well while i wait for kelexo to finish diba's ai so i can release himMDISinister, as a lot of you may know, is working on his game Thunder Duelists, and a lot of footage is being revamped. so he handed some old footage of two characters for me to do something with. and i started working on that this weekendthe sprites, anyway.so basically the character is portrayed by reginald dyson, who you may remember is the face and voice of ghetto warmachine, and here he is Reggie Skatore (basically his real name but his last name replaced with that of the 24-7 Spyz bassist's name). he has a stand called Disco Volante (named after the Mr. Bungle album) which is represented by another scrapped character (formerly known as Count Crackula portrayed by syed jamal, who was the actor who is shown in GWM's 'why bother man' winpose)this character isn't going to be jojo styled though. more on that laterhere's some progress i made since fridaystill seperating all the sprites before i even start with the coding. time will only tell where this goes...
i suppose loland since you're the only one that posted here i might as well post your improvements on the palettethe last one is the final result, for anyone that's curious
very very VERY early footage. just showing some of the animations and sound effects so far since i'm really satisfied with the hitsounds for some reasonand as you can see gethits aren't done at all. like i said, very very early. but there IS a special move (the spinning attack)
okay so now that i'm back i'm going to start on reggie some more and get all of his essentials out of the wayalso i don't have it on hand right now (probably will post it tonight) but a certain requested-to-be-anonymous color separator worked his magic on diba. so i suppose the two .sffs will be supplied for people who don't want to update their past palettes. look out for that later tonight as i'll be posting a templateedit: ah hell i hope he doesn't mind me just posting it hereas a preview. will be more indepth with the template later on
so did i! i didn't expect that pm to come into my inbox lolanywaysome of the colors here might not be used, i'm not fully sure but here's a rough template on how all that should work. everything should be included here, lemme know if they aren't
saw some shared stuff and fixed itnienhalt sieger(samsho) don;t know what to do with the hairmagican(hotd) might get changed**it probaly might not look like him cuz every picture i found of him was him doing that crossed arms pose that's covering his body so i assumed it was grayish that and stuck on the hair being redpinkish or gray Posted: November 16, 2013, 02:57:50 pmfulgore
ah thanks! and those look really damn cooli think magician opens his arms in some attacks in HOTD2, not totally sure. looks about right though
Diba has color seperation? CoolBalrog (Referenced)Deadpoo Jr./The Son of The Deceased Fecal Matter in a Ninja Suit
awesome stuff from everybody, thanks! the piotobich one is my favorite so far...i should really make some of my own now that i have some ideas lolalso just to be clear, the .sff will be included in a seperate patch when i update diba with several fixes (he needs...quite a few)lastly i started ripping reggie's 'stand' last night, and i got one gif so fari think i might leave in the outside window view visible through his cape in there for laffs
thanks, and hey if you supplied footage (or anyone for that matter) i'd totally attempt using it once i had a good coding base down (still kinda working on that)
hey it's been like a bajillion years! here's a very unfinished beta. please consult the readme to know what hasn't been done yet. awaiting feedback, thanx!
Tested him. He's pretty alright so far, sans some things.-He can combo his cr.HK with another cr.HK. The ticks after the initial hit should be a bit slower.-Heavy ver. of Bye Bye Bye's hits don't connect all the way. An attack that dashes forwards shouldn't push him back.-Some of his commands are kinda tricky to pull off. I myself fixed this issue and are willing to give you the .cmd if you want it.
- gotcha- y'know i didn't realize it actually pushes him back, that's...eesh. noted- the funny thing is i was having a lot of trouble with his charge-up motion. i'm curious to see your fix, so by all means throw that .cmd my waythanx!
Actually your charge motions are alright, I was referring to his moves involving half-circle motions, but I'll check that out and send it to you shortly.