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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40569 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' (Kung Fun Man complete resprite and Truck Davis edit?)
#21  February 23, 2011, 09:59:51 am
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Wow at that color separation.  But hey, it's something that's in demand these days so what else can I say.
Re: Melv's WIP threaddin' (Kung Fun Man complete resprite and Truck Davis edit?)
#22  February 23, 2011, 10:04:13 am
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Wow at that color separation.  But hey, it's something that's in demand these days so what else can I say.

Lol, true

Although half the reason I did it is because, well, I thought it'd be funny to do it on an MSPaint character

Mostly just gonna be adding better animation to him though I s'pose

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Re: Melv's WIP threaddin' (Kung Fun Man complete resprite and Truck Davis edit?)
#23  March 21, 2011, 02:25:37 pm
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yeah. i dunno.

just fuckin' around with sprites for now.

and yes that is a valkenhyn palette.

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Re: Melv's WIP threaddin' (UMKT Shang Tsung)
#24  April 04, 2011, 11:16:45 pm
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well since he won that little poll i ran




does he play in mk style? heheheh yeah if you want to call it that

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Re: Melv's WIP threaddin' (UMKT Shang Tsung)
#25  April 05, 2011, 12:29:11 am
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WHY ARE THE SPRITES SO UGLY?

Which characters will he be able to morph into?
Re: Melv's WIP threaddin' (UMKT Shang Tsung)
#26  April 05, 2011, 12:43:15 am
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WHY ARE THE SPRITES SO UGLY?

Which characters will he be able to morph into?
Well UMKT was hack of Ultimate Mortal Kombat 3 for Sega Genesis so yeah that Shang Tsung sprites he ripped is from
that hack that is so broken. I'm guessing he'll morph into MK1 characters or everything.
Re: Melv's WIP threaddin' (UMKT Shang Tsung)
#27  April 05, 2011, 01:10:28 am
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WHY ARE THE SPRITES SO UGLY?

as k' just said yeah, the really ugly ones are sprite edits exclusive to umkt, and genesis conversions of said sprite edits gets you...that

it's not pretty but it's better than just having him turn into johnny cage just to get him to do an uppercut

also yeah, he's gonna morph into mk1 characters....for the most part, but just for moves and not an actual morph system because one, it didn't work like that in umkt and two i refuse to code that lol

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (i don't even know anymore)
#28  April 29, 2011, 12:08:26 pm
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welp, i'm gonna get someone else to work on shang tsung eventually, it's...not going so well on my end

but surprise, new idea



he doesn't have many sprites (only 95) but hell i can just edit them myself...i hope

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (i don't even know anymore)
#29  April 29, 2011, 09:24:50 pm
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NIIIICE
I like zombies...
Good idea
Lucky in your work.
XD
Last Edit: April 29, 2011, 10:16:19 pm by adriano gt
Re: Melv's WIP threaddin' (i don't even know anymore)
#30  May 03, 2011, 04:15:57 am
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quick question is the standing alignment here fucked or am i just seeing things

also have a super custom losing animation i threw together in paint in 10 minutes


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Re: Melv's WIP threaddin' (Deke Cay)
#31  May 03, 2011, 04:37:17 am
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Left foot (artist right) on the ground would look better indeed.
Nice custom anim.
Re: Melv's WIP threaddin' (Deke Cay)
#32  May 03, 2011, 04:41:22 am
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the alignment of the stand can go down 2 pixels IMO good luck with the char  :)
Re: Melv's WIP threaddin' (Deke Cay)
#33  May 04, 2011, 06:20:30 am
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thanx, this worked out wonderfully

might as well post my idea of a movelist here for...i dunno why, where he had only one of these moves in the source game because i'm pretty sure deke was never actually finished as a character. also ex moves for no reason

bone dash: a charge move where he dashes forward holding out a bone. x variant will have him slide pretty far, y variant (bone jabber) will have him dash shorter but it does more damage. ex variant (bone drill) will have him slide as much as the x variant but it hits multiple times.

