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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40590 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#161  December 31, 2012, 04:48:54 pm
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making a sarcastic reference to how the kick move crashes the game, but i'm not entirely sure how
When he does that kick,make the screen gi black,and a message Mugen.exe has crashed with send or dont send at the bottom.
You know that screen,right?
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#162  December 31, 2012, 04:57:05 pm
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haha, that might work. how to actually get that screenshot what with 1.0 being a stable build and all is beyond me though

the original makes black scanline-esque bars appear on the screen as the game freezes (with the music still playing), then the window suddenly closes. might have to record it sometime since he is not the only character to make the game crash

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Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#163  December 31, 2012, 11:36:08 pm
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haha, that might work. how to actually get that screenshot what with 1.0 being a stable build and all is beyond me though
Play with winmugen,when it crashes take a pic,and then delete Win using photoshop,so it just says Mugen.exe
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#164  January 06, 2013, 12:20:09 am
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so i'm still sorta 'out of it' but i made a few silly blueprints for the ideas i have for his supers

Spoiler, click to toggle visibilty

A - air-only super where he rapidly spins into the ground, and then rolls forward. if it makes contact at any point he 'grinds up' the opponent (depicted by an inverted diba there) and launches them away afterward
B- dashing punch ending with an uppercut. not very imaginative but w/e
C - floats up as a bunch of clones of himself start popping up from the sky

and the level 3 is a secret (not really)

so yeah gonna continue fumbling around with code sometime tomorrow probably

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#165  January 06, 2013, 12:31:50 am
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the first one can make his opponent go up,and then Diba shoots a clone at him?
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#166  January 06, 2013, 04:09:06 am
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I like all of those ideas, they seem fitting for the character, especially the simplicity of mockup B given the retro nature of the character.
And idea A really makes great use of what an expanded Diba moveset would likely venture towards.
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#167  January 06, 2013, 04:17:51 am
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A - air-only super where he rapidly spins into the ground, and then rolls forward. if it makes contact at any point he 'grinds up' the opponent (depicted by an inverted diba there) and launches them away afterward
B- dashing punch ending with an uppercut. not very imaginative but w/e
C - floats up as a bunch of clones of himself start popping up from the sky

and the level 3 is a secret (not really)
I'm assuming B will be the Level 1 then?

A and C sound really cool, with A sounding like something that can be one of those "hold button" type of supers.
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#168  January 07, 2013, 03:13:07 am
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the first one can make his opponent go up,and then Diba shoots a clone at him?

i was thinking that, but it would kinda go on for too long. i think C would utilize his clone abilities well enough tbh

I like all of those ideas, they seem fitting for the character, especially the simplicity of mockup B given the retro nature of the character.
And idea A really makes great use of what an expanded Diba moveset would likely venture towards.

thanks man, means a bunch from you seeing how you know your retro stuff (skate is still friggin' amazing)

now that you mention it like that B sorta makes sense in that way...i can see that being a super in a random ms-dos fighter. just fooled around with another one called 'the great fighter' and there's a few...erm...'supers' that are simply really long strings of normal attacks. didn't seem like most of them had the coding experience to do much else lol

A - air-only super where he rapidly spins into the ground, and then rolls forward. if it makes contact at any point he 'grinds up' the opponent (depicted by an inverted diba there) and launches them away afterward
B- dashing punch ending with an uppercut. not very imaginative but w/e
C - floats up as a bunch of clones of himself start popping up from the sky

and the level 3 is a secret (not really)
I'm assuming B will be the Level 1 then?

A and C sound really cool, with A sounding like something that can be one of those "hold button" type of supers.


yeah it will. as well as A

and...huh, now that you mention the hold button idea could work a lot, actually. might have to have it affect damage maybe? or maybe distance? never really experimented with those

thanks again for all the support, people. i must admit i'm not used to it much lol. will fumble around with code tomorrow with the simplest supers first

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#169  February 09, 2013, 09:53:54 pm
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admittedly not MUCH stuff has been done over this much time... but like i said i'm not getting rid of him. it's just that, on top of my total lack of confidence when it comes to coding, i can't decide on any super ideas. but i am SERIOUSLY going to try to get serious help and progress in finishing this character this weekend, at least. might be a bit looser with balance because, again, he is a final boss

also more super ideas: his loss animation from the original is his armored arm splitting off, so maybe a super where he floats around (being able to be controlled) and keeps repeatedly ripping off his limbs as projectiles? maybe go so far as to freakin rip off 'the thing' and have the limbs crawl on the ground and leap at the opponent? who knows...

and piotobich isn't gonna be worked on until i get my ms-dos fighter kick back. but i do have my sights on something again. that, of course, is secret for now, but ermacwon was an inspiration...


sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#170  February 10, 2013, 01:24:32 am
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that ripping arm super idea sounds quite cool, is there any animation of him sticking a rival with that blade?, i think a grappling supper in which he stick an opponent repeatedly could be nice
Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#171  February 11, 2013, 03:07:50 pm
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there is, sorta. all of his heavy punches look like stabs with that giant arm lol. once i have grapples down i'm considering that idea

i went ahead and coded a super last night where he shoots all of his ribs as a bunch of projectiles. there's my 'serious progress' for the weekend

also regarding the limbs super, i did some more really bad sprite edits



these aren't the first sprite edits, i did some with his taunt and his dizzy animation (which looks horrendous but whatever)

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (boss character #2 + accepting palettes)
#172  June 15, 2013, 11:42:46 pm
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okay! so due to...yeah...i'm gonna be finishing this up soon. he's probably gonna be a bit half-assed since i'm gonna rush through making the supers and such, might not have AI, etc, but i do have to patch a corner infinite and such. just little things and he should be done, although i probably need loads of feedback for when he comes out. stay tuned cuz i will probably post a beta or something a day before he's released

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#173  June 16, 2013, 02:50:18 am
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Now that's good news. I might also help with sprite edits if you like.
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#174  June 16, 2013, 03:06:37 am
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sounds good! i'll contact you if i need anything, which i might (at least for the dizzy animation, it's really awkward looking so far)

then again i STILL am not totally sure what supers i want, but i'll decide on a final list tonight and start wrapping those up tomorrow. if i need ya for those i'll totally send you a PM. thanks much

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Diba + accepting palettes)
#175  July 07, 2013, 01:09:45 pm
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guess what i diiiiid~




i finally coded a throwwww~

so glad to finally figure out this throw coding bullshit (well, sorta. most of it was throw creator...), but THAT'S fuckin out of the way

now i just gotta figure out how to disable his anti-air projectile from easily juggling the opponent infinitely. that i still have no idea how to do. unless somebody else can help me with this? it's been bugging me ever since i started making him

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#176  July 15, 2013, 07:32:57 pm
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so nobody will see this, but i've been having problems with his lvl2 clone super. now that i think about it though, is making them hittable really a good idea anyway? he's supposed to be a boss so i think i could let this slide?

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Diba + accepting palettes)
#177  July 15, 2013, 07:55:31 pm
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I would think it's okay to let it slide, considering the number of clones that come out.
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#178  July 15, 2013, 09:02:07 pm
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Let it slide
Its nice to see im not the only one who has problems with throws
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#179  July 15, 2013, 09:52:39 pm
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hahah definitely not, his throwing code is in a separate .cns called 'ifuckinghatethrows.cns'

thanks for the opinions though, will get on that. now's just figuring out this damn air projectile...

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (Diba + accepting palettes)
#180  July 19, 2013, 11:57:57 am
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haha, that might work. how to actually get that screenshot what with 1.0 being a stable build and all is beyond me though
If im good at something,its fucking shit up.
Here,if you're gonna still do it that is
Spoiler, click to toggle visibilty