So what are these "Masters" exactly? when I downloaded them I expected them to be buffs of the represented characters. But that doesnt seem to be the case.So basically Im asking; what's the gimmick?
"Masters", which is exactely how you said it just a prefix . My creations do indeed feel less stonger then other characters because in order to achieve that nice damage you have to chain combo. Doing just simple 3-5 hit combos will not do much ect. I set up a tight damage dampner and in some cases tight linking into specials and supers. Masters feel more like characters on V-Ism/A Groove all the time. I basicaly just summarized the Combo Guide text file thats inside my characters folders. Read that and you will understand that your not really playing Master X, your trying to "Master" X. Thats all . To be quite honest, only one person that I haven't seen for a long time is the only one understood the chains, but there are probably others.Promtionalhttp://www.youtube.com/watch?v=oNTk_lWzG20
Hell yes. Looking forward to the release of that "Master" Ken Masters...damn...Two times Master? heheGood to still see you shelling out the ocassional mugen stuff, bro.
Yeah well that Ken is just somebody we just met recentely. He seems really nice but I am positive me and my friends are not his type. Just wasn't feeling it you know.
Nice kick chains i like the pauses between each hit.one of those combos are death dealing tho or 2 of them in fact im not sure if your damage dampener is active during the hypers
@M:kenOur damage dampner . Remember it was me who proposed the idea but you put it to use since I was just begginer at variable use and I was always under the impression that AttackMulSet wasn't able to be set back. Yeah the damage is high because I forgot to set the dampner on the Jinrai Kyuaku Combination (It's what I am calling it as a move name ) so when chained to supreme it does high damage. Remember we set it so normal attacks are triggered the dampner but not the special moves. In essence Jinrai Kyuaku combination will be considered a normal attack. I do need to change the damage values on supremes thought.In anyway, this Ken will just be a never was. Master Hibiki just recruited somebody and Yang's been hanging around lately. That and I just don't have time to do everything id like to prioritize. Will talk on MSN soon hopefully.
LaQuak said, November 23, 2009, 05:33:50 amPromtionalhttp://www.youtube.com/watch?v=oNTk_lWzG20Master Ken Masters...If he were a wrestler, he would put me in the Master Lock...What a Masterful stroke of mugen Mastery...I tried to find a good argument, but I can't win because that Ken is a Master-Debater... LaQuak said, December 01, 2009, 08:11:37 pmIn anyway, this Ken will just be a never was. Master Hibiki just recruited somebody and Yang's been hanging around lately. That and I just don't have time to do everything id like to prioritize. Will talk on MSN soon hopefully.That's just a shame if you don't release him. He looks pretty finished. I'd take him as-is. Thanks for the other chars nonetheless.BTW, your system interests me. It reminds me of Tekken.
Yes. I personaly prefer Tekkens way of handling things apart from other fighters (in some, not all cases). In essence, main ground assault is done by it's terms so your perception is correct.
U made comboing organized, o the horror J/k, dled ur Master Chun-li it certainly feels different to play with structured comboing that doesn't come from button mashing the same button over again.No juggle-combos was a shock but fits the structure feel I get from her. One problem I have with her is the clsn2 box on her Tensho Kyaku. When p2 is at a certain height above her it pushes P2 and causes the light to miss the first hit because of it.
^ I'll have to check that. Seems like a cosmetic width I may have set up for edge checks. Future work and stuff thats been idling since Master Gen will probably have different air raves. Less combo but more along the lines of 4 hits in air. That should keep weird chains off. Right now I am having a great time preparing work.