organ toss: standard projectile. x variant is his intestine that travels pretty far and has low acceleration but minimal damage. y variant (chunka meat) won't travel too far but it'll do a lot more damage. ex variant (organ donor) will have him throw both at middle-of-the-road values for both.

for the supers:

ashi tatsumaki fuhai: a super move with a japanese name for no reason. a level 1 super where he glides across the air kicking repeatedly, obviously only really useful for anti-air.

how 'bout some hematemesis: his level 2 super. y'know marco rossi's super where he vomits out blood in neo geo battle coliseum? yeah this is a direct rip-off of that move.

hone jigoku: another bullshit japanese-named move, this might be a harahara in the style of waku waku 7 where it has large start-up time but does pretty massive damage to punish not stopping him. it's simply a move where he takes out a cluster of bones and starts wildly tossing them after the harahara mode is activated.

so....yeah. just leaving that there.

sooner or later, everybody puts up with xiangfei
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MDI

Re: Melv's WIP threaddin' (Deke Cay)
#34  May 04, 2011, 06:39:07 am
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Late reply, but I love that Truck is actually looking like a solid player, and the sound effects in his winpose are quite awesome.

Deke Gay is looking promising as well.
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Melv's WIP threaddin' (Deke Cay)
#35  May 11, 2011, 02:29:52 am
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    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Deke Cay)
#36  May 11, 2011, 03:02:11 am
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....You're turning into a combination of the_none and 3ha.
Re: Melv's WIP threaddin' (Deke Cay)
#37  May 16, 2011, 12:40:48 am
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    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff

GOH

Re: Melv's WIP threaddin' (Deke Cay)
#38  May 16, 2011, 12:52:41 am
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GHFAGJFHJSG-WEDAHOOD-FGHGFSHGH-WEDAHOOD-GFHSGFHS-WEDAHOODAT-HFJHAFASJFHJSHAF

MK bone sprites ftw. Lots of fun. D:
Re: Melv's WIP threaddin' (Deke Cay)
#39  May 18, 2011, 05:16:03 pm
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hehe this guy will be awesome, however, why do i feel like a more Thriller based win pose and moves would be more appropiate :P, so cool you are working on this guy, keep on rocking
Re: Melv's WIP threaddin' (Deke Cay)
#40  July 08, 2011, 09:55:05 am
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because it would. and also in typical lol melv fashion, he's on hold too. but might as well upload what i got for him now. a lot of sprites have yet to be changed and i lost some actual progress in a harddrive crash a bit ago but that's the extent of it. feedback welcome as always.

same thing with top fighter 2. although i'm just collecting sprites for the time being for that one.

but alter amiba is back by...popular demand?




might as well post his current movelist now since i almost completely re-worked it:

Lazy Kick - a kick move using only one sprite that kind of mutated into a roll attack of sorts.
The Back'ander - a close-range slap move. i kinda need opinions on what actual properties to give this because right now it's kinda useless.
Starry Bullet -  a projectile move that's...well, just a projectile. pyron's unused projectile from one of the earlier vampire savior games to be exact.
Freakin Rip Off Of Liu Kang - an air-only move that's a dashing air kick. reworking it to fly straight rather than downwards because lol

Supers:

Uwaraba Smash - while yelling 'uwaraba' for no reason he falls flat on his face, causing damage with every frame at close range. also works as an OTG super.
Amiba's Reaction To Obama's Victory - Amiba assumes a pose which stuns upon contact. landed or not, he then sends various baraka clones after them.
Yoso Sankaku Kyaku - one of the few leftover old moves (the other being freakin ripoff), this is a level 2 air super where he rises backwards and then flies down with a kick, doing considerable damage upon contact.
Explosions The Movie - another harahara in the style of wakuwaku7, he braces himself for semi-self-destruct. will do major damage as all harahara's do.

and that's all i got. i'm still working on a few things and adding totally hell-larious intros/winposes so luckily he might be available for release soon.

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff