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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40591 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#101  February 12, 2012, 01:23:20 am
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ah now they work perfectly, thanks a bunches

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Re: Melv's WIP threaddin' (Rasetujo)
#102  March 16, 2012, 08:39:55 pm
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welp, ghetto warmachine is being finalized by a certain friend, so be on the look out for him soon. and jaoh plans have been delayed. an accurate one anyway, i'm not skilled enough for that, so i think i'm gonna make a 'custom' jaoh before i make a faithful version. so onto my current project from an unknown playstation fighter, gokuu densetsu: magic beast warriors




yes that explosion is a placeholder. yes she'll have a custom super because she only has about two moves. yes yes.

so there's that, updatin' when necessary.

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#103  April 12, 2012, 06:33:19 pm
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right well just finished two characters as you may have noticed, and i'm gonna -try- to finish another pair, as shown in the title. but one question.

i've been holding off on jaoh because his source material is a little too advanced for my coding ability, so do i:

a) make a custom version (different moves, maybe some different aesthetics for a few things) for now until i get my usual group to help get everything as accurate as i can, and release those two versions seperately
b) just wait for a time to make him accurate and not bother with the custom version

as for rasetujo i just gotta get interest up to finish her since she'll be extremely easy, i just never actually get to it

but i'll get somethin' out there recently that isn't a silly joke, i promise

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Last Edit: April 12, 2012, 06:37:47 pm by MelvanaInChains
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#104  April 12, 2012, 07:07:18 pm
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What's complex about Jaoh ?
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#105  April 12, 2012, 07:10:54 pm
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repeated press move that continues when you mash the button, roll recovery (i think i can pull that off at least), getting this super at 4:08 right, getting his uppercut move to look/act right, that kinda stuff. there's probably some things i'm forgetting atm but i'm still a novice coder so that'll take some work to get all that right. it also doesn't help i am NOTORIOUSLY bad with throws

oh and for some reason i'm really concerned with combos the most so that they're not standard kfm chains, and i'm not good at figuring that stuff out in source

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#106  April 12, 2012, 07:29:28 pm
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Yeah, the super just looks like a standard throw but where you'll have to study a little the vels and how the enemy is supposed to get animated.

This isn't a complicated throw, but as ALL throws, it's tedious to create all the binds, the changestates and targetstates and make everything work at the correct tick. Nothing hard in normal circumstances, but very long and boring... :(
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#107  April 12, 2012, 07:45:40 pm
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that's what i was thinking, couldn't have just been standard hitdefs....and i already tried, at least the results were hilarious

i guess i'll see what i do eventually, custom version or not. thanx for the input

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#108  April 14, 2012, 09:46:23 pm
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probably shouldn't post again so soon but fuck it i'm actually excited

started counting pauseframes and stuff, and now all of his basics actually feel like they're from the game he was in!! wow

so more or less posting to say i'm definitely gonna work on jaoh because of this. i didn't think it would work out okay but it did

as for the uppercut velocities i'm still not sure but at least i have clear reference for that now. and can you believe it took me all this time to find out that guard.pausetime exists? i'm fucking stupid

oh right, rasetujo. will probably do the same thing for her afterwards. she'll be way easier, fortunately

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#109  April 15, 2012, 06:51:05 am
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Heck, I'm just happy there's progress on Jaoh.

I gotta say, it's because of your characters that I have gained a new fondness towards these lesser known games.

Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#110  April 15, 2012, 10:24:04 am
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probably shouldn't post again so soon but fuck it i'm actually excited

started counting pauseframes and stuff, and now all of his basics actually feel like they're from the game he was in!! wow

so more or less posting to say i'm definitely gonna work on jaoh because of this. i didn't think it would work out okay but it did
I am proud of you. :')

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#111  April 15, 2012, 08:44:20 pm
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THEY GROW UP SO FAST

I gotta say, it's because of your characters that I have gained a new fondness towards these lesser known games.

my work is done then

but yeah might upload another vid or something. i dunno. maybe when i make the moves closer to source than they are now. and when i figure out how to make good velocities and stuff, pretty much gonna snag sakuraka's tsugumi basic vels for that, but gonna see what i can do for his specific moves

last but not least, thank y'all for the interest because i didn't think there would be any

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#112  April 27, 2012, 10:19:22 am
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alright so here's the deal. been working on rasetujo more lately because, again, she's simpler and i'm experimenting with the pause times and all that shit. meanwhile i'm yet again wondering what to do with jaoh, which i think really just adds up to me needing to learn how to code better because fuck if i'm gonna give him up, he's took too much effort

but since i like dreaming, i made this; a list of potential ideas. and yeah i know there's idea engineering but y'know...just a progress update to go along with that y'know?

she's going good though. if i stop being so fucking lazy she should be done soon, there's not much to her.

