That isn't a bad idea. Everytime he gets hit you could have chunks of metal come out (with sfx to go along with it). Perhaps even make his weight seem realistic, basically similar to Gold War Machine in MVC1 in the sense that he jumps low as Hell and seems like you're actually controlling something that weighs a ton. In this case though for the sense of humor maybe he could even fall flat on his ass every once in a while after landing from a jump or backdash.
when i think a ghetto warmachine suit I am thinking a trash can, a football helmet, cheap little cannons, roll skates, and for flying a broken down propellar. granted that sounds ridiculous but yeah he should also have a sound like a busted engine and blow up when he dies lol. Idk ghetto normally means trashy in style that is. so i picture everything failing and falling apart.
MDI said, December 31, 2011, 08:05:19 amThat isn't a bad idea. Everytime he gets hit you could have chunks of metal come out (with sfx to go along with it). huh, you mean like how everyone in clayfighter 63 1/2 has chunks of stuff flying out? that's not a bad idea at all, yeahi mean yeah i only have very very minor abilities at sprite editing so the more 'advanced' stuff might be out of the question, but the smoke and chunks and hell, even the random falling could work. also yeah i might make him less mobile considering, as some of his specials already have some pretty slow start-up (i.e. the 'repulsive blast', a keep-away move where he slams his fist into the ground and pretty much summons a hitbox around him)thanx for the ideas, this'll help a lot, and mdi yours will be most likely put in the most since you came up with the idea in the first place. oh and i already have a movelist penned out so
well I helped but yeah he came up with the stuff falling off him that will be hilarious looking forward to when this is released melv
i meant as in this very character concept was something he made up years ago and he asked if i wanted to make it it's own actual character rather than a silly editbut thanx regardless
possibly. you'll have to remind me what those are again lol. although i do remember the walmart thing but not much else...either way have a preview of a really rough early version
So what would be Ghetto Warmachine's ghetto proton cannon replacement?Also, Ghetto Warmachine should use a ghetto jetpack made of an old engine and coca cola cans.
still undecided at the moment, i only have an idea of a proton cannon replacement that takes longer to activate yet launches a gigantic stack of money that zips across the screen at a ridiculous speed, but i dunno, i'll probably have to think of something betterand also that's genius, i'm gonna have to implement that jetpack somehow
it....is not, no. that might actually be useful for something or other....at least the sprites maybeman i didn't think of that lol
I thought his Proton Cannon was going to be replaced with an Uzi. Also, the only other win pose idea I remember right now that isn't related to the Wal-Mart video is him and Iron singing Big Booty Bitches.
well since i started college today and i'm randomly pretty tired, useless update:started doing some serious (?) work on ghetto wm last night, tweaked some of his basics and combo chains. his heavy variants are pretty slow but very hard-hitting and knock the opponent considerably far away, since i still want to keep the sluggish keep-away gimmick going with this guyneed to add the hitoverrides for the projectiles, add like 3 more supers and uh...maybe more win/intro poses. oh and super fx and all that shit. it's sorta up in the air but not, but either way you should be seeing some progress soonoh and i'm just leaving this here; if you see an edit of my terrible ren hoek, it wasn't my decision. make of that what you will.ah, and lastly i might to a massive and KUH-RYYYYPTIC wip poll since i have so many ideas after this character, which include things from blood warrior to dragoon mightso...yeah. i'm gonna go take a nap now
alright, so a few things. ghetto wm has all of his basics done, tweaked some of his supers AGAIN, etc... it's going kinda slow for now so now i'm doing a side project; jaoh from dragoon mightnow, this character's going to be a challenge. for one, there's no easy way of getting these sprites so i have to just break out animget and hope the camera doesn't zoom out when doing things. second, there's no way to completely turn off the music for voice clips, so i have to specifically fight on layla's stage with one of the audio channels muted because that's the quietest thing i could find. this still leads to things such as the winquote soundbytes being just one big audio blob, so...however, thanks to my bestest buddy drkelexo, he now has a palette template!few things about this: the stuff at the bottom are the general effect palette sets. since there's no clean way to get these sprites, the effects are pretty much on the sprites themselves. also the two blade color rows...the game has that weird thing where the weapons occasionally 'glow' so sometimes i get shots of those. if you're coloring those at all i'd recommend just copying both rows onto each other.but yeah, i'm not completely giving up on ghetto wm, hell no. he's been a fun character to make but i kinda need a break from one winged angel's messy as fuck template.and that's about that.
more exciting screenshots!! oh manSpoiler, click to toggle visibiltyi got some work i should be doing but working on jaoh's basics, started doing random stuff with ghetto wm, all that fun stuff to keep y'all interestehahai also added stuff for the palette template, so if you wanna, eh? eh? eh.
WELL, my palette had custom "FX" colors but I forgot to save it. So looks like i'm going to have to redo it.