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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40589 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' (starting Reggie Skatore, original live-action character)
#201  October 14, 2013, 07:23:23 pm
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well while i wait for kelexo to finish diba's ai so i can release him

MDISinister, as a lot of you may know, is working on his game Thunder Duelists, and a lot of footage is being revamped. so he handed some old footage of two characters for me to do something with. and i started working on that this weekend

the sprites, anyway.

so basically the character is portrayed by reginald dyson, who you may remember is the face and voice of ghetto warmachine, and here he is Reggie Skatore (basically his real name but his last name replaced with that of the 24-7 Spyz bassist's name). he has a stand called Disco Volante (named after the Mr. Bungle album) which is represented by another scrapped character (formerly known as Count Crackula portrayed by syed jamal, who was the actor who is shown in GWM's 'why bother man' winpose)

this character isn't going to be jojo styled though. more on that later

here's some progress i made since friday






still seperating all the sprites before i even start with the coding. time will only tell where this goes...

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Last Edit: October 14, 2013, 07:26:45 pm by MelvanaInChains

MDI

Re: Melv's WIP threaddin' (starting Reggie Skatore, original live-action character)
#202  October 16, 2013, 06:18:38 am
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I love how his baggy as hell jeans make him look like a CPS3 character.
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Melv's WIP threaddin' (starting Reggie Skatore, original live-action character)
#203  October 16, 2013, 04:26:17 pm
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i suppose lol

and since you're the only one that posted here i might as well post your improvements on the palette



the last one is the final result, for anyone that's curious

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (starting Reggie Skatore, original live-action character)
#204  October 17, 2013, 11:55:03 am
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    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html


very very VERY early footage. just showing some of the animations and sound effects so far since i'm really satisfied with the hitsounds for some reason

and as you can see gethits aren't done at all. like i said, very very early. but there IS a special move (the spinning attack)

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (starting Reggie Skatore, original live-action character)
#205  November 15, 2013, 01:10:50 am
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okay so now that i'm back i'm going to start on reggie some more and get all of his essentials out of the way

also i don't have it on hand right now (probably will post it tonight) but a certain requested-to-be-anonymous color separator worked his magic on diba. so i suppose the two .sffs will be supplied for people who don't want to update their past palettes. look out for that later tonight as i'll be posting a template

edit: ah hell i hope he doesn't mind me just posting it here



as a preview. will be more indepth with the template later on

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Last Edit: November 15, 2013, 01:27:22 am by MelvanaInChains
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#206  November 15, 2013, 06:18:26 pm
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I just shit my pants because of that CS.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#207  November 16, 2013, 02:55:39 am
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so did i! i didn't expect that pm to come into my inbox lol

anyway



some of the colors here might not be used, i'm not fully sure but here's a rough template on how all that should work. everything should be included here, lemme know if they aren't

sooner or later, everybody puts up with xiangfei
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jt

Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#208  November 16, 2013, 02:26:04 pm
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saw some shared stuff and fixed it


nienhalt sieger(samsho) don;t know what to do with the hair


magican(hotd) might get changed*

*it probaly might not look like him cuz every picture i found of him was him doing that crossed arms pose that's covering his body so i assumed it was grayish that and stuck on the hair being redpinkish or gray

     Posted: November 16, 2013, 02:57:50 pm

fulgore
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#209  November 16, 2013, 06:40:19 pm
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ah thanks! and those look really damn cool

i think magician opens his arms in some attacks in HOTD2, not totally sure. looks about right though

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Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#210  November 16, 2013, 08:16:28 pm
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Diba has color seperation? Cool

Balrog (Referenced)


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Last Edit: November 16, 2013, 10:31:18 pm by Meldo
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#211  November 16, 2013, 11:54:32 pm
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Badly made one by me:

Best of luck on Mr.Skatore.
Thank ya Mr.CrazyKoopa
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#212  November 18, 2013, 11:32:05 am
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I got bored

jt

Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#213  November 18, 2013, 07:53:01 pm
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 more pals

piotobich


custom(grassstalker)
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#214  November 19, 2013, 05:55:46 pm
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awesome stuff from everybody, thanks! the piotobich one is my favorite so far

...i should really make some of my own now that i have some ideas lol

also just to be clear, the .sff will be included in a seperate patch when i update diba with several fixes (he needs...quite a few)

lastly i started ripping reggie's 'stand' last night, and i got one gif so far



i think i might leave in the outside window view visible through his cape in there for laffs

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#215  November 19, 2013, 07:32:17 pm
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Your original character is very coo. Wish I had people that'll let me digitize them for mugen
Re: Melv's WIP threaddin' (Reggie Skatore, original character+Diba color seperation)
#216  November 19, 2013, 08:35:05 pm
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    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html
thanks, and hey if you supplied footage (or anyone for that matter) i'd totally attempt using it once i had a good coding base down (still kinda working on that)

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Reggie Skatore, original character, beta up)
#217  December 13, 2014, 01:11:30 pm
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hey it's been like a bajillion years! here's a very unfinished beta. please consult the readme to know what hasn't been done yet. awaiting feedback, thanx!

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Melv's WIP threaddin' (Reggie Skatore, original character, beta up)
#218  December 13, 2014, 03:13:58 pm
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Tested him. He's pretty alright so far, sans some things.
-He can combo his cr.HK with another cr.HK. The ticks after the initial hit should be a bit slower.
-Heavy ver. of Bye Bye Bye's hits don't connect all the way. An attack that dashes forwards shouldn't push him back.
-Some of his commands are kinda tricky to pull off. I myself fixed this issue and are willing to give you the .cmd if you want it.
Re: Melv's WIP threaddin' (Reggie Skatore, original character, beta up)
#219  December 13, 2014, 05:04:42 pm
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- gotcha
- y'know i didn't realize it actually pushes him back, that's...eesh. noted
- the funny thing is i was having a lot of trouble with his charge-up motion. i'm curious to see your fix, so by all means throw that .cmd my way

thanx!

sooner or later, everybody puts up with xiangfei
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Re: Melv's WIP threaddin' (Reggie Skatore, original character, beta up)
#220  December 13, 2014, 05:32:18 pm
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Actually your charge motions are alright, I was referring to his moves involving half-circle motions, but I'll check that out and send it to you shortly.