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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#113  April 28, 2012, 11:30:34 am
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I will seriously love you forever if you make Dreadloc.

........I may be setting myself up for something by saying that though.
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#114  April 28, 2012, 10:14:11 pm
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yes... for me, Dreadloc too

XD
Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#115  April 28, 2012, 10:52:10 pm
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sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Jaoh?)
#116  May 01, 2012, 04:52:18 am
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so like



this projectile is basically unrippable, right, then a great fella pointed me to a sheet that has the same symbol from legend of mana, and came up with this



it actually DOES have alpha there but it's a little too slight. i like how it looks though. then there's THIS:



bunch of crazy water and lightning effects all over that shit! i dunno what to do, thinking of just getting the 'water' sign and putting it on there? i don't know...i'm never doing another character from this game ever again!

or at least check to see if any of their effects are transparent first. godDAMN

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Rasetujo and Mondu the Fat)
#117  June 04, 2012, 12:15:07 am
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alright, so um....

got all of her close hits done. i don't think i'm gonna bother with adding any other custom effects because i'm goddamn tired of working on this character. so i'm gonna ship her almost finished beta to a few friends, see what they can do to make her feel the least bit playable, and ship her out for good.

will do the same for jaoh eventually, but i got hit with another idea.

you remember that really bad game slaughter sport on the genesis? or maybe you remember it as 'mondu's fight palace' on the commodore 64, or 'tongue of the fatman', or simply 'fatman'. well, i think i'm gonna make a custom spin on the fat man himself.

Spoiler: Fat Man In Diaper Warning (click to see content)

in the vein of NGI's joker_sf, i'm also giving him an unfittingly dramatic japanese voice. namely, deathbringer's from battle fantasia. when i get those rips anyway.

lastly, there will be a chance a cutscene for his intro and winpose (both from genesis and commodore 64 respectively) to happen. and you can fill in the word balloon! i mean, if you want. i'm just sayin...




so that's that. progress is actually going really good all of a sudden! i guess i work better with characters that are completely bizarre and/or gross. and yes, jaoh will be finished, i don't care if i gotta outsource him to like 10 different people to do it. but i suddenly wanna do this, so.

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Mondu beta)
#118  June 10, 2012, 06:56:48 am
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decided to release a very early public beta of mondu the fat. he's got most of his movelist down, some of the basics aren't done as well as his gethits, but i kinda want to see if i'm on the right track here.

snag the fat man here

rasetujo should be on the way shortly when this guy's released too, so basically another double release i'm planning for this

shit, forgot to disable crouching X being able to combo into itself due to KFM originally having that. ack

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Re: Melv's WIP threaddin' (Mondu public beta)
#119  June 10, 2012, 09:42:56 pm
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Not really finding anything to game breaking so to speak from messing around with mondu.

He has some of KFM's specails but I'm sure thats already known and you haven't just tooken them out yet and/or not just edited them into his move set.

Also not to sure if this was intended to work like this or not, but its possible to attack with just the 1st part of the Electric Air Tongue attack if timed right causing just the launcher part of the attack and can lead into some 10 hit combos:

Spoiler, click to toggle visibilty
This was done without the crouching X attack as you stated that that attack needed to edited some more. Now if that was intended I apologize for looking like a goof. And the damage seems ok for that many hits regardless but then I'm not so great with testing stuff. And I'm sure someone else can do a better job then I can.

Best of luck on Mr. The Fat and looking forword to your works.
Thank ya Mr.CrazyKoopa
Re: Melv's WIP threaddin' (Mondu public beta)
#120  June 11, 2012, 01:07:16 am
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yeah it was meant to be like...to guarantee the second hit, but it ended up being a psuedo-launcher instead. i dunno what else to really do with that

thanks for the testin' though, much appreciated

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff