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Chen updated (12/12/17), Sanae & Mamizou updated (12/11/17) (Read 481054 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Alice Margatroid Re-updated (12/21/15), 6 other characters updated (12/19/15)
#21  December 22, 2015, 03:06:45 am
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Alice updated again. Irons out a few oversights from today's earlier update. Redownload if you haven't done so already. Yuuka updated as well, and bugfix update for Reimu

Alice Changes:
Quote
==========================================
Version 2015.12.21a
==========================================

Changes from Version 2015.12.21:

- 1 new palette added
- Fixed missing Spellcard icons
- Experimental Doll "Goliath Doll MkII": Fixed bug where holding C would not cause Goliath Doll to move
- Dolls "Lemmings' Parade": Fixed bug where projectiles were classed as specials rather than supers

Yuuka Changes:
Quote
=====================================
12/21/15 - Version 2015.12.21
=====================================

Changes from Version 2015.11.26:

- Adjusted input buffer timings
- Adjusted air dash behavior
- Adjusted dash cancel timings
- Forward dash velocities made slightly faster
- B button now acts as shortcut for Y+Z
- Air Throw added

Reimu changes:
Quote
===================================
12/21/15 - Version 2015.12.21
===================================

Changes from Version 2015.12.17

- Fix bug in Reimu's air back dash

Head Admin of The Mugen Lab
Last Edit: December 22, 2015, 04:08:54 am by Ricepigeon
Re: Flandre Scarlet updated (12/22/15), 8 other characters updated (12/21/15)
#22  December 23, 2015, 05:36:24 am
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Flandre updated

Quote
=====================================
12/22/15 - Version 2015.12.22
=====================================

Changes from Version 2015.11.27:

- Holding forward or back no longer causes Flandre's ground dashes to repeat.
- Adjusted command input timings.
- B button is now shortcut for Y+Z
- Adjusted airdash cancel times
- Throw can now be used after landing or a ground dash.
- Adjusted velocities on air back dash.
- j.5x: Hitstun on each hit reduced by 1.
- "Laevatein": Startup after wall jump reduced by 1f.
- "Laevatein": Chip damage increased.

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Re: Fujiwara no Mokou released (12/25/15), 9 other characters updated (12/22/15)
#23  December 25, 2015, 02:18:01 pm
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Mokou released. More of an update really, but she's been completely revamped from the ground up.

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Hong Meiling & Lie Meiling updated (12/27/15)
#24  December 27, 2015, 08:42:37 pm
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Hong Meiling & Lie Meiling updated

Hong Meiling changes:
Quote
=====================================
12/27/15 - Version 2015.12.27
=====================================

Changes from Version 2014.10.19

- Adjusted Dash behaviors
- Adjusted Dash Cancel timings
- B button is now shortcut for Y+Z
- C button is now shortcut for X+Y+Z
- Adjusted input timings
- Spellcard use & text effects redone
- Lv3 Spellcard select added.
- Juggle system revamped.
- Meter gain values adjusted.
- Chip damage on specials & supers adjusted.
- 5x: Proration decreased: 80% -> 95%
- 5y: Proration decreased: 80% -> 85%
- 6y: Proration decreased: 80% -> 90%
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- 2x: Damage decreased: 30 -> 20
- 2x: Proration decreased: 80% -> 95%
- 2y: Proration decreased: 80% -> 90%
- 2z: Damage decreased: 70 -> 62
- 3z: Proration decreased: 80% -> 85%
- 3z: Proration per hit during Tiger Energy Release decreased: 80%x2 -> 92%x2
- j5x: Proration decreased: 80% -> 92%
- j5y: Damage decreased: 70 -> 65
- j5y: Proration decreased: 80% -> 85%
- j3x/j3y/j3z: Proration decreased: 80% -> 85%
- j5z: Damage per hit increased: 35*30 -> 50*50
- j5z: Proration per hit decreased: 80%x2 -> 85%x2
- Tremor Kick: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Now has projectile invincibility during startup & active frames
- Cyclone Light Step: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Proration during Tiger Energy Release decreased: 90%x3 -> 95%x3
- Fragrant Wave: No longer applies 90% starter proration.
- Fragrant Wave: Proration per hit increased: 92%x3 -> 90%x3
- Descending Flower Slam: No longer applies 90% starter proration.
- Scarlet Cannon: No longer applies 90% starter proration.
- Scarlet Cannon: Proration increased: 85% -> 80%.
- "Colorful Windchime": Horizontal velocity increased.
- "Colorful Windchime": Now applies 92.5% proration if cancelled into.
- "Colorful Windchime": No longer applies 90% starter proration.
- "Colorful Windchime": Proration per hit increased: 98%x11 -> 96%x11
- "Roc's Fist": Now applies 92.5% proration if cancelled into.
- "Roc's Fist": No longer applies 90% starter proration.
- "Roc's Fist": Proration per hit increased: 98%x3 -> 94%*94%*75%
- "Roc's Fist": Base damage on final hit reduced: 234 -> 204
- "Fierce Tiger Energy Release": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Damage increased: 385 -> 420
- "Colorful Light Lotus Flower Palm": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Proration increased: 90% -> 40%

Lie Meiling changes:
Quote
=======================================
12/27/15 - Version 2015.12.27
=======================================

Changes from Version 2014.11.23

- Adjusted airdash behavior
- Changed cancel timings of air dashes
- Revised grounded back dash animation
- Increased back dash velocity
- Increased walk back velocity
- Forward ground dash now has short burst of acceleration at beginning
- B button now acts as shortcut for Y+Z
- C button now acts as shortcut for X+Y+Z
- Spellcard effect & text revised
- Adjusted meter gain on most attacks
- Last word selection implemented
- Juggle System
- 5x: Proration decreased: 75% -> 95%
- 5y: Proration decreased: 80% -> 90%
- 6y: Proration per hit decreased: 80%x2 -> 90%x2
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- Forward Throw: damage increased: 80 -> 100
- Backward Throw: damage increased: 80 -> 100
- 2x: Proration decreased: 75% -> 90%
- 2y: Proration decreased: 80% -> 85%
- 2z: Proration increased: 80% -> 75%
- j.5x: Proration decreased: 75% -> 90%
- j.5x: Damage increased: 30 -> 38
- j.5y: Damage increased: 55 -> 60
- j.5y: Proration decreased: 80% -> 85%
- j.2y: Proration decreased: 80% -> 85%
- j.5z: Proration per hit decreased: 80% -> 85%
- Youkai Flip (Slide): Proration increased: 85% -> 75%
- Colorless "Dichromatic Spark": Damage per hit reduced: 26 -> 14
- Colorless "Dichromatic Spark": Proration per hit reduced: 90% -> 98%
- Colorless "Dichromatic Spark": Now applies 92.5% proration when cancelled into
- Strike Sign "Roc's Fist": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Last hit now applies 75% proration
- Piercing Heaven "Youkai Armageddon": Now requires selection prior to beginning of match.
- Raging Youkai "Hell's Instantaneous Murder": renamed "Wrath of the Raging Youkai"
- New Level 3 Spellcard: "Descent of the Black Dragon"

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Last Edit: December 28, 2015, 05:25:23 am by Ricepigeon
Re: Yukari Yakumo updated (12/31/15)
#25  January 01, 2016, 01:35:11 am
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Yukari & Lie Meiling updated to close off 2015

Yukari changelog:
Quote
=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2014.04.19

* Spellcard use & text effects renewed.
* Last Word select implemented.
* Juggle system redone from scratch.
* Meter gain values on hit/block for Yukari and opponent adjusted.
* Adding missing recovery frame flags (for counterhit detection)
* B is now shortcut for Y+Z
* C is now shortcut for X+Y+Z
* Back Dash: Startup and Recovery times increased to 8 frames.
* Back Dash:  Behavior slightly adjusted.
* Back Dash:  Horizontal velocity slightly increased.
* Forward Dash (Ground): Behavior slightly adjusted.
* Forward Dash (Ground): Fixed Bug where effects would not appear if cancelled into a jump.
* Forward Dash (Ground): Horizontal velocity slightly increased.
* 5x: Damage decreased: 30 -> 25
* 5x: Startup reduced by 1f.
* 5x: Proration decreased: 80% -> 95%
* 5y: Proration decreased: 80% -> 90%
* 6y: Proration decreased: 80% -> 85%
* 6y: Now loses overhead properties if cancelled into from normals.
* 6y: Fixed bug where recovery frames were not flagged.
* 5z: Damage increased: 70 -> 75
* 2x: Damage reduced: 30 -> 22
* 2x: Proration decreased: 80% -> 95%
* 2y: Damage increased: 50 -> 60
* 2y: Proration decreased: 80% -> 85%
* 2z: Proration decreased: 80% -> 75%
* 3z: Proration decreased: 80% -> 85%
* 3z: Now causes wallbounce on counterhit
* j.5x: Damage increased: 35 -> 40
* j.5x: Proration decreased: 80% -> 90%
* j.5y: Proration decreased: 80% -> 85%
* j.2y: Proration decreased: 80% -> 85%
* j.5z: Proration decreased: 80% -> 85%
* J.5z: Recovery time adjusted. Yukari now begins falling 15 frames earlier.
* Illusion Rift: Proration on all versions increased: 85% -> 80%
* Zen Temple Butterfly: Proration per hit increased: 96.5%x4 -> 92%x4, no longer applies starter proration.
* Zen Temple Butterfly: Damage per hit reduced: 29x4 -> 28x4
* Urashima's Box: Proration increased: 90% -> 80%
* Urashima's Box: Damage increased: 70 -> 80
* Urashima's Box: Corrected bug where damage was unaffected by proration.
* Urashima's Box: Startup time before projectile appears increased by 3f.
* Urashima's Box: Tombstone now drops much faster, now leaves Yukari at exactly 0 frame advantage on block.
* Fight the Ocean: Damage per hit increased: 8xN -> 13xN
* Fight the Ocean: Proration per hit decreased: 90%xN -> 94%xN
* Eye of Changes: Damage reduced: 50 -> 40
* Eye of Changes: Proration reduced: 90% -> 92%
* Maxwell's Demon: Startup time increased by 2 frames.
* Maxwell's Demon: X Version hitbox drastically increased. Recovery increased by 8f.
* Maxwell's Demon: Y Version hitbox increased. Recovery increased by 4f.
* Maxwell's Demon: All versions now deal damage on hit.
* Maxwell's Demon: P2 is now placed closer to Yukari after hit.
* Maxwell's Demon: Proration decreased: 50% -> 80%. No longer sets throw proration flag.
* Shikigami "Chen": Damage per hit increased: 80x4 -> 90x4
* Shikigami "Chen": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": No longer applies 80% starter proration.
* Shikigami "Ran Yakumo": Damage per hit decreased: 12.25x20 -> 11.5x20
* Border Sign "Quadruple Barrier": Now applies 92.5% proration when cancelled into.
* Border Sign "Quadruple Barrier": No longer applies 80% starter proration.
* Border Sign "Quadruple Barrier": Proration on first 9 hits increased: 99%x9 -> 98%x9, last hit unchanged
* Border Sign "Quadruple Barrier": Damage on first 9 hits decreased: 18x9 -> 15x9, last hit unchanged
* Magic Eye "Laplace's Demon": Now applies 92.5% proration when cancelled into.
* Obsolete Line "Trip to the Old Station": Proration per hit increased: 85%x3 -> 75%x3
* New Level 3 Super: Yukari's Arcanum "Danmaku Bounded Field"

Lie Meiling changelog:
Quote
=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2015.12.27

- Corrected bug where 2y could not cancel into 2z
- Super portrait now properly displays during "Descent of the Black Dragon"
- Corrected bug in Victory quotes against Byakuren Hijiri

Head Admin of The Mugen Lab
Last Edit: January 01, 2016, 01:59:46 am by Ricepigeon
Re: Flandre, Marisa, Reimu update (01/01/16), Yukari & Lie Meiling update (12/31/15)
#26  January 01, 2016, 05:28:33 pm
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Flandre, Reimu, & Marisa updated

Flandre changes:
Quote
=====================================
01/01/15 - Version 2016.01.01
=====================================

Changes from Version 2015.12.22:

- Fixed incorrect Head & Mid positions.

Reimu changes:
Quote
=====================================
01/01/15 - Version 2016.01.01
=====================================

Changes from Version 2015.12.21:

- Fixed incorrect Head & Mid positions.

Marisa changes:
Quote
=====================================
01/01/15 - Version 2016.01.01
=====================================

Changes from Version 2015.12.16:

- Fixed incorrect Head & Mid positions.

Head Admin of The Mugen Lab
Re: Flandre, Marisa, Reimu update (01/01/16), Yukari & Lie Meiling update (12/31/15)
#27  January 01, 2016, 06:09:49 pm
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RIP patchy never updated ever.
Re: Patchouli Knowledge updated (01/02/16), all Touhous updated (12/16/15~01/01/16)
#28  January 03, 2016, 01:38:18 am
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Patchouli massive update.

Quote
===================================================
01/02/16 - Version 2016.01.02
===================================================

Changes from Version 2013.12.31

- Added 6 new palettes
- Adjusted Ground & Air Dash behaviors
- Adjusted Dash cancelling timings
- Adjusted input timings
- B is now shortcut for Y+Z
- C is now shortcut for X+Y+Z
- Palette & Spellcard selector implemented
- Spellcard use & text effects redone
- Chip damage on specials & supers adjusted
- Meter gain values adjusted on all attacks
- Juggle system redone
- Counterhit detection added
- 5x: Proration decreased: 80% -> 92%
- 5y: Proration decreased: 80%x2 -> 91%x2
- 6y: Now loses overhead properties if cancelled into
- 6y: Damage increased: 55 -> 65
- 6y: Proration decreased: 80% -> 85%
- 5z: Proration decreased: 80% -> 85%
- 2x: Damage increased: 20 -> 30
- 2x: Proration decreased: 80% -> 90%
- 2y: Damage increased: 50 -> 55
- 2y: Proration decreased: 80% -> 85%
- 2z: Damage reduced: 70 -> 60
- 2z: vertical acceleration on p2 increased
- 3z: Vertical acceleration on p2 increased
- j5x: Hitbox lowered
- j5x: Damage increased: 30 -> 45
- j5x: Proration reduced: 80% -> 90%
- j5y: Hitbox vertical size increased
- j5y: Damage increased: 55 -> 60
- j5z: Damage increased: 38x2 -> 45x2
- Summer Red: Damage increased: 60 -> 70
- Summer Red: Proration increased: 85% -> 80%
- Autumn Blade (Y version): Damage per hit reduced: 37.5x2 -> 36x2
- Autumn Blade (Z version): Damage per hit reduced: 38x3 -> 35x3
- Autumn Blade (Philosopher's Stone version): Damage per hit reduced: 54.5x3 -> 50.5x3
- Autumn Blade (All versions): Proration per hit decreased: 85%xN -> 93%xN
- Spring Wind: Startup time on all versions reduced by 1f.
- Dew Spear: Damage per hit increased: 30xN -> 35xN
- Dew Spear: Proration per hit reduced: 90%xN -> 92%xN
- Winter Element: Damage increased: 80 -> 95
- Winter Element: Proration increased: 85% -> 75%
- Fire Metal Sign "Saint Elmo's Pillar": Now applies 92.5% proration when cancelled into.
- Fire Metal Sign "Saint Elmo's Pillar": Damage reduced: 220 -> 210
- Fire Metal Sign "Saint Elmo's Pillar": Proration increased: 87% -> 70%
- Metal Wood Sign "Elemental Harvester": Now applies 92.5% proration when cancelled into.
- Metal Wood Sign "Elemental Harvester": Startup time reduced by 4f
- Metal Wood Sign "Elemental Harvester": Startup invincibility time reduced by 2f
- Metal Wood Sign "Elemental Harvester": Damage per hit reduced: 31x14 -> 20x14
- Metal Wood Sign "Elemental Harvester": Proration per hit reduced: 90%x14 -> 98.5%x14
- Sun Sign "Royal Flare": Damage per hit increased: 8x40 -> 10x40
- Sun Sign "Royal Flare": Total proration increased: 100% -> 10%
- Five Elements "Philosopher's Stone": Crystal projectile damage increased: 20 -> 25
- Five Elements "Philosopher's Stone": Crystal projectile proration reduced: 90%x3 -> 91%x3

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Re: Patchouli Knowledge updated (01/04/16), all Touhous updated (12/16/15~01/01/16)
#29  January 05, 2016, 03:11:27 am
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Patchouli bugfix update

Quote
===================================================
01/04/16 - Version 2016.01.04
===================================================

Changes from Version 2016.01.02

- Fixed bug where Throw would not activate

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Patchouli & Yukari updated (01/06/16), all Touhous updated (12/16/15~01/01/16)
#30  January 07, 2016, 04:05:41 am
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Another bugfix update for Patchouli and a balance fix for Yukari

Patchouli changes:
Quote
===================================================
01/06/16 - Version 2016.01.06
===================================================

Changes from Version 2016.01.04

- Autumn Blade: Fixed bug on Z and Philosopher's Stone versions that prevented move from hitting 3 times

Yukari changes:
Quote
=======================================
01/06/16 - Version 2016.01.06
=======================================

Changes from Version 2015.12.31

* Urashima's Box: Startup, Recovery & hitstun adjusted. Now 20f startup and -10 frame adv on block.
* Urashima's Box: Tombstone now does not appear if Yukari is hit while tombstone is offscreen.

Head Admin of The Mugen Lab
Last Edit: January 07, 2016, 05:33:04 am by Ricepigeon
Re: Hong Meiling, Sakuya, & Byakuren updated (01/07/16)
#31  January 08, 2016, 04:52:24 am
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Meiling, Sakuya, & Byakuren updated

Hong Meiling changes:
Quote
=====================================
01/07/16 - Version 2016.01.07
=====================================

Changes from Version 2015.12.27

- Fixed glitches in juggle system
- Cyclone Light Step (Y Version): Projectile Invincibility removed during first 6 frames of startup.
- Cyclone Light Step (Z Version): Projectile Invincibility removed during entire startup.
- Fragrant Wave: Projectile hitbox size increased.

Sakuya changes:
Quote
=======================================
01/07/16 - Version 2016.01.07
=======================================

Changes from Version 2015.12.18

- Sense of Thrown Edge: Startup time increased by 9f.
- Sense of Thrown Edge: Recovery time on ground version increased by 8f.
- Sense of Thrown Edge: Air version recovery time on landing increased by 8f.
- Sense of Thrown Edge: Air version now made floatier during recovery.

Byakuren changes:
Quote
=======================================
01/07/16 - Version 2016.01.07
=======================================

Changes from Version 2015.10.30

- Life decreased: 1050 -> 950
- Adjusted command input timings
- B button now a shortcut for Y+Z
- Holding directions during Byakuren's dashes no longer causes her to dash continuously
- Dash velocities slightly decreased
- Adjusted Dash Cancel Timings
- Skill Declare: Can no longer charge orbs after round ends
- Adjusted meter gain values on all attacks
- j.2y: Second hit no longer hits low.
- j.5z: Damage increased: 80 -> 90
- Vidudahka's Sword: Now requires at least 1 light orb.
- Vidudahka's Sword: Damage increased: 70 -> 80.
- Vidudahka's Sword: Now causes Soft Knockdown again.
- Dance of Hanuman: Now only requires X/Y/Z button presses instead of QCF for followups.
- Dance of Hanuman: Proration on last hit increased: 90% -> 80%

Head Admin of The Mugen Lab
Re: Yukari updated (01/08/16), Hong Meiling, Sakuya, & Byakuren updated (01/07/16)
#32  January 09, 2016, 05:09:31 am
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Yukari bugfix update

Quote
=======================================
01/08/16 - Version 2016.01.08
=======================================

Changes from Version 2016.01.06

* Fight the Ocean: Fixed bug where projectile count was reduced by 1.

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Re: Mokou updated (01/10/16), Yukari updated (01/08/16)
#33  January 11, 2016, 03:41:18 am
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Mokou bugfix update

Quote
=====================================
01/10/16 - Version 2016.01.10
=====================================

Changes from Version 2015.12.25

- "Phoenix Rebirth": Fixed freeze issues when Mokou is KOed from certain custom states

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Re: Alice, Flandre, & Yuuka updated (01/13/16), Mokou updated (01/10/16)
#34  January 14, 2016, 04:24:08 am
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Alice, Flandre, & Yuuka updated

Alice changes:
Quote
==========================================
Version 2016.01.13
==========================================

Changes from Version 2015.12.21a:

- Fixed bug with B and C shortcuts
- Can now cancel dash into throw
- Fixed bug where counterhit system was not working correctly

Flandre changes:
Quote
=====================================
01/13/16 - Version 2016.01.13
=====================================

Changes from Version 2016.01.01:

- Fixed bug on counterhit system.

Yuuka changes:
Quote
=====================================
01/13/16 - Version 2016.01.13
=====================================

Changes from Version 2015.12.21:

- Life increased: 1100 -> 1200
- Fixed bug in Counterhit system.
- 3z: Hitbox size increased.
- 3z: Distance Yuuka moves increased.
- Thorny Rose: Added new effects.
- Thorny Rose: Distance travelled increased on all versions.
- Thorny Rose (Z Version): Projectile invincibility now activates on 11f~ instead of 1f~

Head Admin of The Mugen Lab
Re: Alice, Flandre, & Yuuka updated (01/13/16), Mokou updated (01/10/16)
#35  January 30, 2016, 10:44:41 pm
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Think you could possibly give Flandre a voice option? I liked the one that the one "RP" edit used with the agressive tone and all.
I'm Clownman!
Re: Reimu Hakurei updated (02/15/16)
#36  February 15, 2016, 05:27:02 am
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Reimu Hakurei updated

Quote
=====================================
02/15/16 - Version 2016.02.15
=====================================

Changes from Version 2016.01.01:

- Meter gain values on various attacks adjusted.
- 5x: Startup reduced by 1f.
- 4x/6x: Startup reduced by 1f.
- 5y: Startup reduced by 1f.
- 5y: Damage increased: 40 -> 45
- 6z: Startup time reduced by 1f.
- 2y: Startup time reduced by 1f. Recovery time reduced by 1f.
- 2y: Number of hits increased: 2 -> 3
- 2y: Damage per hit reduced: 25 -> 17
- 2y: Proration per hit increased: 87% -> 90%
- j5x: Damage increased: 30 -> 38
- j5y: Number of hits increased: 2 -> 3
- j5y: Damage per hit reverted back to 16 (from 25)
- j5y: Proration per hit changed: 90% -> 92%
- j6z: Damage increased: 70 -> 80
- Hakurei Amulet: Ground & Air versions startup reduced by 1f.
- Hakurei Amulet: Projectile hit & guardstun reduced by 1.
- Dimensional Rift (Z version): Damage per projectile increased: 40 -> 50
- Dimensional Rift (Z version): Reimu now recoils backward when launching projectiles
- Rain Dance: Damage per hit increased: 25 -> 27
- Rain Dance: Air version no longer autoturns to face p2.

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Re: Fujiwara no Mokou (02/17/16), Reimu Hakurei updated (02/15/16)
#37  February 18, 2016, 04:25:19 am
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Mokou updated.

Quote
=====================================
02/17/16 - Version 2016.02.17
=====================================

Changes from Version 2016.01.10

- Maximum life when selecting "Phoenix Rebirth" increased: 700 -> 800. Maximum life when selecting "Immortality's
  Reckless Sacrifice" unchanged.
- Adjusted command priority of dashes. Should no longer interfere with special inputs.
- 5x: Life drain amount decreased: 5 -> 3
- 5y: Life drain amount decreased: 15 -> 9
- 6y: Life drain amount decreased: 20 -> 16
- 5z: Life drain amount decreased: 20 -> 12
- 6z: Life drain amount decreased: 15x2 -> 9x2
- 2x: Life drain amount decreased: 5 -> 3
- 2y: Life drain amount decreased: 15 -> 9
- 2z: Life drain amount decreased: 20 -> 12
- j5x: Life drain amount decreased: 10 -> 6
- j5y: Life drain amount decreased: 15 -> 9
- j5z: Life drain amount decreased: 20 -> 12
- j2z: Life drain amount decreased: 20 -> 12
- j2z: Damage increased: 70 -> 80
- j2z: Vertical hitbox reach increased
- xy/4xy: Life drain amount decreased: 5x5,25 -> 3x5,15
- Hollow Giant Woo: Life drain amount decreased: 15x3 -> 12x3
- Mt Fuji Eruption: Life drain amount decreased: 20 -> 16
- "South Wind Clear Sky -Mt Fuji Volcano-" Life drain amount decreased: 10,1x4,130 -> 8,1x4,104
- "Fire Bird -Flying Phoenix-": Life drain amount decreased: 120 -> 96
- "Immortality's Reckless Sacrifice": Damage per hit reduced: 33x12 -> 31x12
- "Immortality's Reckless Sacrifice": Damage now scales with Mokou's recoverable health, up to 150% maximum.

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Re: Fujiwara no Mokou (02/17/16), Reimu Hakurei updated (02/15/16)
#38  February 18, 2016, 11:19:27 am
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why would mokou's life drain?
Re: Utsuho Reiuji released (02/20/16), Fujiwara no Mokou updated (02/17/16)
#39  February 21, 2016, 02:27:01 am
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Utsuho released.

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Re: Utsuho Reiuji released (02/20/16), Fujiwara no Mokou updated (02/17/16)
#40  February 27, 2016, 04:14:37 pm
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Feedback for Utsuho:
.Needs a voice
.The command for Control Rod (hold x/y/z) should be QCB, x/y/z.
Yo.