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Mecha-Spaghettio plus updates (6/18/11) (Read 14803 times)

Started by fhqwhgads7, March 06, 2011, 07:18:23 am
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Re: GLaDOS released (plus updates - 4/11/11)
#21  April 12, 2011, 03:46:19 am
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 :o Oh...My...Flippin'...Gosh!! THE GlaDos!? Man My little brother is going to flip when he sees this, he loves Portal to death!

(---Few minutes later---)

Just as I thought, He was practiclly awestruck! Now loading...

And I'm curious like the curiosity core, but did you make the sprites yourself? If you did, You are truely awesome!

If not...Well your still awesome!
Re: GLaDOS released (plus updates - 4/11/11)
#22  April 12, 2011, 03:52:46 am
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- I find it annoying how you cant see your lifebar, since the missile does so much.

- Sometimes going through the gaps portals will only bring you in the line of fire. I cant count how many times I come out the other side when I don't want to or land in the incinerator or in the path of a missile.

- Being unable to use any commands that require a back motion hampers alot of characters, imo.

Spoiler, click to toggle visibilty

-I've only recently made the switch to 1.0 (didn't have lifebar problems in crashwinmugen), but I believe it depends on the sprpriorities of the lifebars themselves. It's strange, because I have the sprpriorities of the background stuffs set rather low.
I dunno. *shrugs*
-I can count how many times it's happened to me. Vaguely, though, I think it's in the twenties.
-Methinks I should include a configurating file after all, to enable killing the portals or the turning. That or just delay the turn by a few ticks. What do you think?

Spoiler, click to toggle visibilty

'Tis a pretty experimental character.


@DMK: Didn't even notice 'til your post. Awesome.
@D, The Red Cloak: I wish I did. I mention in the readme that I didn't. Whoever sprited GLaDOS did an amazing job.
Re: GLaDOS released (plus updates - 4/11/11)
#23  April 12, 2011, 06:39:03 am
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Re: GLaDOS released (plus updates - 4/11/11)
#24  April 12, 2011, 03:50:51 pm
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-I've only recently made the switch to 1.0 (didn't have lifebar problems in crashwinmugen), but I believe it depends on the sprpriorities of the lifebars themselves. It's strange, because I have the sprpriorities of the background stuffs set rather low.

Last time I checked lifebars tend to have very low priorities. In the very least you could add a custom lifebar like what The_None's Giygas has.

Quote
-Methinks I should include a configurating file after all, to enable killing the portals or the turning. That or just delay the turn by a few ticks. What do you think?

I'd say delay the turning, just enough to allow QCB motions.

Quote
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Also something to make note of regarding the turning issue is that it renders the lasers unblockable half of the time.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: April 12, 2011, 03:58:54 pm by RicePigeon
Re: GLaDOS released (plus updates - 4/11/11)
#25  April 12, 2011, 04:24:14 pm
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Last time I checked lifebars tend to have very low priorities. In the very least you could add a custom lifebar like what The_None's Giygas has.
I'll probably be doing that. They'll most likely be pretty basic, but they'll be there.
I'd say delay the turning, just enough to allow QCB motions.
Does twenty ticks of time sound good?
I also set it so that most characters just face GLaDOS if they're not moving. How's that?
Spoiler, click to toggle visibilty

Also something to make note of regarding the turning issue is that it renders the lasers unblockable half of the time.
Spoiler, click to toggle visibilty

The half-the-time unblockable lasers should be fixed once the turning is modified.
Last Edit: April 12, 2011, 09:10:52 pm by fhqwhgads7
Re: GLaDOS released (plus updates - 4/11/11)
#26  April 14, 2011, 12:47:41 pm
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looks good but... why is it 101 mb? thats a ton for a character.
GLaDOS updated (4/14/11)
#27  April 14, 2011, 08:55:21 pm
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Because it has every GLaDOS quote spoken during the final battle.

Also updated. See the first post.
Last Edit: April 14, 2011, 09:57:28 pm by fhqwhgads7
Re: GLaDOS updated (4/14/11)
#28  April 14, 2011, 09:21:13 pm
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ah ok. good character btw, makes a great boss for arcade ;)
Re: GLaDOS updated (4/14/11)
#29  April 17, 2011, 03:33:50 am
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Awesome! your boss characters are awesome CUME ON!
6666666666666666666666666666666666666666666666666 6666666666666666666666666666666666666666666666666 6666666666666666666666666666666666666666666666666
[POLL ADDED] GLaDOS updated (4/14/11)
#30  April 19, 2011, 03:45:37 am
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Added a poll to garner some unwarranted attention.

But seriously, any ideas on what I should do next?

Cap

Re: [POLL ADDED] GLaDOS updated (4/14/11)
#31  April 19, 2011, 03:58:04 am
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More stupid boss characters.  :P
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#32  April 19, 2011, 03:59:43 am
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If people want to code oddities , more power to them, those things can be interesting by themselves.
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#33  April 19, 2011, 11:59:10 am
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Well, conserning your poll, I had an odd idea of a boss character.

Ever played Advanced Guardian Heroes?

Great little GBA gem with a MASSIVE FINAL BOSS...

There should be a video of him on youtube, but I think he could fit really well as a boss in MUGEN.

Heck, I could rip his sprite and update them to match the scale in MUGEN. :)
Re: [POLL ADDED] GLaDOS updated (4/14/11)
#34  April 19, 2011, 08:47:30 pm
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Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#35  April 19, 2011, 10:52:50 pm
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I wonder where your vote went. =P

I'll probably close the poll tomorrow or something, which will finalize my next moves.

EDIT: I've decided what I shall do next. Thanks for voting.
Last Edit: April 20, 2011, 06:31:22 pm by fhqwhgads7
Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#36  April 23, 2011, 02:16:37 am
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Kinda late. I get a debug messages during Glados's death animation.
Spoiler, click to toggle visibilty
Other than that nice release.
Re: [POLL CLOSED] GLaDOS updated (4/14/11)
#37  May 23, 2011, 05:34:20 pm
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Updated GLaDOS. Let's see how this works for you guys.




Spoiler: Latest Changes (click to see content)


Download Link: omgIhasfreewebsite


Again, feel free to alert me of any errors you encounter.
There will be cake.For me,at least. ;P
The most diabolical character in all of video games is finally in MUGEN. :sugoi:
Hey guys here's may 21th and nothing happened, I'm still looking at the sky and waiting for the rapt...

OH MY GOD WHAT THE FUCK IS THAT SHIT THAT'S COMING TOWAR...

* Rednavi logs out
Re: Twelve IWBTG Stages (6/10/11)
#38  June 10, 2011, 08:37:22 pm
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Re: Twelve IWBTG Stages (6/10/11)
#39  June 14, 2011, 01:41:35 am
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I just tested all of the stages. They're great! :D
But in Chased by Spike and Fruit and The 10,000 Km. Journey Beneath the Stars, the characters are below the stage instead of on the ground. That's the only problem that I've had so far. I tested those stages with different characters, including The Kid (I even made matches of The Kid against himself), but they're still under the stage.
Re: Twelve IWBTG Stages (6/10/11)
#40  June 14, 2011, 01:50:36 am
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o_O They look just fine to me. Can you post some screenshots?