yeah, the sentence is confusing.
Re: Master Ken
#11  December 20, 2009, 06:28:11 am
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Very very fun to play wtih~! =w=

however I noticed he can perform 100% combo by using level 1 Shinryukes consecutively.
Re: Master Ken
#12  December 20, 2009, 06:32:27 am
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  • Fuck You.
Nice man, but it has alot of setbacks. Like the previously mentioned shinryuken problem, and also som severe damage-dampening problems. But otherwise, lovin your Master Series Quak-Man  8)
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Master Ken
#13  December 20, 2009, 06:49:47 am
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@Cybaster.
Yeah I made it same damage for three different inputs and with buttons presses it can vary depening on the taps. I did it the CvS proper way first and then went with mine way. As far as Shiryuken flames I didn't really think of adding but I can possibly use X:Men vs SF animations in the future *shrugs*. Still that be to much flash and I want to keep it as less sparks as possible. :)

@bankaibash
Really the Shinryuken can be done 3 times then? I am guessing at max 3 bars just keep doing lvl1 3 times? Looks like I'll have to check it out guys. Of the top of my head I guess it's probably F in my HitDefs and/or Juggles.

@DeeJay
The damage dampner is at it's somewhat happy medium. If I set it .x+ it will do way to much and if I set it .x- It will do way to little. Though noted as I can easily change the actual damage values on the hits without tampering with the dampner. Thanks man I appretiate it.

Thanks for the feedback and comments to help me fix it up. I appretiate it. :D
Re: Master Ken
#14  December 20, 2009, 08:41:46 am
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  • Wish he had a tommy gun that'll be sick!!!!!
    • gongarea.blogspot.com/
This is a great addition to the "master series" :sugoi:
if you don't mind me asking whats next for you ???
Re: Master Ken
#15  December 20, 2009, 09:19:22 am
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@Cybaster.
Yeah I made it same damage for three different inputs and with buttons presses it can vary depening on the taps. I did it the CvS proper way first and then went with mine way. As far as Shiryuken flames I didn't really think of adding but I can possibly use X:Men vs SF animations in the future *shrugs*. Still that be to much flash and I want to keep it as less sparks as possible. :)
But the Lv1 deals 400 damage (as all the other Levels) without the additional button presses! 400 should be the damage of the LV3 version only.
Re: Master Ken
#16  December 20, 2009, 03:44:36 pm
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@Gongarea
Well Master Ken was done a long time ago and was just laying there in my folders like a few other characters that I made rough drafts for so I was thinking when I have time (schedule is a a little out there at the moment) I can release those and get rid of the misc folder. That would also require me to make a new website look which aint bad.

@Cybaster
I can tweak the damage thats no problem but I want to keep it so it doesn't over power aswell. This Shinryuken, in my opinion, is only useful after that one hit after a rather long chain string so I would guess 250 damage for light, 300 for medium, 350 for heavy to keep it somewhat tame? *shrugs* Seems Shinryuken needs an update after bankaibash feedback so I can work on the damage.

On a side note. You guys notice his eyes are white dot instead of his skin color. That was fun to color in one pixel on all the sprites. Lol :D That was pretty cool.
 
Re: Master Ken
#17  December 20, 2009, 04:48:18 pm
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Yeah, that works.

No witty quotes though.
Re: Master Ken updated.
#18  December 25, 2009, 09:41:52 am
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    • www.justnopoint.com/Masters/
I updated Master Ken. Shinryuken into Shinryuken (if applicable power bars) should not be able to juggle opponent in the corner anymore and made the character a little bit (probably unoticable) stronger. Thanks for the feedback.