since i got most of his essential attacks done (although not the gethits and such...i kinda need to figure out what sprites should be used for that since the original game had only falling sprites...), decided to upload a beta vid of him in action with a level 3 added that does sorta weak damage since i'm terrible at guessing damage, but i like how it came out anyway. welcome to the fat palace
so you might have noticed from my obnoxious whoring-out of my latest project, i recently learned to rip from 3do, so i had to drop absolutely everything i was doing to make a character from way of the warrior that i've been wanting to do for so many months now; enter shaky jakeunlike my other 56567434530 wips (aside from mondu) i've been working on this guy very consistently, as shown in this vid here:features added after this video:- a new special move called 'wheel kick'- made the jumping velocity closer to WOTW's- added all of his jumping anims- made his basics not as spammable as not to recreate the legendary walking jab of doom- new winpose (there was only one at the time of this making, not like you see it in this video anyway)things i still need to do:- throw- blocking noises- a level 2 and level 3 super- a better intro- fix his spinning move to hit properly in the air somehow (any suggestions)- adding some easter eggs. i ain't tellin' ya how to get im~so that's that
Unless DXwho beats him to the punch! Either way its very awesome to see.So whats up with his super, the one with the flame? Maybe its just me but I can't tell whats going on. Oh and I'm sure you'll do this anyways but you should definitely add some palfx to the fire attacks....and I hope there is an optional american voice patch. D:
(jeez this new layout is awkward)with the moderate success of shaky jake, i gave up and decided to go a little mainstream with my next project. i guess it's good that everyone knows the series so...well....here goes. a street fighter 4 character.the final boss of the REAL street fighter 4, with some custom elements, namely the voice. gonna add some custom supers (the same 1/1/2/3 system that jake has), and i cut one of his moves in half (namely the bouncing attack that's two really annoying lunge attacks strung together. he is the final boss though, but seriously.)nah i'm not gonna make a conbon clone...he'll have his palette though. if i do make conbon by some bizarre chance though, he'll play completely different and i'll even edit his sprites.so yeah, there. maybe this'll kick lasombra's project back into motion lol, who knows
Ah yes Street Fighter 4. Best of luck with Mr. Musashi and hope to see the love and care you showed with Shaky Jake with all your works to come(And any updates you may have in mind). Not saying you haven't in the past as I can see the hard work you put into them but it just really showed with Shaky Jake. (That or I'm just odd)
thanx much for the continuing support. and yeah i kinda see that too...it was mostly just being really excited that i managed to rip stuff from 3D0 after 2 years of trying and failing, but i also sorta was starting to finally figure out how hitdefs worked for once. it's one of the first times i can say i'm totally proud of something i madethanks again, really means a bunch
added a few more things, namely supers. might need suggestions regarding how to make the damn jumping attacks so hard to land. then again i guess i did make the hitboxes too small...also the meteor shower super is a direct rip of abel's super from battle arena toshinden 3, cuz he's using his voice anyway
okay he's almost done, implemented some more things to make him more 'boss-like'- his jumping attacks now lock onto the opponent. the normal one locks on right at the peak of his jump, while the super homes in on them as he's flying downwards. bounded the screen so that the camera doesn't go crazy on tall stages- the meteor super also homes in on the opponent now- added a level 3. it's also a direct ripoff of abel's soul bomb where he nails the opponent to the wall with a giant flurry of projectilesnot really a good screenshot but a picture doesn't really do much to explain it- level 1 kicking super sped up, looks much better now and doesn't have that sluggish kfm hitdef-feel to it anymoreany other suggestions to make him a formidable boss is welcome, because i've never really made one before (that shang tsung doesn't count)oh yeah, considering making conbon as a separate character as an afterthought. thing is, not only will his movelist be completely different, i'll even edit the sprites. they're nes sprites, can't be that hard, right? that decision isn't really set in stone, it's just something i thought aboutso there's that. also either me or a certain friend is considering making ranboo, but again that's more of an idea rather than a decision
hmm...now that i think about it, his kicking super could have him disappear and then reappear behind the opponent after a while. maybe
alright, so here's the deal. both mondu and musashi are pretty much done at this point, minus some essentials (gotta get a certain someone to do the throw and ai for me in both cases since i'm stupid and still can't figure any of that out). out of curiosity which one should i finish first, because i doubt i'm going to be able to finish both at the same time...somehow
^ I think it is on hold because getting the effects from the game he/she comes from is pretty difficult (or impossible)
for now, yeah. i might have to start her over completely from scratch at this point, i dunnoi'll try seeing what i can do for mondu at this time tho. sorta leaning over musashi but i don't want to drop mondu completely....rasetujo on the other hand will have to spend more time on the backburner
unimportant news. almost done with musashi to the point where i might as well post a beta version of him herepassword is 'musashi'. not very solid but it throws off anybody snooping around my webspace, at leastgotten input that the commands could be more appropriate, also forgot to fix some things like the crouching kick having a pretty high getpower count, and some sparkxy's here and there but this essentially is what he'll end up playing as. any other calls to attention that i missed something or suggestions are welcome as alwaysan unexpected burst of motivation came out of nowhere so i might be able to finish this guy, mondu, and the most self-indulgent character ever soon. i still got a strew of ideas floating around in my head, to the point where my brainstorming went completely wild yet again. i highly doubt i'd be able to actually finish it, yet alone even make PROGRESS...
"PRINCE PAKPortrayer: Ho Sung PakGame Of Origin: Thea Realm FightersAge: 34Nationality: KoreaBiography:"and, sprites?youtube's videos?
MelvanaInChains said, October 22, 2012, 08:03:50 pman unexpected burst of motivation came out of nowhere so i might be able to finish this guy, mondu, and the most self-indulgent character ever soon. i still got a strew of ideas floating around in my head, to the point where my brainstorming went completely wild yet again. i highly doubt i'd be able to actually finish it, yet alone even make PROGRESS...Seeing Nobunaga and Sanpei made me smile a bit. Sounds like a fun idea for a full game.Also, is that Abel's voice I hear for Musashi?_________________________________________________ ___________________________Feedback edit:-Wave Meteor Shower can hit the opponent while they're on the ground, is this intentional?-Wave Meteor Shower and Nami Shotto Gomon give back a bit of Super bar energy when they hit the opponent.
adriano gt said, October 22, 2012, 08:48:21 pm"PRINCE PAKPortrayer: Ho Sung PakGame Of Origin: Thea Realm FightersAge: 34Nationality: KoreaBiography:"and, sprites?youtube's videos?oh heh, forgot to specify. i'll be using mk2 liu kang's sprites for that for laffs. and it's also the same actor so heyand yeah, it is. his level 2/3 supers are actually shamelessly cribbed from abel as well
MelvanaInChains said, October 22, 2012, 10:18:46 pmand yeah, it is. his level 2/3 supers are actually shamelessly cribbed from abel as wellYeah I ended up recognizing them.