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Melv's WIP threaddin' (Reggie Skatore, original character, beta up) (Read 40591 times)

Started by 【RTC】MelvanaInChains, December 27, 2010, 08:26:50 pm
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Re: Melv's WIP threaddin' (Ghetto Warmachine, Jaoh palette template)
#81  January 20, 2012, 06:09:01 am
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Well, I'll go ahead and give it a shot.
Hopefully I won't screw it up.
Re: Melv's WIP threaddin' (Ghetto Warmachine, Jaoh palette template)
#82  January 24, 2012, 07:33:02 pm
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Re: Melv's WIP threaddin' (Ghetto Warmachine, Jaoh palette template)
#83  January 27, 2012, 02:01:18 am
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eh might be one of the last times i post here, not really seeing a point in keeping this thread anymore nowadays, either that or i'm just being stupidly pessimistic atm. i was

i'm wondering what i should do for a few things regarding gwm

one, he does a gunshot move but i can't seem to figure out what to do with it



see that, even widening his length in general doesn't seem to make that any better. wonder if i should start figuring out how to add more width to that specific attack or just rework it all together. i sorta don't want to make it a spammable projectile though. he already has some of those (sorta. one goes downward and the other goes upward)

second, i have an idea for his proton cannon, and a level 3 which i might end up not even doing out of laziness but i reaaaaaally don't want that to happen cuz this might be an interesting experiment...

if you'll remember faust's "what's next?" then the proton cannon will sorta be like that. it'll drop one (or two??) of random items that do silly things and all that great stuff. or i might not, dunno. two random supers might be kinda dumb, hence the next idea....

the level 3 will have him summon two (or three!?) of his 'homies', basically another random list of strikers that all do varying degrees of attacks (i.e. one will start just shooting the place up while one may simply do a dash attack, stuff like that). some of them can be killed, some of 'em can't. it'll be all over the place and i'll just call this stupid mechanic 'the gamble' which i may start putting into my 'original' characters from now on.

as for jaoh, nothin' significant yet. although he'll be nerfed from source. specifically he was able to do the long range chain thingy in 3 different ways (straight, downward, and upwards) but now will only be able to do it straight because that's just too many options for him in my opinion.

....okay i lied. that's not why i made that decision. i made it because i can't fucking rip those sprites. so until then it'll be like that.

and that's it. have i posted this? cuz i'm posting it. ok later

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Last Edit: January 27, 2012, 10:24:11 pm by MelvanaInChains
Re: Melv's WIP threaddin' (bleh?)
#84  January 27, 2012, 12:40:22 pm
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Just use a Width sctrl during the move, that's what most people do for projectile attacks and such.
Re: Melv's WIP threaddin' (bleh?)
#85  January 27, 2012, 10:27:09 pm
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will do, thanks

oh, and since people notified me of this -- yes i'm redoing those collisions. then again it's pure gold compared to one winged angel's originals....

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Re: Melv's WIP threaddin' (Ghetto Warmachine, Jaoh palette template)
#86  January 27, 2012, 10:41:30 pm
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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#87  January 27, 2012, 10:55:23 pm
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yeah. the air variants are still getting blocked by lifebars. even the other guys who made dragoon might characters (ngi and sakuraka) apparently are still expressing how difficult it is to rip anything from this game

but again, what i got is good enough, but the air stuff might look odd because of the lack of frames

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#88  January 29, 2012, 10:38:35 am
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A little contribution for Jaoh:





Black&Yellow, Dirty Yellow and Raging; will post later

First one can seem stereotypical thought  :P
Last Edit: January 29, 2012, 10:57:19 am by Goodaldo
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#89  January 29, 2012, 06:41:12 pm
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ooh thanks, middle one is pretty kool

and yeah about the first one, something like that was actually already in the game



however yours actually changed the weapon palette and didn't randomly just slap a white pigment on the armor so it looks tons better

thanks a bunch, adding these

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#90  January 30, 2012, 12:54:27 pm
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this Jaoh looks sexy!
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#91  January 31, 2012, 05:04:56 pm
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thank ye kindly

also one more minor thing (hopefully), but would it be preferable to add a super pause to his 'supers' or just make 'BOMBER' / 'SUPER BOMBER' come out like in source

i'm startin' to think maybe the latter is a better choice

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#92  February 10, 2012, 06:20:45 pm
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for those of you that care, leaning over to gwm some more, and as much as i'd love to make the 'gamble move' as insane as possible, i don't think i have the drive for it. maybe just two or three strikers, i dunno. and that definitely makes the level 2 being the same thing out of the question, but i have another idea for that anyway....

but yeah. probably gonna update on gwm some more since i wanna take a break from jaoh who is about half-way done atm. haven't added much, but his supers have like no start-up anymore. it's hard to tell if this is unfair because i don't really have any human input so to speak, but most of the shit dbk does is fine apparently so lol w/e

oh and one last note: he'll be mvc style alright. melvana vs capcom style. blame kamekaze for that one

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Last Edit: February 10, 2012, 06:24:29 pm by MelvanaInChains
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#93  February 10, 2012, 06:54:32 pm
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for those of you that care, leaning over to gwm some more, and as much as i'd love to make the 'gamble move' as insane as possible, i don't think i have the drive for it. maybe just two or three strikers, i dunno. and that definitely makes the level 2 being the same thing out of the question, but i have another idea for that anyway....

but yeah. probably gonna update on gwm some more since i wanna take a break from jaoh who is about half-way done atm. haven't added much, but his supers have like no start-up anymore. it's hard to tell if this is unfair because i don't really have any human input so to speak, but most of the shit dbk does is fine apparently so lol w/e

oh and one last note: he'll be mvc style alright. melvana vs capcom style. blame kamekaze for that one

At first, I misread that as you going to the GYM some more. :I

But yeah, I'd be making palettes for Jaoh, but I'm a complete retard and I don't know how to make palettes out of a template.

*gets pelted by rotten fruits and vegetables*
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#94  February 10, 2012, 06:54:45 pm
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one question, which game is jaoh from?
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#95  February 10, 2012, 06:57:19 pm
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At first, I misread that as you going to the GYM some more. :I

But yeah, I'd be making palettes for Jaoh, but I'm a complete retard and I don't know how to make palettes out of a template.

*gets pelted by rotten fruits and vegetables*


lol i wish i were going to the gym some more.

to be fair making palettes from templates is kinda weird, but i usually put templates in a new .sff in fighter factory and extract the palette from the template picture, and save the changed .act afterwards. to show said palette off it's usually best to save it  with the changed palette applied as a .bmp although i'm not sure if .png works the same way. also this is all from fighter factory classic, haven't tried it with ff3 yet but i imagine it might be the same

one question, which game is jaoh from?

lil' konami game called dragoon might which is at least way better than martial champion at any rate

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#96  February 10, 2012, 07:00:33 pm
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At first, I misread that as you going to the GYM some more. :I

But yeah, I'd be making palettes for Jaoh, but I'm a complete retard and I don't know how to make palettes out of a template.

*gets pelted by rotten fruits and vegetables*


lol i wish.

to be fair making palettes from templates is kinda weird, but i usually put templates in a new .sff in fighter factory and extract the palette from the template picture, and save the changed .act afterwards. to show said palette off it's usually best to save it  with the changed palette applied as a .bmp although i'm not sure if .png works the same way. also this is all from fighter factory classic, haven't tried it with ff3 yet but i imagine it might be the same

So I basically treat it as if I'm making a palette for a character in creation.
Sounds easy enough.

Shit, I'll get down to it right now.
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#97  February 10, 2012, 07:06:48 pm
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aight sounds good, thanx. and i might even put up a half-assed version of jaoh today, complete with over-the-top comboability that shouldn't be there and lack of damage dampening. i'd do the same for ghetto warmachine but that would kind of ruin some of the....'surprises' so to speak.

but yeah brb college

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#98  February 12, 2012, 12:29:35 am
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BlackGreen, GreenGold, Custom, Purple Doctrine, Rags to Riches, Custom.

Dunno of someone did anything similar because I'm a lazy fuck and didn't check.

And I dunno why they look like JPEG, I saved them in BMP and uploaded to Photobucket.
Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#99  February 12, 2012, 12:38:22 am
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ack, they all look cool but jpegs will be tedious to use...it's been a while since i used photobucket so i'm not sure if saving it as .png will help

either way i can just use the map myself to transfer 'em, so thanks regardless

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Re: Melv's WIP threaddin' - Ghetto Warmachine and Jaoh
#100  February 12, 2012, 01:13:39 am
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ack, they all look cool but jpegs will be tedious to use...it's been a while since i used photobucket so i'm not sure if saving it as .png will help

either way i can just use the map myself to transfer 'em, so thanks regardless

Nonononono.
I'll fix it, just gimme a minute.








There we go.