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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40592 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' (Mondu public beta)
#121  June 17, 2012, 05:10:09 pm
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since i got most of his essential attacks done (although not the gethits and such...i kinda need to figure out what sprites should be used for that since the original game had only falling sprites...), decided to upload a beta vid of him in action with a level 3 added that does sorta weak damage since i'm terrible at guessing damage, but i like how it came out anyway. welcome to the fat palace

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Re: Melv's WIP threaddin' (Shaky Jake)
#122  July 07, 2012, 05:42:02 am
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so you might have noticed from my obnoxious whoring-out of my latest project, i recently learned to rip from 3do, so i had to drop absolutely everything i was doing to make a character from way of the warrior that i've been wanting to do for so many months now; enter shaky jake

unlike my other 56567434530 wips (aside from mondu) i've been working on this guy very consistently, as shown in this vid here:



features added after this video:
- a new special move called 'wheel kick'
- made the jumping velocity closer to WOTW's
- added all of his jumping anims
- made his basics not as spammable as not to recreate the legendary walking jab of doom
- new winpose (there was only one at the time of this making, not like you see it in this video anyway)

things i still need to do:
- throw
- blocking noises
- a level 2 and level 3 super
- a better intro
- fix his spinning move to hit properly in the air somehow (any suggestions)
- adding some easter eggs. i ain't tellin' ya how to get im~

so that's that

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Shaky Jake)
#123  July 07, 2012, 05:47:55 am
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could this be the very first way of the warrior character ever being converted to mugen?

MDI

Re: Melv's WIP threaddin' (Shaky Jake)
#124  July 07, 2012, 05:54:50 am
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Unless DXwho beats him to the punch! Either way its very awesome to see.

So whats up with his super, the one with the flame? Maybe its just me but I can't tell whats going on. Oh and I'm sure you'll do this anyways but you should definitely add some palfx to the fire attacks....and I hope there is an optional american voice patch. D:
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#125  August 08, 2012, 09:13:29 am
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(jeez this new layout is awkward)

with the moderate success of shaky jake, i gave up and decided to go a little mainstream with my next project. i guess it's good that everyone knows the series so...well....here goes. a street fighter 4 character.



the final boss of the REAL street fighter 4, with some custom elements, namely the voice. gonna add some custom supers (the same 1/1/2/3 system that jake has), and i cut one of his moves in half (namely the bouncing attack that's two really annoying lunge attacks strung together. he is the final boss though, but seriously.)

nah i'm not gonna make a conbon clone...he'll have his palette though. if i do make conbon by some bizarre chance though, he'll play completely different and i'll even edit his sprites.

so yeah, there. maybe this'll kick lasombra's project back into motion lol, who knows

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#126  August 08, 2012, 09:26:31 am
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Ah yes Street Fighter 4. Best of luck with Mr. Musashi and hope to see the love and care you showed with  Shaky Jake with all your works to come(And any updates you may have in mind). Not saying you haven't in the past as I can see the hard work you put into them but it just really showed with Shaky Jake. (That or I'm just odd)
Thank ya Mr.CrazyKoopa
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#127  August 08, 2012, 09:30:35 am
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thanx much for the continuing support. and yeah i kinda see that too...it was mostly just being really excited that i managed to rip stuff from 3D0 after 2 years of trying and failing, but i also sorta was starting to finally figure out how hitdefs worked for once. it's one of the first times i can say i'm totally proud of something i made

thanks again, really means a bunch

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#128  August 11, 2012, 09:42:31 pm
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added a few more things, namely supers. might need suggestions regarding how to make the damn jumping attacks so hard to land. then again i guess i did make the hitboxes too small...

also the meteor shower super is a direct rip of abel's super from battle arena toshinden 3, cuz he's using his voice anyway

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#129  August 19, 2012, 04:26:08 am
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okay he's almost done, implemented some more things to make him more 'boss-like'

- his jumping attacks now lock onto the opponent. the normal one locks on right at the peak of his jump, while the super homes in on them as he's flying downwards. bounded the screen so that the camera doesn't go crazy on tall stages
- the meteor super also homes in on the opponent now
- added a level 3. it's also a direct ripoff of abel's soul bomb where he nails the opponent to the wall with a giant flurry of projectiles

not really a good screenshot but a picture doesn't really do much to explain it
- level 1 kicking super sped up, looks much better now and doesn't have that sluggish kfm hitdef-feel to it anymore

any other suggestions to make him a formidable boss is welcome, because i've never really made one before (that shang tsung doesn't count)

oh yeah, considering making conbon as a separate character as an afterthought. thing is, not only will his movelist be completely different, i'll even edit the sprites. they're nes sprites, can't be that hard, right? that decision isn't really set in stone, it's just something i thought about

so there's that. also either me or a certain friend is considering making ranboo, but again that's more of an idea rather than a decision

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#130  August 19, 2012, 04:42:46 pm
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A teleport of sorts maybe? But that may not match his move set you are going for.
Thank ya Mr.CrazyKoopa
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#131  August 20, 2012, 01:20:16 am
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hmm...now that i think about it, his kicking super could have him disappear and then reappear behind the opponent after a while. maybe

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#132  October 01, 2012, 03:53:57 pm
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alright, so here's the deal. both mondu and musashi are pretty much done at this point, minus some essentials (gotta get a certain someone to do the throw and ai for me in both cases since i'm stupid and still can't figure any of that out). out of curiosity which one should i finish first, because i doubt i'm going to be able to finish both at the same time...somehow

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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#133  October 02, 2012, 10:52:42 pm
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I like Mondu...

but,... and Rasetujo?
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#134  October 03, 2012, 02:10:26 am
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^ I think it is on hold because getting the effects from the game he/she comes from is pretty difficult (or impossible)
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#135  October 03, 2012, 07:01:26 am
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for now, yeah. i might have to start her over completely from scratch at this point, i dunno

i'll try seeing what i can do for mondu at this time tho. sorta leaning over musashi but i don't want to drop mondu completely....rasetujo on the other hand will have to spend more time on the backburner

sooner or later, everybody puts up with xiangfei
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Last Edit: October 22, 2012, 08:03:37 pm by MelvanaInChains
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#136  October 22, 2012, 08:03:50 pm
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unimportant news. almost done with musashi to the point where i might as well post a beta version of him here

password is 'musashi'. not very solid but it throws off anybody snooping around my webspace, at least

gotten input that the commands could be more appropriate, also forgot to fix some things like the crouching kick having a pretty high getpower count, and some sparkxy's here and there but this essentially is what he'll end up playing as. any other calls to attention that i missed something or suggestions are welcome as always

an unexpected burst of motivation came out of nowhere so i might be able to finish this guy, mondu, and the most self-indulgent character ever soon. i still got a strew of ideas floating around in my head, to the point where my brainstorming went completely wild yet again. i highly doubt i'd be able to actually finish it, yet alone even make PROGRESS...

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#137  October 22, 2012, 08:48:21 pm
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"PRINCE PAK
Portrayer: Ho Sung Pak
Game Of Origin: Thea Realm Fighters
Age: 34
Nationality: Korea
Biography:"

and, sprites?
youtube's videos?
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#138  October 22, 2012, 08:59:25 pm
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an unexpected burst of motivation came out of nowhere so i might be able to finish this guy, mondu, and the most self-indulgent character ever soon. i still got a strew of ideas floating around in my head, to the point where my brainstorming went completely wild yet again. i highly doubt i'd be able to actually finish it, yet alone even make PROGRESS...
Seeing Nobunaga and Sanpei made me smile a bit. Sounds like a fun idea for a full game.

Also, is that Abel's voice I hear for Musashi?
_________________________________________________ ___________________________
Feedback edit:

-Wave Meteor Shower can hit the opponent while they're on the ground, is this intentional?
-Wave Meteor Shower and Nami Shotto Gomon give back a bit of Super bar energy when they hit the opponent.
Last Edit: October 22, 2012, 10:23:27 pm by Roman55
Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#139  October 22, 2012, 10:18:46 pm
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"PRINCE PAK
Portrayer: Ho Sung Pak
Game Of Origin: Thea Realm Fighters
Age: 34
Nationality: Korea
Biography:"

and, sprites?
youtube's videos?

oh heh, forgot to specify. i'll be using mk2 liu kang's sprites for that for laffs. and it's also the same actor so hey

and yeah, it is. his level 2/3 supers are actually shamelessly cribbed from abel as well

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (caved in, now doing a Street Fighter character)
#140  October 22, 2012, 10:31:21 pm
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