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Mecha-Spaghettio plus updates (6/18/11) (Read 14805 times)

Started by fhqwhgads7, March 06, 2011, 07:18:23 am
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Mecha-Spaghettio plus updates (6/18/11)
#1  March 06, 2011, 07:18:23 am
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Last Edit: June 19, 2011, 06:21:54 am by fhqwhgads7
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#2  March 06, 2011, 05:36:39 pm
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*jawdrop* THIS. IS. AMAZING! I shat bricks.
EDIT: Mediafire isn't letting me download giygas. >:U
EDIT2: Yet it let me download everything else. WHAT.
zzzz...
Last Edit: March 06, 2011, 05:52:26 pm by Fox184
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#3  March 06, 2011, 07:21:23 pm
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o_O works for me. Try again maybe?
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#4  March 06, 2011, 07:55:08 pm
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EDIT: Mediafire isn't letting me download giygas. >:U
EDIT2: Yet it let me download everything else. WHAT.
Lately Mediafire is acting like that (http/1.1 403 Forbidden right?). Don't know why.  :???:

Try requesting the file in the Request Section. Maybe other can download it to you and send it to your email.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#5  March 06, 2011, 08:41:00 pm
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Skydrive links added for those who're somehow having trouble with Mediafire.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#6  March 07, 2011, 01:23:40 am
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The voices on "The Guy" are very low...

And for the Moon...
Just a suggestion for a win animation... Let the music of "Fly me to the moon" play and let the moon rise very slowly out of the screen...
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#7  March 07, 2011, 03:12:59 am
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-I gotta work with what I have; Stereo Mix unfortunately isn't one of those things I have.
-If I go through with that other suggestion, it probably won't be for a while.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#8  March 09, 2011, 04:38:43 am
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I really like all of these updates. :D
I haven't used Mother Brain in any matches yet, but I will later and give feedback. ;)
Earlier, I was using The Kid (newest version) against The Guy (also newest version :P), but they didn't use the special intro where they talk to each other. Also, when The Guy's first form loses to The Kid, he doesn't go to his second form, it says KO, and The Kid wins. Are the special intro and the second form only used in Arcade Mode or am I encountering glitches or something?
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#9  March 09, 2011, 05:32:06 am
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They're both Arcade mode only. It's mainly a precaution against various bugs and what-not.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#10  March 09, 2011, 01:59:31 pm
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Your creations always manage to give me a laugh that I only remember from my childhood.

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Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#11  March 09, 2011, 03:53:05 pm
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lol wut @ random Kogasa sprite in Yukari's sff file.

Spoiler, click to toggle visibilty

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#12  March 09, 2011, 05:04:20 pm
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lol wut @ random Kogasa sprite in Yukari's sff file.

Spoiler, click to toggle visibilty

Surprise. =P
I actually use her twice in Yukari. Once during the extended tunnel sequence, and the other time to kill Primeus when Yukari wins and he's free.

Spoiler, click to toggle visibilty
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#13  March 09, 2011, 07:24:41 pm
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lol wut @ random Kogasa sprite in Yukari's sff file.

Spoiler, click to toggle visibilty

Surprise. =P
I actually use her twice in Yukari. Once during the extended tunnel sequence, and the other time to kill Primeus when Yukari wins and he's free.

Spoiler, click to toggle visibilty

That explains all the new dialogue Yukari has

Spoiler, click to toggle visibilty

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#14  March 09, 2011, 07:44:47 pm
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*Insert nested quote here*

Indeed it does.

Spoiler, click to toggle visibilty
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#15  March 11, 2011, 05:21:48 am
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I just used Mother Brain; she's awesome! :D
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
(Still kinda new here, so I don't know if those would actually count as spoilers or not. ._. Sorry.-_-)
Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#16  March 13, 2011, 09:12:36 pm
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It's supper time!
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Re: Mother Brain, The Guy, and IaMP Utsuho (Plus tons of updates)
#17  March 14, 2011, 11:03:33 pm
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While you probably didn't do it with a bad intention, posting other characters in a release topic kinda derails the thread.
Re: GLaDOS released (plus updates - 4/11/11)
#18  April 12, 2011, 01:34:23 am
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GLaDOS released, The Kid updated, The Guy updated, Mother Brain updated, Yukari updated, and free website had.

http://fhqwhgads7.webs.com/

(WARNING: GLaDOS is a rather huge download: 102 mb if I recall correctly.)
Re: GLaDOS released (plus updates - 4/11/11)
#19  April 12, 2011, 03:13:20 am
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- I find it annoying how you cant see your lifebar, since the missile does so much.

- Sometimes going through the gaps portals will only bring you in the line of fire. I cant count how many times I come out the other side when I don't want to or land in the incinerator or in the path of a missile.

- Being unable to use any commands that require a back motion hampers alot of characters, imo.

Spoiler, click to toggle visibilty

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: April 12, 2011, 03:25:42 am by RicePigeon

DMK

Re: GLaDOS released (plus updates - 4/11/11)
#20  April 12, 2011, 03:18:01 am
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Didn't think I'd ever see the GLaDOS boss fight in mugen. Fantastic release man and good timing with Portal 2 coming next week.
Re: GLaDOS released (plus updates - 4/11/11)
#21  April 12, 2011, 03:46:19 am
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 :o Oh...My...Flippin'...Gosh!! THE GlaDos!? Man My little brother is going to flip when he sees this, he loves Portal to death!

(---Few minutes later---)

Just as I thought, He was practiclly awestruck! Now loading...

And I'm curious like the curiosity core, but did you make the sprites yourself? If you did, You are truely awesome!

If not...Well your still awesome!
Re: GLaDOS released (plus updates - 4/11/11)
#22  April 12, 2011, 03:52:46 am
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- I find it annoying how you cant see your lifebar, since the missile does so much.

- Sometimes going through the gaps portals will only bring you in the line of fire. I cant count how many times I come out the other side when I don't want to or land in the incinerator or in the path of a missile.

- Being unable to use any commands that require a back motion hampers alot of characters, imo.

Spoiler, click to toggle visibilty

-I've only recently made the switch to 1.0 (didn't have lifebar problems in crashwinmugen), but I believe it depends on the sprpriorities of the lifebars themselves. It's strange, because I have the sprpriorities of the background stuffs set rather low.
I dunno. *shrugs*
-I can count how many times it's happened to me. Vaguely, though, I think it's in the twenties.
-Methinks I should include a configurating file after all, to enable killing the portals or the turning. That or just delay the turn by a few ticks. What do you think?

Spoiler, click to toggle visibilty

'Tis a pretty experimental character.


@DMK: Didn't even notice 'til your post. Awesome.
@D, The Red Cloak: I wish I did. I mention in the readme that I didn't. Whoever sprited GLaDOS did an amazing job.
Re: GLaDOS released (plus updates - 4/11/11)
#23  April 12, 2011, 06:39:03 am
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Re: GLaDOS released (plus updates - 4/11/11)
#24  April 12, 2011, 03:50:51 pm
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-I've only recently made the switch to 1.0 (didn't have lifebar problems in crashwinmugen), but I believe it depends on the sprpriorities of the lifebars themselves. It's strange, because I have the sprpriorities of the background stuffs set rather low.

Last time I checked lifebars tend to have very low priorities. In the very least you could add a custom lifebar like what The_None's Giygas has.

Quote
-Methinks I should include a configurating file after all, to enable killing the portals or the turning. That or just delay the turn by a few ticks. What do you think?

I'd say delay the turning, just enough to allow QCB motions.

Quote
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Also something to make note of regarding the turning issue is that it renders the lasers unblockable half of the time.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: April 12, 2011, 03:58:54 pm by RicePigeon
Re: GLaDOS released (plus updates - 4/11/11)
#25  April 12, 2011, 04:24:14 pm
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Last time I checked lifebars tend to have very low priorities. In the very least you could add a custom lifebar like what The_None's Giygas has.
I'll probably be doing that. They'll most likely be pretty basic, but they'll be there.
I'd say delay the turning, just enough to allow QCB motions.
Does twenty ticks of time sound good?
I also set it so that most characters just face GLaDOS if they're not moving. How's that?
Spoiler, click to toggle visibilty

Also something to make note of regarding the turning issue is that it renders the lasers unblockable half of the time.
Spoiler, click to toggle visibilty

The half-the-time unblockable lasers should be fixed once the turning is modified.
Last Edit: April 12, 2011, 09:10:52 pm by fhqwhgads7
Re: GLaDOS released (plus updates - 4/11/11)
#26  April 14, 2011, 12:47:41 pm
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looks good but... why is it 101 mb? thats a ton for a character.
GLaDOS updated (4/14/11)
#27  April 14, 2011, 08:55:21 pm
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Because it has every GLaDOS quote spoken during the final battle.

Also updated. See the first post.
Last Edit: April 14, 2011, 09:57:28 pm by fhqwhgads7
Re: GLaDOS updated (4/14/11)
#28  April 14, 2011, 09:21:13 pm
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ah ok. good character btw, makes a great boss for arcade ;)
Re: GLaDOS updated (4/14/11)
#29  April 17, 2011, 03:33:50 am
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Awesome! your boss characters are awesome CUME ON!
6666666666666666666666666666666666666666666666666 6666666666666666666666666666666666666666666666666 6666666666666666666666666666666666666666666666666
[POLL ADDED] GLaDOS updated (4/14/11)
#30  April 19, 2011, 03:45:37 am
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Added a poll to garner some unwarranted attention.

But seriously, any ideas on what I should do next?

Cap

Re: [POLL ADDED] GLaDOS updated (4/14/11)
#31  April 19, 2011, 03:58:04 am
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More stupid boss characters.  :P
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#32  April 19, 2011, 03:59:43 am
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If people want to code oddities , more power to them, those things can be interesting by themselves.
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#33  April 19, 2011, 11:59:10 am
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Well, conserning your poll, I had an odd idea of a boss character.

Ever played Advanced Guardian Heroes?

Great little GBA gem with a MASSIVE FINAL BOSS...

There should be a video of him on youtube, but I think he could fit really well as a boss in MUGEN.

Heck, I could rip his sprite and update them to match the scale in MUGEN. :)
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#34  April 19, 2011, 08:47:30 pm
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Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#35  April 19, 2011, 10:52:50 pm
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I wonder where your vote went. =P

I'll probably close the poll tomorrow or something, which will finalize my next moves.

EDIT: I've decided what I shall do next. Thanks for voting.
Last Edit: April 20, 2011, 06:31:22 pm by fhqwhgads7
Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#36  April 23, 2011, 02:16:37 am
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Kinda late. I get a debug messages during Glados's death animation.
Spoiler, click to toggle visibilty
Other than that nice release.
Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#37  May 23, 2011, 05:34:20 pm
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Updated GLaDOS. Let's see how this works for you guys.




Spoiler: Latest Changes (click to see content)


Download Link: omgIhasfreewebsite


Again, feel free to alert me of any errors you encounter.
There will be cake.For me,at least. ;P
The most diabolical character in all of video games is finally in MUGEN. :sugoi:
Hey guys here's may 21th and nothing happened, I'm still looking at the sky and waiting for the rapt...

OH MY GOD WHAT THE FUCK IS THAT SHIT THAT'S COMING TOWAR...

* Rednavi logs out
Re: Twelve IWBTG Stages (6/10/11)
#38  June 10, 2011, 08:37:22 pm
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Re: Twelve IWBTG Stages (6/10/11)
#39  June 14, 2011, 01:41:35 am
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I just tested all of the stages. They're great! :D
But in Chased by Spike and Fruit and The 10,000 Km. Journey Beneath the Stars, the characters are below the stage instead of on the ground. That's the only problem that I've had so far. I tested those stages with different characters, including The Kid (I even made matches of The Kid against himself), but they're still under the stage.
Re: Twelve IWBTG Stages (6/10/11)
#40  June 14, 2011, 01:50:36 am
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o_O They look just fine to me. Can you post some screenshots?
Re: Twelve IWBTG Stages (6/10/11)
#41  June 14, 2011, 04:20:35 am
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Chased by Spike and Fruit

The Guy's intro. He falls and lands below the ground. He still appears from the top of the screen, though. (The stage is scrolled slightly to the right already because I had to restart the round to pause it because my pause key wasn't responding earlier for some reason) Kung Fu Man is there, but he can't be seen because he's below the stage.


Kung Fu Man double jumping. The Guy is there, but he can't be seen because he's below the stage.


The 10,000 Km. Journey Beneath the Stars

Both The Kids standing below the stage. They can't be seen.


The Kid's Moon hyper. The giant moon landed at where the The Kids are standing.


The Kid double jumping. His sprite is in front of the water, but not anything else.


I hope that this helps.:)
Re: Twelve IWBTG Stages (6/10/11)
#42  June 14, 2011, 07:40:13 am
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Oh geez, I know what happened. You're using Winmugen and it doesn't like the zoffset stuff I have going. I'll have the fixed .def files uploaded in a bit.

EDIT: Alright, try it now.
Last Edit: June 14, 2011, 07:48:48 am by fhqwhgads7
Re: Twelve IWBTG Stages (6/10/11)
#43  June 14, 2011, 09:13:49 pm
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I'm using WinMUGEN Plus. I'm just using the EVE Battle lifebars because I don't like the ones that the screenpack that I downloaded came with. (I'm using the IMT Blue version screenpack) I probably should've mentioned that earlier. Sorry. -_-

I'll download them again and try them out.:)

EDIT: They work fine now. Thanks for fixing them.:D
Last Edit: June 14, 2011, 10:59:06 pm by CamChao14
Re: Twelve IWBTG Stages (6/10/11)
#44  June 16, 2011, 09:51:07 am
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Just reuploaded "The 10000 Km Journey Beneath the Stars" with a Delta fix.
Mecha-Spaghettio plus updates (6/18/11)
#45  June 19, 2011, 06:22:52 am
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Last Edit: June 19, 2011, 10:07:04 pm by fhqwhgads7
Re: Mecha-Spaghettio plus updates (6/18/11)
#46  June 20, 2011, 05:39:44 pm
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Mecha-Spaghettio (where the hell you have the idea & name for that char?) is very nice. Reminds me of some Shoot 'Em Up boss.  :thumbsup:
Re: Mecha-Spaghettio plus updates (6/18/11)
#47  June 20, 2011, 05:55:05 pm
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AWESOME. You're one of the best boss creators since omegapsycho. Fuckin' spectacular, keep it up :)
Gameboy Scorpion - 4%



SUPER SECRET STAGE - 0% ;)
Re: Mecha-Spaghettio plus updates (6/18/11)
#48  June 20, 2011, 08:37:20 pm
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Re: Mecha-Spaghettio plus updates (6/18/11)
#49  June 20, 2011, 08:43:01 pm
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Ah okay!  ;D

Didn´t knew that he´s a boss in the IWBTFG.